Abstract is missing.
- Draw Your Own Story: Paper and Pencil Interactive StorytellingEdirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer. 1-12 [doi]
- The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade"Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer. 13-21 [doi]
- Emotion-Driven Interactive Digital StorytellingHuiwen Zhao, Jian J. Zhang, Siné McDougall. 22-27 [doi]
- Verification of Temporal Constraints in Continuous Time on Nondeterministic StoriesEric T. Araujo, Angelo E. M. Ciarlini. 28-34 [doi]
- GrabApple: The Design of a Casual ExergameYue Gao, Regan L. Mandryk. 35-46 [doi]
- Motion-Based Games for Parkinson's Disease PatientsOliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka. 47-58 [doi]
- Universal Game Based on Traditional Children's Outdoor GamesTeruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara. 59-64 [doi]
- Gemini: A Pervasive Accumulated Context ExergameKevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad S. Hashemian, Regan L. Mandryk. 65-76 [doi]
- Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative StudyHayrettin Gürkök, Gido Hakvoort, Mannes Poel. 77-88 [doi]
- Influencing Experience: The Effects of Reading Game Reviews on Player ExperienceIan J. Livingston, Lennart E. Nacke, Regan L. Mandryk. 89-100 [doi]
- Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing GameMaarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor, Jeroen Vanattenhoven. 101-112 [doi]
- Effect of Camera and Object Motion on Visual Load in 3D GamesDavid Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram. 113-123 [doi]
- Integrating Stereoscopic Video in 3D GamesJonas Schild, Sven Seele, Maic Masuch. 124-135 [doi]
- A Public 3D Visualization Tool for the Musée des Arts et Métiers de ParisPedro Alessio, Alexandre Topol. 136-142 [doi]
- Camerawork for Comics Generated from Visitors' Experiences in a Virtual MuseumRuck Thawonmas, Kohei Kato. 143-148 [doi]
- Towards a Unified System for Digital Film ProductionJake Seigel, Sam Fisher, Stephen Brooks. 149-154 [doi]
- Fundamentals of Stereoscopic 3D Game DesignJonas Schild, Maic Masuch. 155-160 [doi]
- Affective Agents for Empathic InteractionsFlávio Soares Corrêa da Silva, Ary Fagundes Bressane Neto. 161-172 [doi]
- Time Balancing with Adaptive Time-Variant MinigamesAmin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian. 173-185 [doi]
- Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate ProblemsAzlan Iqbal. 186-197 [doi]
- Designing and Evaluating Casual Health Games for Children and Teenagers with CancerKathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole C. Krämer, Maic Masuch. 198-209 [doi]
- Art and Technology for Young CreatorsMarikken Høiseth, Letizia Jaccheri. 210-221 [doi]
- A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility StudyMarcos Alexandre Rose Silva, Débora Corrêa de Lima, Júnia Coutinho Anacleto Silva, Deisy das Graças de Souza, Claudia Maria Simões Martinez. 222-227 [doi]
- Future Delta Motivating Climate Change Action Grounded in PlaceAleksandra Dulic, Olaf Schroth, Maggie Shirley, Stephen R. J. Sheppard. 228-234 [doi]
- Sound in COLLADAShih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol. 235-246 [doi]
- A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS GamesAndré Gagné, Magy Seif El-Nasr, Chris D. Shaw. 247-257 [doi]
- Realistic 2D Facial Animation from One ImageJaehwan Kim, Il-Kwon Jeong. 258-263 [doi]
- Filtering Joystick Data for Shooter Design Really MattersChristoph Lürig, Nils Carstengerdes. 264-269 [doi]
- Naming Virtual Identities: Patterns and Inspirations for Character Names in World of WarcraftChristian Thurau, Anders Drachen. 270-281 [doi]
- The Looking Glass: Visually Projecting Yourself to the PastBon Adriel Aseniero, Ehud Sharlin. 282-287 [doi]
- BrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyLennart E. Nacke, Chris Bateman, Regan L. Mandryk. 288-293 [doi]
- ZenTrader, an Emotion-Reactive InterfaceThomas Luan Dang, Steven Kun Liu, Sidney Fels. 294-299 [doi]
- Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay PerformanceMona Erfani Joorabchi, Magy Seif El-Nasr. 300-306 [doi]
- The Effect of Privacy on Social Presence in Location-Based Mobile GamesPooya Amini Behbahani, Magy Seif El-Nasr. 307-318 [doi]
- VivoSpace: Towards Health Behavior Change Using Social GamingNoreen Kamal, Sidney Fels, Michael Blackstock, Kendall Ho. 319-330 [doi]
- Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based GamesSebastian Matyas, Peter Kiefer, Christoph Schlieder, Sara Kleyer. 331-336 [doi]
- An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile PlatformsGregor Miller, Sidney Fels, Michael Ilich, Martin Matthias Finke, Thomas Bauer, Kelvie Wong, Stefanie Mueller. 337-342 [doi]
- Cheshire: A Design Framework for Alternate Reality GamesAlejandro I. Baltra. 343-348 [doi]
- CiVo: Real-Time Visualization of Social Activities by Cartoonized TwitterMitsuru Nakamura, Yosuke Miyazawa, Yoshikazu Kidera, Tsuyoshi Moriyama, Motoyasu Tamaki. 349-353 [doi]
- Re: Cycle - A Generative Ambient Video EngineJim Bizzocchi. 354-357 [doi]
- Tippy the Telepresence RobotJohnty Wang, Vincent Tsao, Sidney Fels, Benny Chan. 358-361 [doi]
- A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGLMiao Song, Peter Grogono, Jason Lewis, Maureen J. Simmonds. 362-366 [doi]
- Automated Song Selection System Complying with Emotional RequestsRyosuke Yamanishi, Yuya Ito, Shohei Kato. 367-370 [doi]
- Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video GamesChristian Happ, André Melzer, Georges Steffgen. 371-374 [doi]
- Cross-Platform Social Web Application for Older Adults with HTML 5Tiago Boldt Sousa, Pedro Tenreiro, Paula Alexandra Silva, Francisco Maria Cruz Nunes, Eduarda Mendes Rodrigues. 375-378 [doi]
- Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice GameplayKatie Seaborn, Alissa Nicole Antle. 379-382 [doi]
- Interactive Ink-and-Wash DrawingYoung-Mi Kim. 383-386 [doi]
- Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote PersonsYuichiro Kinoshita, Kento Shirakawa. 387-390 [doi]
- Emotional Intelligent Contents: Expressing User's Own Emotion within ContentsMinyoung Kim, Kyoung Shin Park, Dongkeun Kim, Yongjoo Cho. 391-394 [doi]
- Exercise Pal MootchiWai Shan (Florence) Ng, Ehud Sharlin. 395-398 [doi]
- Exploring the Concept of Third Space within Networked Social MediaChamari Priyange Edirisinghe, Ryohei Nakatsu, Adrian David Cheok, Johannes Widodo. 399-402 [doi]
- Game Information DynamicsHiroyuki Iida, Takeo Nakagawa. 403-406 [doi]
- Interactive Communion TabletopYoung-Mi Kim. 407-410 [doi]
- Lifelogging for Hidden Minds: Interacting UnconsciouslyHuang-Ming Chang, Leonid Ivonin, Wei Chen 0015, Matthias Rauterberg. 411-414 [doi]
- Maritime City: Using Games Technology to Train Social Workers - Some Initial ResultsRyan Flynn, Lachlan McKinnon, Elizabeth Bacon, Janet Webb. 415-418 [doi]
- Opportunity of Accelerating User eXperience (UX) Technologies on Embedded SystemsHyun Min Choi, Seung Eun Lee. 419-423 [doi]
- Randomness + Structure = Clutter: A Procedural Object Placement GeneratorJoshua Taylor, Ian Parberry. 424-427 [doi]
- Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace ExperiencesDerek F. Reilly, Anthony Tang, Andy Wu, Niels Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, Shashank Chamoli. 428-431 [doi]
- RTFX: On-Set Previs with UnrealEngine3Lesley Northam, Joe Istead, Craig S. Kaplan. 432-435 [doi]
- Serious Questionnaires in Playful Social Network ApplicationsAneta Takhtamysheva, Markus Krause, Jan Smeddinck. 436-439 [doi]
- Tangible Interaction on Tabletops for Elderly PeopleTiago Marques, Francisco Maria Cruz Nunes, Paula Alexandra Silva, Rui Rodrigues. 440-443 [doi]
- The Cursor as an Artistic Expression in JeddahMaha Zeini Al-Saati, Jim Bizzocchi, David Botta. 444-447 [doi]
- The Role of Movies and Telephony in the History of Communication MediaRyohei Nakatsu, Chamari Priyange Edirisinghe. 448-451 [doi]
- To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board GamesJessica Ip, Jeremy R. Cooperstock. 452-455 [doi]
- Using Game Engines in Mixed Reality InstallationsMarija Nakevska, Casper Vos, Alex Juarez, Jun Hu, Geert Langereis, Matthias Rauterberg. 456-459 [doi]
- 1st Workshop on Game Development and Model-Driven Software DevelopmentRobert Walter, Maic Masuch, Ed Merks. 460-463 [doi]
- How Does an Interactive Story Feel Like? Theory and Measurement of the User ExperienceChristian Roth, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen. 464-467 [doi]
- Open Software and Art: A TutorialLetizia Jaccheri. 468-471 [doi]
- Beyond Badges - Gamification for the Real WorldGlenn Entis. 472 [doi]
- Playing Digital Games Will Make You a Better Human BeingRegan L. Mandryk. 473 [doi]