Abstract is missing.
- Engaging Users with an AR Pervasive Game for Personal Urban AwarenessMónica Sánchez-Francisco, Paloma Díaz, Federico Fabiano, Ignacio Aedo. [doi]
- UML2App: Towards the automatic generation of user interfaces for mobile devicesVíctor López-Jaquero, Pascual González, Francisco Montero, José Pascual Molina. [doi]
- The Experimental Investigation of the Influence of Gender in Enjoyment, Ease of use, Satisfaction, and Usefulness during Interaction in Gaming EnvironmentAbid Jamil, Chaudhry Muhammad Nadeem Faisal, Muhammad Asif Habib, Sohail Jabbar, Haseeb Ahmad. [doi]
- Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devicesPaloma Díaz, Telmo Zarraonandia, Mónica Sánchez-Francisco, Ignacio Aedo, Teresa Onorati. [doi]
- Z Generation and Fortnite: New Ethical Paradigms in Video Games DesignRosa M. Gil Iranzo, Carina Soledad González, Patricia Paderewski, Joan Arnedo-Moreno, Marga Domenech, María Lleras de Frutos. [doi]
- Trends in studies developed in Europe focused on the gender gap in STEMAlicia García Holgado, Sonia Verdugo-Castro, M. Cruz Sánchez-Gómez, Francisco J. García-Peñalvo. [doi]
- Accessible statistical charts for people with low vision and colour vision deficiencyRubén Alcaraz Martínez, Mireia Ribera Turró, Toni Granollers Saltiveri. [doi]
- An Automatic Identification of Team Roles in ForumsHugo Figueroa, Rosanna Costaguta, María de los Ángeles Menini, Daniela Missio. [doi]
- ModeRate: A Tablet Game to Measure the Performance of Moded Interaction TechniquesKatherine Fennedy, Hyowon Lee. [doi]
- The Female Effect: The Case of Gender Parity on User StudiesMaria Francesca Roig-Maimó, Ramon Mas Sansó. [doi]
- Analysis of task execution in a data visualisation interface and its influence on individual performanceMaitane Mazmela, Ganix Lasa, Aitor Agirre. [doi]
- Influence of the Environmental Hostility Level in an HCI SystemMikel Perez-Frutos, Asier Salazar-Ramirez, Maria Luz Alvarez, Raquel Martínez, José Ignacio Martín, Andoni Arruti. [doi]
- Are there any gender differences in students' emotional reactions to programming learning activities?Mayela Coto, Sonia Mora. [doi]
- Analysis of Accessibility in Cooking Hobs InterfacesAmaia Beitia, Beatriz Alonso, Arantxa Gonzalez de Heredia, Daniel Justel, Javier Aranceta. [doi]
- Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approachLeonardo Ramon Nunes de Sousa, Ismar Frango Silveira. [doi]
- EmoTEA: Teaching Children with Autism Spectrum Disorder to Identify and Express EmotionsJose Maria Garcia-Garcia, María del Mar Cabañero, Victor M. Ruiz Penichet, María Dolores Lozano. [doi]
- Smart Home: Multimodal Interaction for Control of Home DevicesMiguel Angel Contreras-Castañeda, Juan Antonio Holgado Terriza, W. Gonzalo Pomboza-Junez, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela. [doi]
- HEMEI: new user experience evaluation tool for Human-Machine InterfacesErik Aranburu, Ganix Lasa, Jon Kepa Gerrikagoitia. [doi]
- BlueThinking, a programming tool for the development of executive functions at childhoodIsaac Lozano-Osorio, David Roldán-Álvarez, Adrián Bacelo, Estefanía Martín. [doi]
- Analyzing Experiences with Active Objects in Interaction-Based Educational ActivitiesMainor Cruz Alvarado, Cecilia Sanz, Sandra Baldassarri. [doi]
- Statistical HOG on Multi-temporal Depth Motion Maps Approach for Human Action RecognitionHeba Hamdy Ali, Aliaa A. A. Youssif, Hossam M. Moftah. [doi]
- Tangible Interactions with Acoustically Levitated VoxelsAsier Marzo, Oscar Ardaiz, Steven Kockaya, Julie Williamson, Euan Freeman. [doi]
- Visualization of the Cosmic Rays Using 3D and Augmented Reality TechniquesDiego Ferro, Julián Flores, Juan A. Garzón. [doi]
- Can Morality Be Ascribed to Robot?Shoji Nagataki, Hideki Ohira, Tatsuya Kashiwabata, Takeshi Konno, Takashi Hashimoto, Toshihiko Miura, Masayoshi Shibata, Shinichi Kubota. [doi]
- The quest for a better tailoring of gameful design: An analysis of player type preferencesAlberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González, Joan Arnedo-Moreno, Lennart E. Nacke. [doi]
- Designing Visual Interfaces to Support Voice Input: The case of a TV application to request help in daily life tasksRita Santos, Joana Beja, Mário Rodrigues, Ciro Martins. [doi]
- Emotion recognition in video and audio through the use of Artificial Intelligence techniquesJuan Miguel López Gil, Nestor Garay-Vitoria. [doi]
- User experience problems in immersive virtual environmentsJuan Luis Berenguel Forte, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez. [doi]
- Persuasive games in Interactive Spaces: The Hidden Treasure GameClara Bonillo, Teresa Romão, Eva Cerezo. [doi]
- Tailored information dashboards: A systematic mapping of the literatureAndrea Vázquez-Ingelmo, Francisco José García Peñalvo, Roberto Therón. [doi]
- Neuromodulation system in closed loop for enhancing the sleep and the memory consolidationNestor Garay-Vitoria, Andoni Arruti, José Ignacio Martín, Javier Muguerza, Ainara Garzo, Erik Hernández, Ainhoa Álvarez, Jon Arambarri, Pedro M. Paz-Alonso, Manuel Carreiras, Ander Ramos-Murguialday. [doi]
- The Effects of Consumers' Information Security Behavior and Information Privacy Concerns on Usage of IoT TechnologySeonglim Lee, Naeun Park, Jaehye Suk. [doi]
- Design proto-patterns to improve the interaction in video games of people with color blindnessJosefa Molina López, Nuria Medina-Medina. [doi]
- Strategies to help Computer Science students develop sensitivity towards the Gender GapSara Roman. [doi]
- A Preliminary Analysis of Gender and Team Roles in Forum InteractionsRosanna Costaguta, Daniela Missio, Pablo Santana Mansilla. [doi]
- A Wearable System for Path Finding to Assist Elderly People in an Indoor EnvironmentMahmuda Rawnak Jahan, Faisal Ibn Aziz, Marium Binte Ibrahim Ema, Anika Binte Islam, Muhammad Nazrul Islam. [doi]
- Exploring the Addition of Audio Input to Wearable Punch RecognitionJuan Quintero Ovalle, Katarzyna Stawarz, Asier Marzo. [doi]
- Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplinesCarlos Alberto Peláez, Toni Granollers, Andrés Solano, Paola Andrea Castillo. [doi]
- A Method for Analyzing the Quality-in-Use in Collaborative ContextsSergio Salomón, Rafael Duque, José Luis Montaña, Luis Tenés. [doi]
- Sex with robots: analyzing the gender and ethics approaches in designCarina S. González-González, Rosa M. Gil Iranzo, Patricia Paderewsky. [doi]
- Analysing the UX scope through its definitionsPedro Gómez-López, Francisco Montero Simarro, María Teresa López Bonal. [doi]
- A mood modulation using virtual reality and binaural soundsFrancisco J. Perales López, Miguel Sanchez, Silvia Ramis. [doi]
- Customer's perceptions of human features in frontline robots, consequences for service value and loyalty: Frontline Robots in ServicesDaniel Belanche, Luis Vicente Casaló, Carlos Flavián. [doi]
- Modus Operandi: The Implications from Redesigning Moded Experiments in Multitouch User InterfacesKatherine Fennedy, Hyowon Lee. [doi]
- Comparative analysis of preprocessing tasks over social media texts in SpanishJuan Pablo Tessore, Leonardo Martín Esnaola, Claudia Cecilia Russo, Sandra Baldassarri. [doi]
- Expert-based Assessment of an Augmentative and Alternative Communication ToolDaniel Guasch, Israel Martín-Escalona, José A. Macías, Lourdes Moreno, Raquel Hervás, Susana Bautista. [doi]
- The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsAlejandra Martínez-Monés, Sara Villagrá-Sobrino, Yiannis Georgiou, Andri Ioannou, María Jiménez Ruiz. [doi]
- Korean consumers' cognitive, affective, and behavioral responses regarding smart watches based on Social Network AnalysisYu Lim Lee, Minji Jung, In-Hyoung Park, Ahyoung Kim, Jae Eun Chung. [doi]
- Towards a Model for Implicit Evaluation in the Wild on a Large ScaleDino Babahmetovic, Cristina Manresa-Yee. [doi]
- Accessibility-in-use of public e-services: An exploratory study including users with low visionAritz Sala, Myriam Arrue, J. Eduardo Pérez, Xabier Valencia. [doi]
- Efficient DMA transfers management on embedded Linux PSoC for Deep-Learning gestures recognition: Using Dynamic Vision Sensor and NullHop one-layer CNN accelerator to play RoShamBoAntonio Rios-Navarro, Ricardo Tapiador-Morales, Gabriel Jiménez-Moreno, Alejandro Linares-Barranco. [doi]
- Bouncy Buttons: Turning Standard Buttons into Pressure-Sensitive InputsAsier Marzo. [doi]
- Improving Agile Software Development Methods by means of User Objectives: An End User Guided Acceptance Test-Driven Development ProposalBegoña Losada, Juan Miguel López Gil, Maite Urretavizcaya. [doi]
- Teaching Principles of Programming without ICT: Sharing Experiences on the Design of A Board GameMaría Alexandra Espinosa C, Román Eduardo Sarmiento P., Nitae A. Uribe O., Ariel O. Ortiz B., Pedro E. Casanova N.. [doi]
- Therapeutic Exercise Based on Videogames to Improve Neck PainAntonio Arenas, Maria Francesca Roig-Maimó, Iosune Salinas-Bueno, Javier Varona, Katia San-Sebastián-Fernández, Cristina Manresa-Yee. [doi]
- Lexical simplification approach to support the accessibility guidelinesLourdes Moreno, Rodrigo Alarcon, Isabel Segura-Bedmar, Paloma Martínez. [doi]
- How Should "AI Speakers" Touch Consumer Hearts?: Text Mining of Mass Media about AI SpeakersHyewon Lim, Hyesun Hwang, Kee Ok Kim, Yeon Ji Yang. [doi]
- Teaching the sequential programming concept using a robotic arm in an interactive museumFederico Botella, Antonio Peñalver Benavent, Manuel Quesada-Martínez, Fulgencio Bermejo, Fernando Borrás. [doi]
- Daily life with "Clova" Smart Speaker: Topic Modeling of "Clova" Review DataXu Li, Hyewon Lim, Hyesun Hwang. [doi]
- Learning through video blogs: The case of students with intellectual disabilityInmaculada Fajardo, Ladislao Salmerón, Vicenta Ávila, Pablo Delgado, Nadina Gómez-Merino, Marcos Gómez-Puerta. [doi]
- Towards automatic problem detection in web navigation based on client-side interaction dataIñigo Perona, Ainhoa Yera, Olatz Arbelaitz, Javier Muguerza, J. Eduardo Pérez, Xabier Valencia. [doi]
- Analyzing the performance of ASR systems: The effects of noise, distance to the device, age and genderAna Rodrigues, Rita Santos, Jorge Ferraz de Abreu, Pedro Beça, Pedro Almeida 0002, Silvia Fernandes. [doi]