Abstract is missing.
- Interactivity in Ico: initial involvement, immersion, investmentDrew Davidson. [doi]
- Emotional effects of shooting activities: real versus virtual actions and targetsMatthias Rauterberg. [doi]
- Linking physical and virtual interaction spacesBerry Eggen, Loe M. G. Feijs, Peter Peters. [doi]
- Interactive storytelling: from AI experiment to new mediaMarc Cavazza, Fred Charles, Steven J. Mead. [doi]
- The magic window: the emergent aesthetics of high-resolution large-scale video displayJim Bizzocchi. [doi]
- How children experience playing video gamesJeanne B. Funk, Tracie Pasold, Jennifer Baumgardner. [doi]
- Perceived reality and media entertainmentMichael A. Shapiro. [doi]
- A computer game using galvanic skin responseShigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara. [doi]
- 3-D virtual space creation system reflecting user s emotion by interactive evolutionary methodHiroshi Kaino, Masafumi Hagiwara. [doi]
- Creating engaging artificial characters for gamesPenelope Sweetser, Daniel Johnson, Jane Sweetser, Janet Wiles. [doi]
- Mixed reality gaming environment QuakeRunnerMartin Faust. [doi]
- Situated design of virtual worlds using rational agentsMary Lou Maher, Ning Gu. [doi]
- Explaining the enjoyment of playing video games: the role of competitionPeter Vorderer, Tilo Hartmann, Christoph Klimmt. [doi]
- Fitness computer game with a bodily user interfaceSari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen. [doi]
- A mixed reality mystery gameJorge Santiago, Luís Romero, Nuno Correia. [doi]