Abstract is missing.
- Where virtual enhances physical mock-up: A way to understand our heritageFlorent Laroche, Myriam Servieres, Daniel Lefevre, Jean-Louis Kerouanton. 1-6 [doi]
- Augmenting experiences - A bridge between two universitiesMarta Turcsányi-Szabó, Peter Simon, Andor Abonyi-Tóth, Nikoletta Ekker, Zsófia Ruttkay. 7-13 [doi]
- The House of Olbrich - An Augmented Reality tour through architectural historyJens Keil, Michael Zöllner, Mario Becker, Folker Wientapper, Timo Engelke, Harald Wuest. 15-18 [doi]
- Pre-patterns for designing embodied interactions in handheld augmented reality gamesYan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng. 19-28 [doi]
- Handheld AR games - A triarchic conceptual design frameworkYu-Ning Chang, Raymond Koon Chuan Koh, Henry Been-Lirn Duh. 29-36 [doi]
- Augmented reality in a serious game for manual assembly processesRobert Woll, Thomas Damerau, Kevin Wrasse, Rainer Stark. 37-39 [doi]
- Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?Anne Bationo Tillon, Isabelle Marchal, Pascal Houlier. 41-47 [doi]
- The augmented Van Gogh's: Augmented reality experiences for museum visitorsYolande Kolstee, Wim van Eck. 49-52 [doi]
- Imagination: The third reality to the virtuality continuumChristopher B. Stapleton, Jim Davies. 53-60 [doi]
- The role of the artist in evolving AR as a new mediumHelen Papagiannis. 61-65 [doi]
- A syncretic approach to artistic research in mixed reality data transferJulian Stadon, Raphael Grasset. 67-72 [doi]
- lifeClipper3 - An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented realityJan Torpus, Beatrice Tobler. 73-82 [doi]
- Turning Augmented Reality into a media: Design exploration to build a dedicated visual languageNicolas Henchoz, Vincent Lepetit, Pascal Fua, John Miles. 83-89 [doi]
- Experience design, interactive art environments and the sense of becomingSofia Mytilinaiou, Karen Cham, Chris Hutchison. 91-98 [doi]
- Sound Perfume: Augmenting user's identity using sound and fragrance stimulationYongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, Veronica Halupka, Kenichi Sugimoto. 99-100 [doi]
- The Arlab and Cave libraries: On authoring augmented reality and virtual reality experiences using a graphical programming languageAndrew Roth. 101-102 [doi]
- Water in augmented spaceCorinne Studer, John Shave. 103-104 [doi]
- Social semiotic analysis of the design space of augmented realityBrad Cameron, Christian Sandor, Peter Mickan. 105-106 [doi]
- Sensitivity of image based Augmented Reality fitting simulationSanghee Hah, Jun Park, Jong-Deok Kim. 107-108 [doi]
- Architectural models in urban landscapes: Synthesis of markers and virtual structuresWerner Lonsing. 109-110 [doi]