Abstract is missing.
- A New Framework for Entertainment Computing: From Passive to Active ExperienceRyohei Nakatsu, Matthias Rauterberg, Peter Vorderer. 1-12 [doi]
- Cultural Computing with Context-Aware Application: ZENetic ComputerNaoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu. 13-23 [doi]
- Automatic Conversion from E-Content into Animated StorytellingKaoru Sumi, Katsumi Tanaka. 24-35 [doi]
- Key Action Technique for Digital StorytellingHiroshi Mori, Junichi Hoshino. 36-47 [doi]
- A New Constrained Texture Mapping MethodYanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng. 48-58 [doi]
- Protect Interactive 3D Models via Vertex Shader ProgrammingZhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei. 59-66 [doi]
- An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend CompilerBailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu. 67-75 [doi]
- Frame Rate Control in Distributed Game EngineXizhi Li, Qinming He. 76-87 [doi]
- A Universal Interface for Video Game Machines Using Biological SignalsKeisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji. 88-98 [doi]
- Development of a System to Measure Visual Functions of the Brain for Assessment of EntertainmentAkihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki. 99-105 [doi]
- SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval SystemHuayong Liu, Hui Zhang. 106-113 [doi]
- Online Community Building Techniques Used by Video Game DevelopersChristopher Ruggles, Greg Wadley, Martin R. Gibbs. 114-125 [doi]
- Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraphRuck Thawonmas, Katsuyoshi Hata. 126-135 [doi]
- Agreeing to Disagree - Pre-game Interaction and the Issue of CommunityJonas Heide Smith. 136-147 [doi]
- Keyword Discovery by Measuring Influence Rates on Bulletin Board ServicesKohei Tsuda, Ruck Thawonmas. 148-154 [doi]
- Seamful Design for Location-Based Mobile GamesGregor Broll, Steve Benford. 155-166 [doi]
- A Display Table for Strategic Collaboration Preserving Private and Public InformationYoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino. 167-179 [doi]
- Gamble - A Multiuser Game with an Embodied Conversational AgentMatthias Rehm, Michael Wissner. 180-191 [doi]
- Touchable Interactive Walls: Opportunities and ChallengesKelly L. Dempski, Brandon L. W. Harvey. 192-202 [doi]
- Generic-Model Based Human-Body ModelingXiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan Gao, Zhihua Chen. 203-214 [doi]
- Facial Expression Recognition Based on Two Dimensions Without Neutral ExpressionsYoung-suk Shin, Young Joon Ahn. 215-222 [doi]
- Subjective Age Estimation System Using Facial ImagesNaoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata, Seiji Inokuchi. 223-229 [doi]
- A Video Based Personalized Face Model Generation Approach for Network 3D GamesXiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang. 230-238 [doi]
- Live Feeling on Movement of an Autonomous Robot Using a Biological SignalShigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara, Hitoshi Matsubara. 239-247 [doi]
- Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment RobotsTakeshi Kawabata, Masashi Fujiwara, Takanori Shibutani. 248-255 [doi]
- Robot Navigation by Eye PointingIkuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode. 256-267 [doi]
- Virtual Human with Regard to Physical Contact and Eye ContactAsami Takayama, Yusuke Sugimoto, Akio Okuie, Tomoya Suzuki, Kiyotaka Kato. 268-278 [doi]
- Power, Death and Love: A Trilogy for EntertainmentBen Salem, Matthias Rauterberg. 279-290 [doi]
- The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music CollectionIan Stavness, Jennifer Gluck, Leah Vilhan, Sidney Fels. 291-302 [doi]
- Painting as an Interface for Timbre DesignMichael Bylstra, Haruhiro Katayose. 303-314 [doi]
- ism: Improvisation Supporting Systems with Melody Correction and Key VibrationTetsuro Kitahara, Katsuhisa Ishida, Masayuki Takeda. 315-327 [doi]
- Physically-Based Sound Synthesis on GPUsQiong Zhang, Lu Ye, Zhigeng Pan. 328-333 [doi]
- On Cognition of Musical Grouping: Relationship Between the Listeners Schema Type and Their Musical PreferenceMitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose. 334-344 [doi]
- Augmented Reality Agents in the Development Pipeline of Computer EntertainmentIstván Barakonyi, Dieter Schmalstieg. 345-356 [doi]
- Collaborative billiARds: Towards the Ultimate Gaming ExperienceUsman Sargaana, Hossein S. Farahani, Jong Weon Lee, Jeha Ryu, Woontack Woo. 357-367 [doi]
- Multi-dimensional Game Interface with Stereo VisionYufeng Chen, Mandun Zhang, Peng Lu, Xiangyong Zeng, Yangsheng Wang. 368-376 [doi]
- Experiments of Entertainment Applications of a Virtual World System for Mobile PhonesHiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki. 377-388 [doi]
- A Tutoring System for Commercial GamesPieter Spronck, H. Jaap van den Herik. 389-400 [doi]
- Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its ApplicationsNoriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi. 401-412 [doi]
- Design and Implementation of a Pivotal Unit in a Games Technology DegreeShri Rai, Chun Che Fung, Arnold Depickere. 413-421 [doi]
- Interactive Educational Games for Autistic Children with Agent-Based SystemKarim Sehaba, Pascal Estraillier, Didier Lambert. 422-432 [doi]
- User Experiences with a Virtual Swimming Interface ExhibitSidney Fels, Steve Yohanan, Sachiyo Takahashi, Yuichiro Kinoshita, Kenji Funahashi, Yasufumi Takama, Tzu-Pei Grace Chen. 433-444 [doi]
- Toward Web Information Integration on 3D Virtual SpaceYasuhiko Kitamura, Noriko Nagata, Masataka Ueno, Makoto Nagamune. 445-455 [doi]
- ::::Ikebana:::: Support System Reflecting ::::Kansei:::: with Interactive Evolutionary ComputationJunichi Saruwatari, Masafumi Hagiwara. 456-467 [doi]
- Effects of Team-Based Computer Interaction: The Media Equation and Game Design ConsiderationsDaniel Johnson, John A. Gardner. 468-479 [doi]
- The Ethics of Entertainment ComputingAndy Sloane. 480-487 [doi]
- Notes on the Methodology of Pervasive GamingBo Kampmann Walther. 488-495 [doi]
- From Hunt the Wumpus to EverQuest: Introduction to Quest TheoryEspen Aarseth. 496-506 [doi]
- A Computerized Interactive Toy: TSU.MI.KIYuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino. 507-510 [doi]
- Multimodal Wayfinding in a Driving Simulator for the :::S:::::c::ha::i::r:::e::: Internet Chair, a Networked Rotary Motion PlatformKazuya Adachi, Ken ichiro Iwai, Eiji Yamada, Michael Cohen. 511-514 [doi]
- Making Collaborative Interactive Art Ohka Rambu Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu. 515-518 [doi]
- Agents from RealityKazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino. 519-522 [doi]
- AR Pueblo Board GameJong Weon Lee, Byung-Chul Kim. 523-526 [doi]
- Aesthetic Entertainment of Social Network Interaction: Free Network Visible NetworkAdrian David Cheok, Ke Xu, Wei Liu, Diego Diaz Garcia, Clara Boj Tovar. 527-530 [doi]
- Motion Illusion in Video Images of Human MovementKiyoshi Fujimoto, Akihiro Yagi. 531-534 [doi]
- A Chat System Based on Emotion Estimation from Text and Embodied Conversational MessengersChunling Ma, Helmut Prendinger, Mitsuru Ishizuka. 535-538 [doi]