Abstract is missing.
- Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest EditorsShi-Min Hu 0001, Denis Kalkofen, Jonathan Ventura, Stefanie Zollmann. 1-2 [doi]
- Message from the ISMAR 2020 Workshop and Tutorial ChairsMichele Fiorentino, Rafael Radkowski. 1 [doi]
- Foveated Instant RadiosityLili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, Zhichao Li. 1-11 [doi]
- Message from the ISMAR 2020 Science and Technology Program ChairsShi-Min Hu 0001, Denis Kalkofen, Jonathan Ventura, Stefanie Zollmann. 1-2 [doi]
- Flower Factory: A Component-based Approach for Rapid Flower ModelingSiyuan Wang, JunJun Pan, Junxuan Bai, Jinglei Wang. 12-23 [doi]
- Generating Emotive Gaits for Virtual Agents Using Affect-Based AutoregressionUttaran Bhattacharya, Nicholas Rewkowski, Pooja Guhan, Niall L. Williams, Trisha Mittal, Aniket Bera, Dinesh Manocha. 24-35 [doi]
- Scale-aware Insertion of Virtual Objects in Monocular VideosSonghai Zhang, Xiangli Li, Yingtian Liu, Hongbo Fu. 36-44 [doi]
- Perception of Multisensory Wind Representation in Virtual RealityGabriel Giraldo, Myriam C. J. Servieres, Guillaume Moreau. 45-53 [doi]
- The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male ParticipantsJames Coleman Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan. 54-63 [doi]
- The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented RealityTiffany D. Do, Joseph J. LaViola, Ryan P. McMahan. 64-72 [doi]
- Optical distortions in VR bias the perceived slant of moving surfacesJonathan Tong, Robert S. Allison, Laurie M. Wilcox. 73-79 [doi]
- Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?Etienne Peillard, Yuta Itoh 0001, Guillaume Moreau, Jean-Marie Normand, Anatole Lécuyer, Ferran Argelaguet. 80-89 [doi]
- Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality DisplaysDavid Dunn, Okan Tarhan Tursun, Hyeonseung Yu, Piotr Didyk, Karol Myszkowski, Henry Fuchs. 90-100 [doi]
- Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor ArraysYoshinari Takegawa, Yutaka Tokuda, Akino Umezawa, Katsuhiro Suzuki, Katsutoshi Masai, Yuta Sugiura, Maki Sugimoto, Diego Martínez Plasencia, Sriram Subramanian, Keiji Hirata 0001. 101-108 [doi]
- Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling OpticsHisayuki Sasaki, Naoto Okaichi, Hayato Watanabe, Takuya Omura, Masanori Kano, Masahiro Kawakita. 109-116 [doi]
- Optical Gaze Tracking with Spatially-Sparse Single-Pixel DetectorsRichard Li, Eric Whitmire, Michael Stengel, Ben Boudaoud, Jan Kautz, David Luebke, Shwetak N. Patel, Kaan Aksit. 117-126 [doi]
- RGB-D-E: Event Camera Calibration for Fast 6-DOF object TrackingEtienne Dubeau, Mathieu Garon, Benoit Debaque, Raoul de Charette, Jean-François Lalonde. 127-135 [doi]
- An Efficient Planar Bundle Adjustment AlgorithmLipu Zhou, Daniel Koppel, Hul Ju, Frank Steinbrücker, Michael Kaess. 136-145 [doi]
- Learning Bipartite Graph Matching for Robust Visual LocalizationHailin Yu, Weicai Ye, Youji Feng, Hujun Bao, Guofeng Zhang 0001. 146-155 [doi]
- Object Detection in the Context of Mobile Augmented RealityXiang Li, Yuan Tian, Fuyao Zhang, Shuxue Quan, Yi Xu. 156-163 [doi]
- ElaMorph Projection: Deformation of 3D Shape by Dynamic Projection MappingKentaro Fukamizu, Leo Miyashita, Masatoshi Ishikawa. 164-173 [doi]
- Real-Time Adaptive Color Correction in Dynamic Projection MappingPhilipp Kurth, Vanessa Lange, Marc Stamminger, Frank Bauer 0001. 174-184 [doi]
- Transitioning360: Content-aware NFoV Virtual Camera Paths for 360° Video PlaybackMiao Wang, Yi-jun Li, Wen-Xuan Zhang, Christian Richardt, Shi-Min Hu 0001. 185-194 [doi]
- Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual RealityMartin Feick, Scott Bateman, Anthony Tang 0001, André Miede, Nicolai Marquardt. 195-206 [doi]
- Gain A New Perspective: Towards Exploring Multi-View Alignment in Mixed RealityAlejandro Martin-Gomez, Javad Fotouhi, Ulrich Eck, Nassir Navab. 207-216 [doi]
- Augmented MirrorsAlejandro Martin-Gomez, Alexander Winkler, Kevin Yu, Daniel Roth 0001, Ulrich Eck, Nassir Navab. 217-226 [doi]
- A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual TeleportationMatthias Kraus, Hanna Schäfer, Philipp Meschenmoser, Daniel Schweitzer, Daniel A. Keim, Michael Sedlmair, Johannes Fuchs 0001. 227-238 [doi]
- Haptic Handshank - A Handheld Multimodal Haptic Feedback Controller for Virtual RealityK. M. Arafat Aziz, Hu Luo, Lehiany Asma, Weiliang Xu, Yuru Zhang, Dangxiao Wang. 239-250 [doi]
- Bare-hand Depth Inpainting for 3D Tracking of Hand Interacting with ObjectWoojin Cho, Gabyong Park, Woontack Woo. 251-259 [doi]
- Influence of hand visualization on tool-based motor skills training in an immersive VR simulatorAylen Ricca, Amine Chellali, Samir Otmane. 260-268 [doi]
- Determining Detection Thresholds for Fixed Positional Offsets for Virtual Hand Remapping in Virtual RealityBrett Benda, Shaghayegh Esmaeili, Eric D. Ragan. 269-278 [doi]
- Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported InstallationsBrandon Victor Syiem, Ryan M. Kelly 0001, Eduardo Velloso, Jorge Gonçalves 0001, Tilman Dingler. 279-288 [doi]
- AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and EvaluationDaniel Andersen, Voicu Popescu. 289-300 [doi]
- Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion CapabilityYan Zhang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa, Hong Hua. 301-311 [doi]
- Towards Eyeglass-style Holographic Near-eye Displays with StaticallyXinxing Xia, Yunqing Guan, Andrei State, Praneeth Chakravarthula, Tat-Jen Cham, Henry Fuchs. 312-319 [doi]
- Improved vergence and accommodation via Purkinje Image tracking with multiple cameras for AR glassesConny Lu, Praneeth Chakravarthula, Yujie Tao, Steven Chen, Henry Fuchs. 320-331 [doi]
- ARPads: Mid-air Indirect Input for Augmented RealityEugenie Brasier, Olivier Chapuis, Nicolas Férey, Jean-Marc Vézien, Caroline Appert. 332-343 [doi]
- Exploration of Hands-free Text Entry Techniques For Virtual RealityXueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan. 344-349 [doi]
- Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual RealityAakar Gupta, Majed Samad, Kenrick Kin, Per Ola Kristensson, Hrvoje Benko. 350-360 [doi]
- Pen-based Interaction with Spreadsheets in Mobile Virtual RealityTravis Gesslein, Verena Biener, Philipp Gagel, Daniel Schneider 0006, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert. 361-373 [doi]
- Face Commands - User-Defined Facial Gestures for Smart GlassesKatsutoshi Masai, Kai Kunze, Daisuke Sakamoto, Yuta Sugiura, Maki Sugimoto. 374-386 [doi]
- Virtual reality sickness detection: an approach based on physiological signals and machine learningNicolas Martin, Nicolas Mathieu, Nico Pallamin, Martin Ragot, Jean-Marc Diverrez. 387-399 [doi]
- Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user's Physiological SignalsRifatul Islam, Yonggun Lee, Mehrad Jaloli, Imtiaz Muhammad, Dakai Zhu 0001, Paul Rad, Yufei Huang, John Quarles. 400-411 [doi]
- Seamless, Bi-directional Transitions along the Reality-Virtuality Continuum: A Conceptualization and Prototype ExplorationCeenu George, An Ngo Tien, Heinrich Hussmann. 412-424 [doi]
- Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMDTiffany Luong, Nicolas Martin, Anaïs Raison, Ferran Argelaguet, Jean-Marc Diverrez, Anatole Lécuyer. 425-437 [doi]
- Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)Leonel Merino, Magdalena Schwarzl, Matthias Kraus, Michael Sedlmair, Dieter Schmalstieg, Daniel Weiskopf. 438-451 [doi]
- Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual RealityDiane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet. 452-461 [doi]
- Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented RealityErik Wolf, Nina Döllinger, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik. 462-473 [doi]
- A Neurophysiological Approach for Measuring Presence in Immersive Virtual EnvironmentsArindam Dey 0001, Jane Phoon, Shuvodeep Saha, Chelsea Dobbins, Mark Billinghurst. 474-485 [doi]
- Guideline and Tool for Designing an Assembly Task Support System Using Augmented RealityKeishi Tainaka, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato, Atsunori Moteki, Kensuke Kuraki, Kazuki Osamura, Toshiyuki Yoshitake, Toshiyuki Fukuoka. 486-497 [doi]
- Enhancing First-Person View Task Instruction Videos with Augmented Reality CuesGun A. Lee, Seungjun Ahn, William A. Hoff, Mark Billinghurst. 498-508 [doi]
- View Splicing for Effective VR CollaborationLili Wang, Wentao Wu, Zijing Zhou, Voicu Popescu. 509-519 [doi]
- Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote CollaborationBoram Yoon, Hyung-il Kim, Seoyoung Oh, Woontack Woo. 520-532 [doi]
- Collaborative Augmented Reality on Smartphones via Life-long City-scale MapsLukas Platinsky, Michal Szabados, Filip Hlasek, Ross Hemsley, Luca Del Pero, Andrej Pancik, Bryan Baum, Hugo Grimmett, Peter Ondruska. 533-541 [doi]
- CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual RealityZhenyi He, Ruofei Du, Ken Perlin. 542-554 [doi]
- Enhancing Participation Experience in VR Live Concerts by Improving Motions of Virtual Audience AvatarsHiromu Yakura, Masataka Goto. 555-565 [doi]
- Virtual Reality Racket Sports: Virtual Drills for Exercise and TrainingHuimin Liu, Zhiquan Wang, Christos Mousas, Dominic Kao. 566-576 [doi]
- Perspective Matters: Design Implications for Motion Guidance in Mixed RealityXingyao Yu, Katrin Angerbauer, Peter Mohr, Denis Kalkofen, Michael Sedlmair. 577-587 [doi]
- 3D Hand Pose Estimation with a Single Infrared Camera via Domain Transfer LearningGabyong Park, Tae-Kyun Kim, Woontack Woo. 588-599 [doi]
- Automatic Generation of Diegetic Guidance in Cinematic Virtual RealityChong Cao, Zhaowei Shi, Miao Yu. 600-607 [doi]
- Walking and Teleportation in Wide-area Virtual Reality ExperiencesEhsan Sayyad, Misha Sra, Tobias Höllerer. 608-617 [doi]
- Rock or Roll - Locomotion Techniques with a Handheld Spherical Device in Virtual RealityDavid Englmeier, Fan Fan, Andreas Butz. 618-626 [doi]
- The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual RealityChengyuan Lai, Ryan P. McMahan. 627-638 [doi]
- Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected WalkingPeizhong Gao, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose. 639-648 [doi]
- Comparing World and Screen Coordinate Systems in Optical See-Through Head-Mounted Displays for Text Readability while WalkingShogo Fukushima, Takeo Hamada, Ari Hautasaari. 649-658 [doi]
- Landmark-based mixed-reality perceptual alignment of medical imaging data and accuracy validation in living subjectsChristoph Leuze, Supriya Sathyanarayana, Bruce L. Daniel, Jennifer A. McNab. 659-664 [doi]
- Supporting Medical Auxiliary Work: The Central Sterile Services Department as a Challenging Environment for Augmented Reality ApplicationsVeronika Krauß, Yücel Uzun. 665-671 [doi]
- An Intelligent Augmented Reality Training Framework for Neonatal Endotracheal IntubationShang Zhao, Xiao Xiao, Qiyue Wang, Xiaoke Zhang, Wei Li, Lamia Soghier, James K. Hahn. 672-681 [doi]
- CatARact: Simulating Cataracts in Augmented RealityKatharina Krösl, Carmine Elvezio, Laura Rosalia Luidolt, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer. 682-693 [doi]
- Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training ApplicationAlec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi. 694-703 [doi]
- HydrogenAR: Interactive Data-Driven Presentation of Dispenser ReliabilityMatt Whitlock, Danielle Albers Szafir, Kenny Gruchalla. 704-712 [doi]
- An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual RealityDiego Vilela Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei. 713-724 [doi]