Abstract is missing.
- Natural User InterfacesAntónio Câmara. 1 [doi]
- The Future of Distributed Groups and Their Use of Social MediaMary Czerwinski. 2 [doi]
- Opportunities for Proxemic Interactions in Ubicomp (Keynote)Saul Greenberg. 3-10 [doi]
- Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More AccessibleSusumu Harada, Jacob O. Wobbrock, James A. Landay. 11-29 [doi]
- GraVVITAS: Generic Multi-touch Presentation of Accessible GraphicsCagatay Goncu, Kim Marriott. 30-48 [doi]
- Designing a Playful Communication Support Tool for Persons with AphasiaAbdullah Al Mahmud, Idowu I. B. I. Ayoola, Jean-Bernard Martens. 49-56 [doi]
- How to Make Numerical Information Accessible: Experimental Identification of Simplification StrategiesSusana Bautista, Raquel Hervás, Pablo Gervás, Richard Power, Sandra Williams. 57-64 [doi]
- Blind People and Mobile Keypads: Accounting for Individual DifferencesTiago João Vieira Guerreiro, João Oliveira, João Benedito, Hugo Nicolau, Joaquim A. Jorge, Daniel Gonçalves. 65-82 [doi]
- Elderly User Evaluation of Mobile Touchscreen InteractionsMasatomo Kobayashi, Atsushi Hiyama, Takahiro Miura, Chieko Asakawa, Michitaka Hirose, Tohru Ifukube. 83-99 [doi]
- BrailleType: Unleashing Braille over Touch Screen Mobile PhonesJoão Oliveira, Tiago João Vieira Guerreiro, Hugo Nicolau, Joaquim A. Jorge, Daniel Gonçalves. 100-107 [doi]
- Potential Pricing Discrimination Due to Inaccessible Web SitesJonathan Lazar, Brian Wentz, Matthew Bogdan, Edrick Clowney, Matthew Davis, Joseph Guiffo, Danial Gunnarsson, Dustin Hanks, John Harris, Behnjay Holt, Mark Kitchin, Mark Motayne, Roslin Nzokou, Leela Sedaghat, Kathryn Stern. 108-114 [doi]
- Measuring Immersion and Affect in a Brain-Computer Interface GameGido Hakvoort, Hayrettin Gürkök, Danny Plass-Oude Bos, Michel Obbink, Mannes Poel. 115-128 [doi]
- Understanding Goal Setting Behavior in the Context of Energy Consumption ReductionMichelle Scott, Mary Barreto, Filipe Quintal, Ian Oakley. 129-143 [doi]
- Designing a Context-Aware Architecture for Emotionally Engaging Mobile StorytellingFabio Pittarello. 144-151 [doi]
- Towards Emotional Interaction: Using Movies to Automatically Learn Users Emotional StatesEva Oliveira, Mitchel Benovoy, Nuno Ribeiro, Teresa Chambel. 152-161 [doi]
- Motion and Attention in a Kinetic Videoconferencing ProxyDavid Sirkin, Gina Venolia, John C. Tang, George G. Robertson, Taemie Kim, Kori Inkpen, Mara Sedlins, Bongshin Lee, Mike Sinclair. 162-180 [doi]
- Making Sense of Communication Associated with Artifacts during Early Design ActivityMoushumi Sharmin, Brian P. Bailey. 181-198 [doi]
- Children s Interactions in an Asynchronous Video Mediated Communication EnvironmentMichail N. Giannakos, Konstantinos Chorianopoulos, Paul Johns, Kori Inkpen, Honglu Du. 199-206 [doi]
- Effects of Automated Transcription Delay on Non-native Speakers Comprehension in Real-Time Computer-Mediated CommunicationLin Yao, Yingxin Pan, Danning Jiang. 207-214 [doi]
- Redundancy and Collaboration in WikibooksIlaria Liccardi, Olivier Chapuis, Ching-man Au Yeung, Wendy E. Mackay. 215-232 [doi]
- Towards Interoperability in Municipal Government: A Study of Information Sharing PracticesStacy F. Hobson, Rangachari Anand, Jeaha Yang, Juhnyoung Lee. 233-247 [doi]
- An Integrated Communication and Collaboration Platform for Distributed Scientific WorkgroupsChristian Müller-Tomfelde, Jane Li, Alex Hyatt. 248-258 [doi]
- IdeaTracker: An Interactive Visualization Supporting Collaboration and Consensus Building in Online Interface Design DiscussionsRoshanak Zilouchian Moghaddam, Brian P. Bailey, Christina M. Poon. 259-276 [doi]
- What You See Is What You (Can) Get? Designing for Process Transparency in Financial Advisory EncountersPhilipp Nussbaumer, Inu Matter. 277-294 [doi]
- A Framework for Supporting Joint Interpersonal Attention in Distributed GroupsJeremy P. Birnholtz, Johnathon Schultz, Matthew Lepage, Carl Gutwin. 295-312 [doi]
- Do Teams Achieve Usability Goals? Evaluating Goal Achievement with Usability Goals Setting ToolAnirudha Joshi, N. L. Sarda. 313-330 [doi]
- Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and EvaluationSusanne Tak, Joey Scarr, Carl Gutwin, Andy Cockburn. 331-347 [doi]
- Evaluating Commonsense Knowledge with a Computer GameJuan F. Mancilla-Caceres, Eyal Amir. 348-355 [doi]
- Remote Usability Testing Using EyetrackingPiotr Chynal, Jerzy M. Szymanski. 356-361 [doi]
- A Means-End Analysis of Consumers Perceptions of Virtual World Affordances for E-commerceMinh Quang Tran, Shailey Minocha, Dave Roberts, Angus Laing, Darren Langdridge. 362-379 [doi]
- Improving Users Consistency When Recalling Location Sharing PreferencesJayant Venkatanathan, Denzil Ferreira, Michael Benisch, Jialiu Lin, Evangelos Karapanos, Vassilis Kostakos, Norman M. Sadeh, Eran Toch. 380-387 [doi]
- Navigation Time Variability: Measuring Menu Navigation ErrorsKrystian Samp, Stefan Decker. 388-395 [doi]
- Challenges in Designing Inter-usable SystemsVille Antila, Alfred Lui. 396-403 [doi]
- Directed Cultural Probes: Detecting Barriers in the Usage of Public TransportationSusanne Schmehl, Stephanie Deutsch, Johann Schrammel, Lucas Paletta, Manfred Tscheligi. 404-411 [doi]
- Image Retrieval with Semantic SketchesDavid Engel, Christian Herdtweck, Björn Browatzki, Cristóbal Curio. 412-425 [doi]
- Mixer: Mixed-Initiative Data Retrieval and Integration by ExampleSteven Gardiner, Anthony Tomasic, John Zimmerman, Rafae Aziz, Kathryn Rivard. 426-443 [doi]
- Speaking to See: A Feasibility Study of Voice-Assisted Visual SearchVictor Kaptelinin, Herje Wåhlen. 444-451 [doi]
- Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful InteractionStefan Rennick Egglestone, Brendan Walker, Joe Marshall, Steve Benford, Derek McAuley. 452-469 [doi]
- Comparative Feedback in the Street: Exposing Residential Energy Consumption on House FaçadesAndrew Vande Moere, Martin Tomitsch, Monika Hoinkis, Elmar Trefz, Silje Johansen, Allison Jones. 470-488 [doi]
- Are First Impressions about Websites Only Related to Visual Appeal?Eleftherios Papachristos, Nikolaos M. Avouris. 489-496 [doi]
- You Can Wear It, But Do They Want to Share It or Stare at It?Arto Puikkonen, Anu Lehtiö, Antti Virolainen. 497-504 [doi]
- Design and Evaluation of Interaction Technology for Medical Team MeetingsAlex Olwal, Oscar Frykholm, Kristina Groth, Jonas Moll. 505-522 [doi]
- How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small AnimalsMaja Wrzesien, Jean-Marie Burkhardt, Mariano Alcañiz Raya, Cristina Botella. 523-540 [doi]
- You ve Covered: Designing for In-shift Handoffs in Medical PracticeYunan Chen. 541-558 [doi]
- A Taxonomy of Microinteractions: Defining Microgestures Based on Ergonomic and Scenario-Dependent RequirementsKatrin Wolf, Anja Naumann, Michael Rohs, Jörg Müller. 559-575 [doi]
- Unifying Events from Multiple Devices for Interpreting User Intentions through Natural GesturesPablo Llinás, Manuel García-Herranz, Pablo A. Haya, Germán Montoro. 576-590 [doi]
- SimpleFlow: Enhancing Gestural Interaction with Gesture Prediction, Abbreviation and AutocompletionMike Bennett, Kevin McCarthy, Sile O Modhrain, Barry Smyth. 591-608 [doi]
- The Perception of Sound and Its Influence in the ClassroomSofia Reis, Nuno Correia. 609-626 [doi]
- Encouraging Initiative in the Classroom with Anonymous FeedbackTony Bergstrom, Andrew Harris, Karrie Karahalios. 627-642 [doi]
- U-Note: Capture the Class and Access It EverywhereSylvain Malacria, Thomas Pietrzak, Aurélien Tabard, Eric Lecolinet. 643-660 [doi]