Abstract is missing.
- Trees of Tales: Designing Playful Interactions to Enhance Reading ExperiencesFatma Al Aamri, Stefan Greuter, Steffen P. Walz. 1-8 [doi]
- Making Construals as a New Digital Skill: Dissolving the Program - and the Programmer - InterfaceMeurig Beynon, Jonathan Foss, Elizabeth Hudnott, Steve Russ, Chris Hall, Russell Boyatt, Emma King, Erkki Sutinen, Ilkka Jormanainen, Carolina Islas Sedano, Andrés Moreno, Hamish Macleod, Jen Ross, Piet Kommers, Dimitris Alimisis, Emmanouil Zoulias, Rene Alimisi, Peter Tomcsányi, Michal Winczer. 9-16 [doi]
- Fostering Creativity through Games and Digital Story TellingAlessia Eletta Coppi. 17-21 [doi]
- Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older PeopleCatherine Sotirakou, S. Papavasiliou, Costas Mourlas, Karel Van Isacker. 22-27 [doi]
- Clinical Trials Re-spec: The Role of Games and Gamification in the Future of Clinical TrialsBill Byrom. 28-33 [doi]
- Computer Games for User Engagement in Attention Deficit Hyperactivity Disorder (ADHD) Monitoring and TherapyMichael P. Craven, Madeleine J. Groom. 34-40 [doi]
- Rehabilitation Game Model for Personalised ExerciseDominic E. Holmes, Darryl Charles, Philip J. Morrow, Sally I. McClean, Suzanne McDonough. 41-48 [doi]
- Implementing a Robot-Based Pedagogy in the Classroom: Initial Results from Stakeholder InterviewsThomas Hughes-Roberts, David J. Brown 0001. 49-54 [doi]
- Children Intrinsic Reading Motivation and Playful Applications: Investigating the RelationshipFatma Al Aamri, Stefan Greuter, Steffen P. Walz. 55-62 [doi]
- iPlayset: Tangible Interface that Brings Toys to LifeEiman Kanjo. 63-70 [doi]
- Co-design of a Prostate Cancer Serious Game for African Caribbean MenGeorgina Cosma, Nicholas Shopland, Steven Battersby, Sarah Seymour-Smith, A. Graham Pockley, Matthew Archer, Rose Thompson, Masood Khan, David J. Brown 0001. 71-75 [doi]
- Turning Data into People: Player Perspectives on Game AddictionRune Kristian Lundedal Nielsen. 76-83 [doi]
- What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies?Angelica B. Ortiz de Gortari. 84-89 [doi]
- Overview of Behavioural Understanding System with Filtered Vision SensorSuad Albawendi, Kofi Appiah, Heather Powell, Ahmad Lotfi. 90-95 [doi]