Abstract is missing.
- An Interactive Approach for Inspecting Software System MeasurementsTaimur Khan, Henning Barthel, Karsten Amrhein, Achim Ebert, Peter Liggesmeyer. 1-8 [doi]
- Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software DevelopmentMikko Rajanen, Netta Iivari, Arto Lanamäki. 9-26 [doi]
- Task Allocation Between UX Specialists and Developers in Agile Software Development ProjectsKati Kuusinen. 27-44 [doi]
- Breathe with Touch: A Tactile Interface for Breathing Assistance SystemBin Yu, Loe M. G. Feijs, Mathias Funk, Jun Hu. 45-52 [doi]
- Low-Income Parents' Values Involving the Use of Technology for Accessing Health InformationDavid Muñoz, Rosa I. Arriaga. 53-70 [doi]
- Probing the Potential of Multimedia Artefacts to Support Communication of People with DementiaAlina Huldtgren, Fabian Mertl, Anja Vormann, Christian Geiger. 71-79 [doi]
- Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior CitizensTakahiro Miura, Ken-ichiro Yabu, Atsushi Hiyama, Noriko Inamura, Michitaka Hirose, Tohru Ifukube. 80-98 [doi]
- Swimming the Channels: An Analysis of Online Archival Reference EnquiriesJoseph Pugh, Christopher Power. 99-115 [doi]
- "Not Some Trumped Up Beef": Assessing Credibility of Online Restaurant ReviewsMarina Kobayashi, Victoria Schwanda Sosik, David A. Huffaker. 116-131 [doi]
- An Empirical Investigation of the Practices and Challenges Specific to International User StudiesSabine Madsen, Lene Nielsen, Heidi Hautopp, Iben Jensen. 132-148 [doi]
- Entity-Centric Visualization of Open DataSajan Raj Ojha, Mladjan Jovanovic, Fausto Giunchiglia. 149-166 [doi]
- Mindful Gaming: How Digital Games Can Improve MindfulnessJacek Sliwinski, Mary Katsikitis, Christian Martyn Jones. 167-184 [doi]
- The Affordances of Broken AffordancesMartin Gielsgaard Grünbaum, Jakob Grue Simonsen. 185-202 [doi]
- Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers' ExperiencesDaniela Wurhofer, Thomas Meneweger, Verena Fuchsberger, Manfred Tscheligi. 203-220 [doi]
- Finding Objects Faster in Dense Environments Using a Projection Augmented Robotic ArmHind Gacem, Gilles Bailly, James E. Eagan, Eric Lecolinet. 221-238 [doi]
- It's Not the Way You Look, It's How You Move: Validating a General Scheme for Robot Affective BehaviourJekaterina Novikova, Gang Ren, Leon Watts. 239-258 [doi]
- HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop SurfacesPaul Lubos, Oscar Ariza, Gerd Bruder, Florian Daiber, Frank Steinicke, Antonio Krüger. 259-277 [doi]
- In-Situ Occlusion Resolution for Hybrid Tabletop EnvironmentsJan Riemann, Mohammadreza Khalilbeigi, Max Mühlhäuser. 278-295 [doi]
- MovemenTable: The Design of Moving Interactive TabletopsKazuki Takashima, Yusuke Asari, Hitomi Yokoyama, Ehud Sharlin, Yoshifumi Kitamura. 296-314 [doi]
- If You Are Happy and You Know It, Say "I'm Here": Investigating Parents' Location-Sharing PreferencesPaolo Massa, Chiara Leonardi, Bruno Lepri, Fabio Pianesi, Massimo Zancanaro. 315-332 [doi]
- Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible FieldsetsJohannes Harms, Martina Kratky, Christoph Wimmer, Karin Kappel, Thomas Grechenig. 333-340 [doi]
- Synchronising Live Second Screen Applications with TV Broadcasts Through User FeedbackPedro Centieiro, Teresa Romão, A. Eduardo Dias, Rui Neves Madeira. 341-349 [doi]
- UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera SystemsJan Gugenheimer, Pascal Knierim, Christian Winkler, Julian Seifert, Enrico Rukzio. 350-366 [doi]
- Cue Now, Reflect Later: A Study of Delayed Reflection of Diary EventsMing Ki Chong, Jon Whittle, Umar Rashid, Chee Siang Ang. 367-375 [doi]
- Tick that Box: Interactive Paper DocumentsYomna Abdelrahman, Thomas Kubitza, Katrin Wolf 0001, Norman Pohl, Albrecht Schmidt 0001. 376-383 [doi]
- Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design FrameworkKaisa Väänänen-Vainio-Mattila, Thomas Olsson, Jonna Häkkilä. 384-401 [doi]
- uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous DisplaysTilman Dingler, Tobias Bagg, Yves Grau, Niels Henze, Albrecht Schmidt 0001. 402-409 [doi]
- Wireless Smartphone Mirroring in Video CallsHenrik Sørensen, Kenton O'Hara, Phil Gosset, Jesper Kjeldskov. 410-417 [doi]
- Disperse: Enabling Web-Based Visualization in Multi-screen and Multi-user EnvironmentsMegan Monroe, Casey Dugan. 418-435 [doi]
- Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution DisplaysAnke Lehmann, Oliver G. Staadt. 436-454 [doi]
- Should I Stay or Should I Go? Selecting Between Touch and Mid-Air Gestures for Large-Display InteractionMikkel R. Jakobsen, Yvonne Jansen, Sebastian Boring, Kasper Hornbæk. 455-473 [doi]
- Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood BoardsAndrés Lucero. 474-492 [doi]
- Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic HelpersKakit Cheong, Alex Mitchell. 493-500 [doi]
- Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design ApproachesMatthias Heintz, Effie Lai-Chong Law, Samaneh Soleimani. 501-517 [doi]
- Participatory Design in Practice - The Case of an Embroidered TechnologyLaura Cortés-Rico, Giovanny Piedrahita-Solórzano. 518-525 [doi]
- Better Than You Think: Head Gestures for Mid Air InputKatrin Plaumann, Jan Ehlers, Florian Geiselhart, Gabriel Yuras, Anke Huckauf, Enrico Rukzio. 526-533 [doi]
- Enhancing Pinch-Drag-Flick Paradigm with Two New Gestures: Two-Finger-Tap for Tablets and Tap&Tap for SmartphonesAlessio Bellino. 534-551 [doi]
- Estimating Production Time of Touchless Hand Drawing GesturesOrlando Erazo, José A. Pino, Pedro Antunes. 552-569 [doi]
- The Costs and Benefits of Combining Gaze and Hand Gestures for Remote InteractionYanxia Zhang, Sophie Stellmach, Abigail Sellen, Andrew Blake. 570-577 [doi]
- Sharing Wishes on Public Displays: Using Technology to Create Social PlacesVinicius Ferreira, Junia Anacleto, André O. Bueno. 578-595 [doi]
- Social Interaction Design Patterns for Urban Media ArchitectureLuke Hespanhol, Peter Dalsgaard. 596-613 [doi]
- Thinking Like Disney: Supporting the Disney Method Using Ambient Feedback Based on Group PerformanceSarah Tausch, Fabius Steinberger, Heinrich Hußmann. 614-621 [doi]
- Eery Space: Facilitating Virtual Meetings Through Remote ProxemicsMaurício Sousa, Daniel Mendes, Alfredo Ferreira, João Madeiras Pereira, Joaquim A. Jorge. 622-629 [doi]