Abstract is missing.
- Training Agents: An Architecture for ReusabilityGonzalo Méndez, Angélica de Antonio. 1-14 [doi]
- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual CompanionIdo Iurgel, Manuel Ziegler. 15-24 [doi]
- Natural Behavior of a Listening AgentR. M. Maatman, Jonathan Gratch, Stacy Marsella. 25-36 [doi]
- Providing Computer Game Characters with Conversational AbilitiesJoakim Gustafson, Johan Boye, Morgan Fredriksson, Lasse Johannesson, Jürgen Königsmann. 37-51 [doi]
- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under CrisisDavid R. Traum, William R. Swartout, Stacy Marsella, Jonathan Gratch. 52-64 [doi]
- Dialog Simulation for Background CharactersDusan Jan, David R. Traum. 65-74 [doi]
- INTERFACE Toolkit: A New Tool for Building IVAsPiero Cosi, Carlo Drioli, Fabio Tesser, Graziano Tisato. 75-87 [doi]
- Autonomous Virtual Agents Learning a Cognitive Model and EvolvingToni Conde, Daniel Thalmann. 88-98 [doi]
- Using Real Objects to Communicate with Virtual CharactersPatrick Gebhard, Martin Klesen. 99-110 [doi]
- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance ApplicationsJean-Paul Sansonnet, Jean-Claude Martin, Karl Leguern. 111-119 [doi]
- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human InteractionSabarish Babu, Stephen Schmugge, Raj Inugala, Srinivasa Rao, Tiffany Barnes, Larry F. Hodges. 120-133 [doi]
- A Knowledge-Based Scenario Framework to Support Intelligent Planning CharactersPaul Hsueh-Min Chang, Yu-Hung Chien, Edward Chao-Chun Kao, Von-Wun Soo. 134-145 [doi]
- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual EnvironmentsIn-Cheol Kim. 146-151 [doi]
- When Emotion Does Not Mean Loss of ControlRicardo Imbert, Angélica de Antonio. 152-165 [doi]
- Social Situated Agents in Virtual, Real and Mixed Reality EnvironmentsMauro Dragone, Thomas Holz, Brian R. Duffy, Gregory M. P. O Hare. 166-177 [doi]
- Do You See What Eyes See? Implementing Inattentional BlindnessErdan Gu, Catherine Stocker, Norman I. Badler. 178-190 [doi]
- Social Causality and Responsibility: Modeling and EvaluationWenji Mao, Jonathan Gratch. 191-204 [doi]
- Teaching Virtual Characters How to Use Body LanguageDoron A. Friedman, Marco Gillies. 205-214 [doi]
- Direction of Attention Perception for Conversation Initiation in Virtual EnvironmentsChristopher Peters. 215-228 [doi]
- A Model of Attention and Interest Using Gaze BehaviorChristopher Peters, Catherine Pelachaud, Elisabetta Bevacqua, Maurizio Mancini, Isabella Poggi. 229-240 [doi]
- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational AgentMatthias Rehm, Elisabeth André. 241-252 [doi]
- Hierarchical Motion Controllers for Real-Time Autonomous Virtual HumansMarcelo Kallmann, Stacy Marsella. 253-265 [doi]
- Modeling Dynamic Perceptual Attention in Complex Virtual EnvironmentsYoungjun Kim, Martin Van Velsen, Randall W. Hill Jr.. 266-277 [doi]
- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation SystemsMark O. Riedl, R. Michael Young. 278-291 [doi]
- Proactive Mediation in Plan-Based Narrative EnvironmentsJustin Harris, R. Michael Young. 292-304 [doi]
- FearNot! - An Experiment in Emergent NarrativeRuth Aylett, Sandy Louchart, João Dias, Ana Paiva, Marco Vala. 305-316 [doi]
- Intelligent Virtual Agents in Collaborative ScenariosRui Prada, Ana Paiva. 317-328 [doi]
- A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World ApplicationStefan Kopp, Lars Gesellensetter, Nicole C. Krämer, Ipke Wachsmuth. 329-343 [doi]
- Using Ontology to Establish Social Context and Support Social ReasoningEdward Chao-Chun Kao, Paul Hsueh-Min Chang, Yu-Hung Chien, Von-Wun Soo. 344-357 [doi]
- Integrating Social Skills in Task-Oriented 3D IVAFrancisco Grimaldo, Miguel Lozano, Fernando Barber, Juan M. Orduña. 358-370 [doi]
- Emergent Affective and Personality ModelMei Yii Lim, Ruth Aylett, Christian Martyn Jones. 371-380 [doi]
- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied AgentRenate ten Ham, Mariët Theune, Ard Heuvelman, Ria Verleur. 381-393 [doi]
- The Significance of Textures for Affective InterfacesPaula M. Ellis, Joanna Bryson. 394-404 [doi]
- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAsJean-Claude Martin, Sarkis Abrilian, Laurence Devillers, Myriam Lamolle, Maurizio Mancini, Catherine Pelachaud. 405-417 [doi]
- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal TournamentHugo da Silva Corrêa Pinto, Luis Otávio Alvares. 418-429 [doi]
- Direct Manipulation Like Tools for Designing Intelligent Virtual AgentsMarco Gillies, Dale Robeterson, Daniel Ballin. 430-441 [doi]
- Social Communicative Effects of a Virtual Program GuideNicole C. Krämer. 442-453 [doi]
- Maintaining the Identity of Dynamically Embodied AgentsAlan N. Martin, Gregory M. P. O Hare, Brian R. Duffy, Bianca Schön, John F. Bradley. 454-465 [doi]
- The Behavior Oriented Design of an Unreal Tournament CharacterSamuel J. Partington, Joanna Bryson. 466-477 [doi]
- MyTutor: A Personal Tutoring AgentBerardina De Carolis. 478-488 [doi]
- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with AutismOuriel Grynszpan, Jean-Claude Martin, Jacqueline Nadel. 489 [doi]
- A Survey of Computational Emotion ResearchDonglei Zhang, Cungen Cao, Xi Yong, Haitao Wang, Yu Pan. 490 [doi]
- A Study on Generating and Matching Facial Control Point Using Radial Basis FunctionHyun Cheol Lee, Eun Seok Kim, Hee Young Choi, Gi Taek Hur. 491 [doi]
- A Platform Independent Architecture for Virtual Characters and AvatarsM. Gillies, Vinoba Vinayagamoorthy, D. Robeterson, Anthony Steed. 492 [doi]
- GAL: Towards Large Simulations with Tens of AgentsCyril Brom, Ondrej Sery, Tomás Poch, Pavel Safrata. 493 [doi]
- Virtual Agents in a Simulation of an ISO-CompanyCyril Brom, Petr Kocáb. 494 [doi]
- Appraisal for a Character-Based Story-WorldStefan Rank, Paolo Petta. 495-496 [doi]
- Evolving Emotional Behaviour for Expressive Performance of MusicEduardo Coutinho, Eduardo Reck Miranda, Patricio da Silva. 497 [doi]
- A Model of an Embodied Emotional AgentCyril Septseault, Alexis Nédélec. 498 [doi]
- Agent Assistance for 3D World NavigationBianca Schön, Gregory M. P. O Hare, Brian R. Duffy, Alan N. Martin, John F. Bradley. 499 [doi]
- NeXuS: Delivering Perceptions to Situated Embodied AgentsGregory M. P. O Hare, John W. Stafford, Abraham G. Campbell. 500 [doi]
- Emotion in Artificial Intelligence and Artificial Life Research: Facing ProblemsJackeline Spinola de Freitas, Ricardo R. Gudwin, João Queiroz. 501 [doi]
- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer EnvironmentDesmond Case, Bernadette Sharp, Peter J. King. 502 [doi]
- vBroker: Agents Teaching Stock MarketGábor Tatai, László Gulyás, László Laufer, Márton Iványi. 503 [doi]
- Emergence of Representational Structures in Virtual AgentsArgyris Arnellos, Spyros Vosinakis. 504 [doi]