Abstract is missing.
- Capturing Mini Brand Using a Parametric Shape GrammarMei Choo Ang, Huai Yong Chong, Alison McKay, Kok Weng Ng. 1-12 [doi]
- Development and Usability Evaluation of Virtual Environment for Early Diagnosis of DementiaSyadiah Nor Wan Shamsuddin, Hassan Ugail, Valerie Lesk. 13-22 [doi]
- Usability Study of Mobile Learning Course Content Application as a Revision ToolAhmad Sobri Hashim, Wan Fatimah Wan Ahmad, Rohiza Ahmad. 23-32 [doi]
- Game Design Framework: A Pilot Study on Users' PerceptionsIbrahim Ahmad, Azizah Jaafar. 33-38 [doi]
- The Development of History Educational Game as a Revision Tool for Malaysia School EducationA. A. R. Hadi, Wan Mohd Fazdli Wan Daud, Nurul Huda Ibrahim. 39-49 [doi]
- Ontology Construction Using Computational Linguistics for E-LearningL. Jegatha Deborah, Ramachandran Baskaran, Arputharaj Kannan. 50-63 [doi]
- Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking PatternsNurul Hidayah Mat Zain, Fariza Hanis Abdul Razak, Azizah Jaafar, Mohd Firdaus Zulkipli. 64-73 [doi]
- Use of Content Analysis Tools for Visual Interaction DesignNazlena Mohamad Ali, Hyowon Lee, Alan F. Smeaton. 74-84 [doi]
- Improving Accessibility through Aggregative E-Learning for All FrameworkKhairuddin Kamaludin, Noor Faezah Mohd Yatim, Mohd Jan Nordin. 85-92 [doi]
- Exploiting the Query Expansion through Knowledgebases for ImagesRoohullah, J. Jaafar. 93-103 [doi]
- Usability Evaluation for 'Komputer Saya': Multimedia Courseware for Slow LearnersNorfarhana Abdollah, Wan Fatimah Wan Ahmad, Emelia Akashah Patah Akhir. 104-113 [doi]
- Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape SpaceSheng Hung Chung, Ean Teng Khor. 114-122 [doi]
- Research Finding for Usability Testing on ILC-WBLEMing Chee Hoh, Wou Onn Choo, Pei Hwa Siew. 123-134 [doi]
- Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM)Roslina Ibrahim, Rasimah Che Mohd Yusoff, Khalili Khalil, Azizah Jaafar. 135-146 [doi]
- Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy ProcessHasiah Mohamed Omar, Azizah Jaafar. 147-156 [doi]
- Visual Learning through Augmented Reality Storybook for Remedial StudentHafiza Abas, Halimah Badioze Zaman. 157-167 [doi]
- Preliminary Study on Haptic Approach in Learning Jawi Handwriting SkillsMaizan Mat Amin, Halimah Badioze Zaman, Azlina Ahmad. 168-179 [doi]
- Scaffolding in Early Reading Activities for Down SyndromeRahmah Lob Yussof, Halimah Badioze Zaman. 180-192 [doi]
- EduTism: An Assistive Educational System for the Treatment of Autism Children with Intelligent ApproachI. Siti Iradah, A. K. Rabiah. 193-204 [doi]
- Investigating the Roles of Assistance in a Digital Storytelling Authoring SystemJumail, Dayang Rohaya Awang Rambli, Suziah Sulaiman. 205-216 [doi]
- MYNDA - An Intelligent Data Mining Application GeneratorZulaiha Ali Othman, Abdul Razak Hamdan, Azuraliza Abu Bakar, Suhaila Zainudin, Hafiz Mohd Sarim, Mohd Zakree Ahmad Nazri, Zalinda Othman, Salwani Abdullah, Masri Ayob, Ahmad Tarmizi Abdul Ghani. 217-230 [doi]
- Scaffolding Poetry Lessons Using Desktop Virtual RealityNazrul Azha Mohamed Shaari, Halimah Badioze Zaman. 231-241 [doi]
- Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction OperationElango Periasamy, Halimah Badioze Zaman. 242-252 [doi]
- Developing Conceptual Model of Virtual Museum Environment Based on User Interaction IssuesNormala Rahim, Tengku Siti Meriam Tengku Wook, Nor Azan Mat Zin. 253-260 [doi]
- Use of RSVP Techniques on Children's Digital FlashcardsSiti Zahidah Abdullah, Nazlena Mohamad Ali. 261-272 [doi]
- Cultural Learning in Virtual Heritage: An OverviewNazrita Ibrahim, Nazlena Mohamad Ali, Noor Faezah Mohd Yatim. 273-283 [doi]
- i-JEN: Visual Interactive Malaysia Crime News Retrieval SystemNazlena Mohamad Ali, Masnizah Mohd, Hyowon Lee, Alan F. Smeaton, Fabio Crestani, Shahrul Azman Mohd. Noah. 284-294 [doi]
- Measurement Model to Evaluate Success of E-Government Applications through Visual RelationshipNorshita Mat Nayan, Halimah Badioze Zaman, Tengku Mohd Tengku Sembok. 295-304 [doi]
- A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and InteractionAzfar Bin Tomi, Dayang Rohaya Awang Rambli. 305-315 [doi]
- FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social ImpairmentY. Y. Chen, Wan Fatimah Wan Ahmad, Nur Zareen Zulkarnain. 316-322 [doi]
- A Visual Measurement Model on Human Capital and ICT Dimensions of a Knowledge Society (KS) Framework for Malaysia towards an Innovative Digital EconomyHalimah Badioze Zaman, Norsiah Abdul Hamid, Azlina Ahmad, Riza Sulaiman, Nazlena Mohamad Ali, J. Azizah, Mei Choo Ang. 323-339 [doi]
- Visualization of the Hadith Chain of NarratorsZarina Shukur, Norasikin Fabil, Juhana Salim, Shahrul Azman Noah. 340-347 [doi]
- A New Framework for Phylogenetic Tree VisualizationWan Mohd Nazmee Wan Zainon, Abdullah Zawawi Talib, Bahari Belaton. 348-359 [doi]
- Technical Skills in Developing Augmented Reality Application: Teachers' ReadinessNorabeerah Saforrudin, Halimah Badioze Zaman, Azlina Ahmad. 360-370 [doi]
- Scenario-Based Learning Approach for Virtual Biology Laboratory (VLab-Bio)Murniza Muhamad, Halimah Badioze Zaman, Azlina Ahmad. 371-381 [doi]
- Towards a Multimodality Ontology Image RetrievalYanti Idaya Aspura Mohd Khalid, Shahrul Azman Noah, Siti Norulhuda Sheikh Abdullah. 382-393 [doi]
- A Visual Art Education Tool to Create Logo (APH-Pensil) Based on the Fundamental Design Theory ApproachHalimah Badioze Zaman, H. Ridzuan, Azlina Ahmad, Riza Sulaiman, Nazlena Mohamad Ali, J. Azizah, Mei Choo Ang, Haslina Arshad. 394-407 [doi]
- Different Visualization Types in Multimedia Learning: A Comparative StudyRiaza Mohd Rias, Halimah Badioze Zaman. 408-418 [doi]
- Optimal Command and Control Method for Malaysian Army Small Units in a Malaysian Forest Environment: Small Unit Tactical Management System (SUTaMs)Syed Nasir Alsagoff. 419-427 [doi]