Abstract is missing.
- Player Expectations of Animal Incorporated Computer GamesWim van Eck, Maarten H. Lamers. 1-15 [doi]
- Reaper Tournament SystemNhien Pham Hoang Bao, Shuo Xiong, Hiroyuki Iida. 16-33 [doi]
- Analysis of Average Hand-Drawing and Its ApplicationShinjiro Niino, Nanae Hagiwara, Satoshi Nakamura, Masaaki Suzuki, Takanori Komatsu. 34-48 [doi]
- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care FacilitiesYuan Feng, Ruud van Reijmersdal, Suihuai Yu, Matthias Rauterberg, Jun Hu 0001, Emilia I. Barakova. 49-58 [doi]
- AR Sound Sandbox: A Playful Interface for Musical and Artistic ExpressionBastian Dewitz, Roman Wiche, Christian Geiger, Frank Steinicke, Jochen Feitsch. 59-76 [doi]
- Kessel Run - A Cooperative Multiplayer SSVEP BCI GameInês Cruz, Carlos Moreira, Mannes Poel, Hugo Ferreira, Anton Nijholt. 77-95 [doi]
- Persuasive Games for Intergenerational Social Interaction in Urban EnvironmentsMark Mushiba, Vincenzo D'Andrea, Antonella De Angeli. 96-104 [doi]
- Trampoline Jumping with a Head-Mounted Display in Virtual Reality EntertainmentMarcel Tiator, Okan Köse, Roman Wiche, Christian Geiger, Fritz Dorn. 105-119 [doi]
- Exploring Children's Use of a Remotely Controlled Surfacebot Character for StorytellingAlejandro Catalá, Mariët Theune, Dennis Reidsma, Silke ter Stal, Dirk Heylen. 120-129 [doi]
- MuMail - A Simple Multimedia Email ClientPeter Boros, Helmut Hlavacs. 130-135 [doi]
- Enabling Augmented Sense-Making (and Pure Experience) with Wearable TechnologyMichel Witter, Licia Calvi. 136-141 [doi]
- G: RASS - Experiencing a City Through an Artist's EyesAnastasia Treskunov, Christoph Vogel, Marta Wróblewska, Michael Bertram, Fabian Büntig, Christian Geiger. 142-145 [doi]
- Placemaking Across Platforms: Playing to Circulate Stories in the Smart CityBenjamin Stokes, Karl Baumann, François Bar. 146-150 [doi]
- Smart Magic City Run: Exploring the Implications of Public Augmented Reality GamesDaniel Pargman, Tina Ringenson, Miriam Börjesson Rivera, Lisa Schmitz, Maria Krinaki, Nino Prekratic, Björn Lundkvist. 151-158 [doi]
- Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning RhythmsRobb Mitchell, Thomas Olsson 0002. 159-163 [doi]