Abstract is missing.
- Endowing Virtual Characters with Expressive Conversational SkillsMarilyn A. Walker. 1-2 [doi]
- Intelligent Expression-Based Character Agent SystemsSteve DiPaola. 3-4 [doi]
- Engagement vs. Deceit: Virtual Humans with Human AutobiographiesTimothy W. Bickmore, Daniel Schulman, Langxuan Yin. 6-19 [doi]
- A Socially-Aware Memory for Companion AgentsMei Yii Lim, Ruth Aylett, Wan Ching Ho, Sibylle Enz, Patricia Vargas. 20-26 [doi]
- A Model of Personality and Emotional TraitsMargaret McRorie, Ian Sneddon, Etienne de Sevin, Elisabetta Bevacqua, Catherine Pelachaud. 27-33 [doi]
- BDI-Based Development of Virtual Characters with a Theory of MindMichal P. Sindlar, Mehdi Dastani, John-Jules Ch. Meyer. 34-41 [doi]
- How Do Place and Objects Combine? "What-Where" Memory for Human-Like AgentsCyril Brom, Tomás Korenko, Jirà Lukavský. 42-48 [doi]
- EXSTASIS - An Extended Status Model for Social InteractionsMartin Rumpler. 49-55 [doi]
- Authoring Behaviour for Characters in Games Reusing Abstracted Plan TracesAntonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-MartÃn, Pedro A. González-Calero. 56-62 [doi]
- Modeling Peripersonal Action Space for Virtual Humans Using Touch and ProprioceptionNhung Nguyen, Ipke Wachsmuth. 63-75 [doi]
- GNetIc - Using Bayesian Decision Networks for Iconic Gesture GenerationKirsten Bergmann, Stefan Kopp. 76-89 [doi]
- A Probabilistic Model of Motor Resonance for Embodied Gesture PerceptionAmir Sadeghipour, Stefan Kopp. 90-103 [doi]
- A Groovy Virtual Drumming AgentAxel Tidemann, Pinar Öztürk, Yiannis Demiris. 104-117 [doi]
- Motion Synthesis Using Style-Editable Inverse KinematicsGengdai Liu, Zhigeng Pan, Ling Li. 118-124 [doi]
- Methodologies for the User Evaluation of the Motion of Virtual HumansSander E. M. Jansen, Herwin van Welbergen. 125-131 [doi]
- A Study into Preferred Explanations of Virtual Agent BehaviorMaaike Harbers, Karel van den Bosch, John-Jules Ch. Meyer. 132-145 [doi]
- Evaluating Adaptive Feedback in an Educational Computer GameCristina Conati, Micheline Manske. 146-158 [doi]
- Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?Laura Hoffmann, Nicole C. Krämer, Anh Lam-chi, Stefan Kopp. 159-165 [doi]
- The Lessons Learned in Developing Multi-user Attentive Quiz AgentsHung-Hsuan Huang, Takuya Furukawa, Hiroki Ohashi, Aleksandra Cerekovic, Yuji Yamaoka, Igor S. Pandzic, Yukiko I. Nakano, Toyoaki Nishida. 166-173 [doi]
- On-Site Evaluation of the Interactive COHIBIT Museum ExhibitPatrick Gebhard, Susanne Karsten. 174-180 [doi]
- Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot StudyWerner Breitfuss, Ielka van der Sluis, Saturnino Luz, Helmut Prendinger, Mitsuru Ishizuka. 181-187 [doi]
- Expression of Emotions Using Wrinkles, Blushing, Sweating and TearsCelso de Melo, Jonathan Gratch. 188-200 [doi]
- Impact of Expressive Wrinkles on Perception of a Virtual Character s Facial Expressions of EmotionsMatthieu Courgeon, Stéphanie Buisine, Jean-Claude Martin. 201-214 [doi]
- Real-Time Crying SimulationWijnand van Tol, Arjan Egges. 215-228 [doi]
- Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational AgentNikolaus Bee, Elisabeth André, Susanne Tober. 229-242 [doi]
- An Approach for Creating and Blending Synthetic Facial Expressions of EmotionMeeri Mäkäräinen, Tapio Takala. 243-249 [doi]
- Animating Idle Gaze in Public PlacesAngelo Cafaro, Raffaele Gaito, Hannes Högni Vilhjálmsson. 250-256 [doi]
- Virtual Agents and 3D Virtual Worlds for Preserving and Simulating CulturesAnton Bogdanovych, Juan Antonio Rodriguez, Simeon J. Simoff, Alex Cohen. 257-271 [doi]
- One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents BehaviourSamuel Mascarenhas, João Dias, Rui Prada, Ana Paiva. 272-286 [doi]
- Combining Facial and Postural Expressions of Emotions in a Virtual CharacterCéline Clavel, Justine Plessier, Jean-Claude Martin, Laurent Ach, Benoît Morel. 287-300 [doi]
- Expression of Moral Emotions in Cooperating AgentsCelso M. de Melo, Liang Zheng, Jonathan Gratch. 301-307 [doi]
- Evaluating Emotive Character Animations Created with Procedural AnimationYueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-Lih Huang, Tsai-Yen Li. 308-315 [doi]
- Modeling Emotional Expressions as Sequences of BehaviorsRadoslaw Niewiadomski, Sylwia Hyniewska, Catherine Pelachaud. 316-322 [doi]
- I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual HumansJulien Saunier, Hazaël Jones, Domitile Lourdeaux. 323-329 [doi]
- Predicting User Psychological Characteristics from Interactions with Empathetic Virtual AgentsJennifer L. Robison, Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester. 330-336 [doi]
- When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous VideosMohammed E. Hoque, Rana El Kaliouby, Rosalind W. Picard. 337-343 [doi]
- Spontaneous Avatar Behavior for Human TerritorialityClaudio Pedica, Hannes Högni Vilhjálmsson. 344-357 [doi]
- Tree Paths: A New Model for Steering BehaviorsRafael Araújo Rodrigues, Alessandro de Lima Bicho, Marcelo Paravisi, Cláudio Rosito Jung, Léo Pini Magalhães, Soraia Raupp Musse. 358-371 [doi]
- A Virtual Tour Guide for Virtual WorldsDusan Jan, Antonio Roque, Anton Leuski, Jackie Morie, David R. Traum. 372-378 [doi]
- Design and Implementation of a Virtual SalesclerkChristopher Mumme, Niels Pinkwart, Frank Loll. 379-385 [doi]
- Duality of Actor and Character Goals in Virtual DramaMarÃa Arinbjarnar, Daniel Kudenko. 386-392 [doi]
- EMBR - A Realtime Animation Engine for Interactive Embodied AgentsAlexis Heloir, Michael Kipp. 393-404 [doi]
- Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body EngagementPengcheng Luo, Michael Kipp, Michael Neff. 405-417 [doi]
- ION Framework - A Simulation Environment for Worlds with Virtual AgentsMarco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva. 418-424 [doi]
- DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational AgentsTimothy W. Bickmore, Daniel Schulman, George Shaw. 425-431 [doi]
- A Combined Semantic and Motion Capture Database for Real-Time Sign Language SynthesisCharly Awad, Nicolas Courty, Kyle Duarte, Thibaut Le Naour, Sylvie Gibet. 432-438 [doi]
- Mediating Performance through Virtual AgentsGabriella Giannachi, Marco Gillies, Nick Kaye, David Swapp. 439-445 [doi]
- Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with LearningGudny Ragna Jonsdottir, Kristinn R. Thórisson. 446-459 [doi]
- Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual AgentsLaura M. Pfeifer, Timothy W. Bickmore. 460-466 [doi]
- Turn Management or Impression Management?Mark ter Maat, Dirk Heylen. 467-473 [doi]
- Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human ConversationsBrent Rossen, Scott Lind, Benjamin Lok. 474-481 [doi]
- Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual SignerAnnelies Braffort, Jean-Paul Sansonnet, Cyril Verrecchia. 482-483 [doi]
- Towards More Human-Like Episodic Memory for More Human-Like AgentsCyril Brom, Jirà Lukavský. 484-485 [doi]
- RealActor: Character Animation and Multimodal Behavior Realization SystemAleksandra Cerekovic, Tomislav Pejsa, Igor S. Pandzic. 486-487 [doi]
- Locomotion Animation by Using Riding MotionSung June Chang, Byung Tae Choi. 488-489 [doi]
- Automated Generation of Emotive Virtual HumansJoon Hao Chuah, Brent Rossen, Benjamin Lok. 490-491 [doi]
- Little Mozart: Establishing Long Term Relationships with (Virtual) CompanionsSecundino Correia, Sandra Pedrosa, Juliana Costa, Marco Estanqueiro. 492-493 [doi]
- Real-Time Backchannel Selection for ECAs According to User s Level of InterestEtienne de Sevin, Catherine Pelachaud. 494-495 [doi]
- Virtual Autonomous Agents in an Informed Environment for Risk PreventionLydie Edward, Domitile Lourdeaux, Jean-Paul A. Barthès. 496-497 [doi]
- An Immersive Approach to Evaluating Role PlayLynne E. Hall, Ruth Aylett, Ana Paiva. 498-499 [doi]
- At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven ExperienceArno Hartholt, Jonathan Gratch, Lori Weiss, The Gunslinger Team. 500-501 [doi]
- Designing an Educational Game Facilitating Children s Understanding of the Development of Social Relationships Using IVAs with Social Group DynamicsWan Ching Ho, Kerstin Dautenhahn. 502-503 [doi]
- Real-Time Rendering of Skin Changes Caused by EmotionsYvonne Jung, Christine Weber, Jens Keil, Tobias Franke. 504-505 [doi]
- Extensions and Applications of Pogamut 3 PlatformRudolf Kadlec, Jakub Gemrot, Michal BÃda, Ondrej Burkert, Jan HavlÃcek, Lukás Zemcák, Radek PÃbil, Radim Vansa, Cyril Brom. 506-507 [doi]
- Interactants Most Intimate Self-disclosure in Interactions with Virtual HumansSin-Hwa Kang, Jonathan Gratch. 508-510 [doi]
- Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual PatientPatrick G. Kenny, Thomas D. Parsons, Jonathan Gratch, Albert A. Rizzo. 511-512 [doi]
- Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial ExpressionKiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda. 513-514 [doi]
- RMRSBot - Using Linguistic Information to Enrich a ChatbotTina Klüwer. 515-516 [doi]
- Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in AvatarsTomoko Koda, Zsófia Ruttkay. 517-518 [doi]
- Adaptive Mind AgentBrigitte Krenn, Marcin Skowron, Gregor Sieber, Erich Gstrein, Jörg Irran. 519-520 [doi]
- Study on Sensitivity to ECA Behavior ParametersLadislav Kunc, Pavel SlavÃk. 521-522 [doi]
- Influence of Music and Sounds in an Agent-Based Storytelling EnvironmentAntónio Leonardo, António Brisson, Ana Paiva. 523-524 [doi]
- Widening the Evaluation NetBrian Mac Namee, Mark Dunne. 525-526 [doi]
- Are ECAs More Persuasive than Textual Messages?Irene Mazzotta, Nicole Novielli, Berardina De Carolis. 527-528 [doi]
- Adapting a Virtual Agent to Users Vocabulary and NeedsAna Cristina Mendes, Rui Prada, LuÃsa Coheur. 529-530 [doi]
- Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze InformationYukiko I. Nakano, Yuji Yamaoka. 531-532 [doi]
- Synthetic Characters with Personality and EmotionAry Fagundes Bressane Neto, Flávio S. Corrêa da Silva. 533-534 [doi]
- A Method to Detect an Atmosphere of "Involvement, Enjoyment, and/or Excitement" in Multi-user InteractionYoshimasa Ohmoto, Takashi Miyake, Toyoaki Nishida. 537-538 [doi]
- Want to Know How to Play the Game? Ask the ORACLE!Paola Rizzo, Michael Kriegel, Rui Figueiredo, Mei Yii Lim, Ruth Aylett. 539-540 [doi]
- Varying Personality in Spoken Dialogue with a Virtual HumanMichael Rushforth, Sudeep Gandhe, Ron Artstein, Antonio Roque, Sarrah Ali, Nicolle Whitman, David R. Traum. 541-542 [doi]
- Agent-Assisted Navigation for Virtual WorldsFahad Shah, Philip Bell, Gita Sukthankar. 543-544 [doi]
- A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered ArchitectureYingying She, Peter Grogono. 545-546 [doi]
- Intelligent Tutoring Games with Agent ModelingD. W. F. van Krevelen. 547-548 [doi]
- The Impact of Different Embodied Agent-Feedback on Users BehaviorAstrid von der Pütten, Christian Reipen, Antje Wiedmann, Stefan Kopp, Nicole C. Krämer. 549-551 [doi]
- Web-Based Evaluation of Talking Heads: How Valid Is It?Benjamin Weiss, Christine Kühnel, Ina Wechsung, Sebastian Möller, Sascha Fagel. 552-553 [doi]
- GérardCharly Awad, Kyle Duarte, Thibaut Le Naour. 554-555 [doi]
- Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second Life:::TM:::Eric Chance, Jacki Morie. 556-557 [doi]
- Spectators, a Joy to WatchIonut Damian, Kathrin Janowski, Dominik Sollfrank. 558-559 [doi]
- IVAN - Intelligent Interactive Virtual Agent NarratorsIvan Gregor, Michael Kipp, Jan Miksatko. 560-561 [doi]
- CREACTOR - An Authoring Framework for Virtual ActorsIdo Iurgel, Rogério E. da Silva, Pedro R. Ribeiro, Abel B. Soares, Manuel Filipe dos Santos. 562-563 [doi]
- The Multi-modal Rock-Paper-Scissors GameGyörgy Kovács, Csaba Makara, Attila Fazekas. 564-565 [doi]
- A Gesture Analysis and Modeling Tool for Interactive Embodied AgentsQuan Nguyen, Michael Kipp. 566-568 [doi]