Abstract is missing.
- Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development IndicatorsShoeib Faraji Abdolmaleki, Yesodharan Vaisakh, Pastora Maria Bello Bugallo. 3-14 [doi]
- The Effects of Structured Instruction on Team PerformanceMieko Nakamura. 15-27 [doi]
- Facilitated Tabletop Games in a Mediated EnvironmentHarmen aan het Rot, Rens Kortmann, Alexander Verbraeck, Gerdien de Vries, May Kooreman, Birgit de Bruin. 28-41 [doi]
- Facilitating Training Simulations for Health EmergencyHeini Utunen, J. Tuomas Harviainen, Gaya M. Gamhewage. 42-52 [doi]
- Factors and Attributes of Team Players: A Study of Engineering Students in IndiaSantosh Dhar, Upinder Dhar, Anand Rajavat. 53-60 [doi]
- Intercultural Dialogue Through Simulation and Virtual Exchange in EducationM. Laura Angelini, Rut Muñíz. 61-70 [doi]
- The Co-design of Educational Video GamesDaniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg. 73-85 [doi]
- Reframing the Boundaries of Experiential Education Using Cynefin DomainsElyssebeth Leigh, Laurie L. Levesque. 86-100 [doi]
- Experimental Research: Simulations and Serious Games for SustainabilityUyen-Phuong Nguyen, Philip Hallinger. 101-114 [doi]
- Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCityGeertje Bekebrede, Carissa Champlin. 115-123 [doi]
- "Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About BiosafetyMaria Freese, Simon Tiemersma, Alexander Verbraeck. 124-133 [doi]
- Social Economy: A Simulation Game in Model Social EnterprisesMarcin Laczynski. 134-144 [doi]
- Development of the Player Satisfaction Scale - A Factor Analytic StudyVinod Dumblekar, Jigyasu Dubey, Upinder Dhar. 147-160 [doi]
- Effect of Learning Styles on Learning Experience in Marketing Management GameRajeev K. Shukla, Monica Sainy. 161-170 [doi]
- The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player ExperienceHelena Polman. 171-181 [doi]
- Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty IncidentsPip Lyndon-James, Elyssebeth Leigh. 182-196 [doi]
- Pleasures in Games: Conceptual Analysis of Fun and Its ConstructsMalay Dhamelia, Girish Dalvi. 197-210 [doi]
- Virtual Reality Games for Children with ADHD in Formal EducationMeike Belter, Heide K. Lukosch. 211-220 [doi]
- Between Urban Resilience and Serious Gaming: Applying Games for Policy ImplementationWeronika Szatkowska, Marcin Wardaszko. 223-238 [doi]
- Designing Business Game by Student-Teacher CollaborationRyoju Hamada, Tomomi Kaneko, Masahiro Hiji. 239-253 [doi]
- Gamifying Serious Games: Modding Modern Board Games to Teach Game PotentialsMicael Sousa. 254-272 [doi]
- Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at RestaurantsMizuho Sato, Hajime Mizuyama. 273-279 [doi]
- Natural Security Games in the Regenerative Economy: A ReviewVaisakh Yesodharan, Feng Weiyu, Zaid A. Almuala, Eric G. Heckenauer Barrón, Shoeib Faraji Abdolmaleki, J. Julio Fernández Rodríguez, Pastora M. Bello Bugallo. 280-287 [doi]
- Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic ManagementBill Roungas, Lucía Herrero Álvarez, Sebastiaan A. Meijer. 288-296 [doi]