Abstract is missing.
- A Serious Game for Raising Designer Awareness of Web Accessibility GuidelinesFotios Spyridonis, Damon Daylamani Zad. 3-12 [doi]
- Aestimo: A Tangible Kit to Evaluate Older Adults' User ExperienceIyubanit Rodríguez, Maria Karyda, Andrés Lucero, Valeria Herskovic. 13-32 [doi]
- Towards Reliable Accessibility Assessments of Science Center ExhibitsTill Halbach, Ingvar Tjøstheim. 33-41 [doi]
- Understanding the Authoring and Playthrough of Nonvisual Smartphone TutorialsAndré Rodrigues 0002, André Santos, Kyle Montague, Hugo Nicolau, Tiago João Guerreiro. 42-62 [doi]
- User Study: A Detailed View on the Effectiveness and Design of Tactile ChartsChristin Engel, Gerhard Weber 0002. 63-82 [doi]
- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with AutismRaquel Hervás, Virginia Francisco, Gonzalo Méndez 0001, Susana Bautista. 85-106 [doi]
- Classifying Sensitive Issues for Patients with Neurodevelopmental DisordersTorben Wallbaum, Tim Claudius Stratmann, Susanne Boll. 107-114 [doi]
- Effects of Menu Organization and Visibility on Web Navigation for People with DyslexiaHelen Petrie, Ili Farhana Md Mahtar. 115-133 [doi]
- ELE - A Conversational Social Robot for Persons with Neuro-Developmental DisordersDavide Fisicaro, Franca Garzotto, Mirko Gelsomini, Francesco Pozzi. 134-152 [doi]
- S ^2 C ^2 : Toward an App to Support Social Story ^\mathrmTM Comprehension Checking in Children with ASDAurora Constantin, Nicholas Georgiou, Cristina Adriana Alexandru, Jessica Korte. 153-160 [doi]
- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients?Thomas Stütz. 163-183 [doi]
- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' MobilityBeatriz Peres, Pedro F. Campos, Aida Azadegan. 184-201 [doi]
- Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair UsersBenjamin Tannert, Reuben Kirkham, Johannes Schöning. 202-223 [doi]
- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSDElaine Schertz, Hue Watson, Ashok Krishna, Andrew Sherrill, Hayley I. Evans, Rosa I. Arriaga. 224-233 [doi]
- Using Artificial Intelligence for Augmentative Alternative Communication for Children with DisabilitiesRodica Neamtu, André Camara, Carlos Pereira, Rafael Ferreira. 234-243 [doi]
- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory GraphsPrabodh Sakhardande, Anirudha Joshi, Charudatta Jadhav, Manjiri Joshi. 247-266 [doi]
- Factors that Impact the Acceptability of On-Body Interaction by Users with Visual ImpairmentsDavid Costa 0002, Carlos Duarte. 267-287 [doi]
- Faster and Less Error-Prone: Supplementing an Accessible Keyboard with Speech InputBhakti Bhikne, Anirudha Joshi, Manjiri Joshi, Charudatta Jadhav, Prabodh Sakhardande. 288-304 [doi]
- Investigating Feedback for Two-Handed Exploration of Digital Maps Without VisionSandra Bardot, Marcos Serrano, Simon T. Perrault, Shengdong Zhao, Christophe Jouffrais. 305-324 [doi]
- Perception of Tactile Symbols by Visually Impaired Older AdultsVojtech Gintner, Miroslav Macik, Zdenek Míkovec. 325-334 [doi]
- Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs RehabilitationFranco Eusébio Garcia, Roberta Pereira Brandão, Gabriel Cheban do Prado Mendes, Vânia Paula de Almeida Néris. 337-358 [doi]
- Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action MoviesJayesh S. Pillai, Amarnath Murugan, Amal Dev. 359-367 [doi]
- P(L)AY ATTENTION! Co-designing for and with Children with Attention Deficit Hyperactivity Disorder (ADHD)Gyöngyi Fekete, Andrés Lucero. 368-386 [doi]
- Technology, Theatre and Co-design: Impact and Design ConsiderationsChristina Vasiliou, Tom Schofield. 387-396 [doi]
- Visual Fixations Duration as an Indicator of Skill Level in eSportsBoris B. Velichkovsky, Nikita Khromov, Alexander Korotin, Evgeny Burnaev, Andrey Somov. 397-405 [doi]
- #TheDay: Triggering User Generated Videos in Participatory Media ProductionsSandy Claes, Maarten Wijnants, Chaja Libot, Rik Bauwens. 409-417 [doi]
- A Literature Review of the Practice of Educating Children About Technology MakingLeena Ventä-Olkkonen, Heidi Hartikainen, Behnaz Norouzi, Netta Iivari, Marianne Kinnula. 418-441 [doi]
- Effect of Cognitive Abilities on Crowdsourcing Task PerformanceDanula Hettiachchi, Niels van Berkel, Simo Hosio, Vassilis Kostakos, Jorge Gonçalves 0001. 442-464 [doi]
- Insights on Older Adults' Attitudes and Behavior Through the Participatory Design of an Online Storytelling PlatformDiogenis Alexandrakis, Konstantinos Chorianopoulos, Nikolaos Tselios. 465-474 [doi]
- Participatory Evaluation of Human-Data Interaction Design GuidelinesEliane Zambon Victorelli, Júlio Cesar dos Reis, Antonio Alberto de Souza dos Santos, Denis José Schiozer. 475-494 [doi]
- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security DomainRotem Blinder, Ofer Biller, Adir Even, Oded Sofer, Noam Tractinsky, Joel Lanir, Peter Bak. 497-518 [doi]
- Comparing "Challenge-Based" and "Code-Based" Internet Voting Verification ImplementationsOksana Kulyk, Jan Henzel, Karen Renaud, Melanie Volkamer. 519-538 [doi]
- Mouse Behavior as an Index of Phishing AwarenessKun Yu, Ronnie Taib, Marcus A. Butavicius, Kathryn Parsons, Fang Chen. 539-548 [doi]
- Perceptions of Risk, Benefits and Likelihood of Undertaking Password Management Behaviours: Four ComponentsBurak Merdenyan, Helen Petrie. 549-563 [doi]
- Social Engineering and Organisational Dependencies in Phishing AttacksRonnie Taib, Kun Yu, Shlomo Berkovsky, Mark W. Wiggins, Piers Bayl-Smith. 564-584 [doi]
- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and RatingRomina Kühn, Mandy Korzetz, Franz-Wilhelm Schumann, Lukas Büschel, Thomas Schlegel. 585-605 [doi]
- Design Requirements of Tools Supporting Reflection on Design ImpactQiong Peng, Jean-Bernard Martens. 609-622 [doi]
- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural ResolutionRoberto A. Montano Murillo, Teng Han, Pourang Irani, Diego Martínez Plasencia, Sriram Subramanian. 623-643 [doi]
- Ensuring the Consistency Between User Requirements and GUI Prototypes: A Behavior-Based Automated ApproachThiago Rocha Silva, Marco Winckler, Hallvard Trætteberg. 644-665 [doi]
- Integrating Personas and Use Case ModelsAnke Dittmar, Peter Forbrig. 666-686 [doi]
- Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User InterfaceJustina Lydekaityte. 687-695 [doi]
- Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control SystemsElodie Bouzekri, Alexandre Canny, Célia Martinie, Philippe A. Palanque, Christine Gris. 699-720 [doi]
- Detecting and Influencing Driver Emotions Using Psycho-Physiological Sensors and Ambient LightMariam Hassib, Michael Braun, Bastian Pfleging, Florian Alt. 721-742 [doi]
- Evaluating Mixed Reality Notifications to Support Excavator Operator AwarenessMarkus Wallmyr, Taufik Akbar Sitompul, Tobias Holstein, Rikard Lindell. 743-762 [doi]
- Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting ControllersJose Luis Berna Moya, Diego Martínez Plasencia. 763-782 [doi]
- On the Reliability and Factorial Validity of the Assessment Scale for Creative CollaborationAekaterini Mavri, Andri Ioannou, Fernando Loizides. 783-792 [doi]