Abstract is missing.
- Dynamic Difficulty Adjustment by Performance and Player Profile in Platform GameMarcos P. C. Rosa, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Ricardo P. Jacobi. 3-16 [doi]
- A Data-Driven Classification of Video Game VocabularyNicolas Grelier, Stéphane Kaufmann. 17-30 [doi]
- Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and ReplayLeonardo Thurler, Sidney Araujo Melo, Esteban Clua, Troy C. Kohwalter. 31-40 [doi]
- Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-BeingGary L. Wagener, André Melzer. 43-58 [doi]
- The Meaning of Life (in Video Games)Fausto Mourato, João Morais, Edirlei Soares de Lima. 59-71 [doi]
- Method for Training Player Emotion in a Custom FPS Game Using Heart RateShuo Zhou, Norihisa Segawa. 72-80 [doi]
- Split Screen - Split Mind: An Innovative Format for Narrative Reflexive, and Pedagogical GamesNicolas Szilas, Jérôme Humbert, Kim Le. 83-95 [doi]
- Accessibility Issues Within Serious Games in Engineering Education for Visual ImpairmentSundus Fatima, Jannicke Baalsrud Hauge. 96-114 [doi]
- Persuasive System Design for Climate Change AwarenessAshfaq Adib, Rita Orji. 115-129 [doi]
- Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare ScenariosAlexander Lysek, Sven Seele, Rainer Herpers. 130-138 [doi]
- Game ON! a Gamified Approach to Household Food Waste ReductionFrancisco Vasconcelos, Mara Dionísio, Sandra Câmara Olim, Pedro F. Campos. 139-149 [doi]
- Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game TemplateChloé Vigneau, Stéphanie Mader, Catherine Rolland, Axel Buendia. 150-158 [doi]
- Semiotic Structuring in Movie Narrative GenerationEdirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, Antonio L. Furtado 0001. 161-175 [doi]
- Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube VideosMiriam-Linnea Hale, André Melzer. 176-186 [doi]
- i-Cube, an (In)tangible Interface for Multi-user Generative Art CreationSiu Wing Chung, Carlos Sena Caires. 187-192 [doi]
- Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile SensesYihang Dai, Fusako Kusunoki, Makoto Kobayashi, Shigenori Inagaki. 193-200 [doi]
- Exploring the Influence of Collision Anxiety on Player Experience in XR GamesPatrizia Ring, Maic Masuch. 203-216 [doi]
- Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta InclusiveAyaka Maruyama, Kazutaka Kurihara. 217-230 [doi]
- Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at MuseumKihiro Tokuno, Ryohei Egusa, Fusako Kusunoki, Shigenori Inagaki. 231-240 [doi]
- Unity-VRlines: Towards a Modular eXtended Reality Unity Flight SimulatorGiuseppe Di Maria, Lorenzo Stacchio, Gustavo Marfia. 241-250 [doi]
- Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented RealityKaj Coolen, Jeppe Groen, Hao-Xuan Lu, Niels Winkelman, Erik D. Van der Spek. 251-260 [doi]
- Visualising Game Engine Subsystem Coupling PatternsGabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski. 263-274 [doi]
- Enhancing Stockfish: A Chess Engine Tailored for Training Human PlayersAndrea Manzo, Paolo Ciancarini. 275-289 [doi]
- Combating Computer Vision-Based Aim Assist Tools in Competitive Online GamesMathias Babin, Michael Katchabaw. 290-305 [doi]
- Research on the Gameplay Evolution Based on Warcraft 3 Mod PlatformXing Sun, Hongbo Lin. 306-314 [doi]
- A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game WorldsSebastian Schwarz, Benedikt Strasser, Michael Lankes, Martin Kocur. 315-325 [doi]
- Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in MacaoKa Man Ng, Carlos Sena Caires. 329-334 [doi]
- Gameplay Audio Description: Death of Internet as a Pilot StudyMaría Eugenia Larreina-Morales, Allan Di Rosa, Jérôme Dupire. 335-340 [doi]
- A Serious Video Game on CybersecurityGiorgia Bassi, Stefania Fabbri, Anna Vaccarelli. 341-345 [doi]
- Robotic Choreography Creation Through Symbolic AI TechniquesAllegra De Filippo, Michela Milano. 346-351 [doi]
- HabitAR: Motivating Outdoor Walk with Animal-Watching ActivitiesMengyan Guo, Alec Kouwenberg, Alexandra van Dijk, Niels Horrevoets, Nikki Koonings, Jun Hu 0001, Steven Vos. 352-359 [doi]
- Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with BiodiversityAndré Freitas, Francisco Fernandes, Mara Dionísio, Sandra Câmara Olim. 360-364 [doi]
- SEC-GAME: A Minigame Collection for Cyber Security AwarenessNicola Del Giudice 0002, Fausto Marcantoni, Alessandro Marcelletti, Francesco Moschella. 365-370 [doi]
- Designing a VR-Simulation Module to Support Marine Pollution Control TrainingJoão Silva, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque. 373-379 [doi]
- ECO-QUEST: An Educational Game Designed to Impart Knowledge About Ecological Practices and Selective Waste ManagementDéborah Fernandes de Araujo, Thiago Porcino, Luciane Carvalho Jasmin de Deus, Venício Siqueira Filho. 380-385 [doi]
- Towards Sustainable Serious GamesBarbara Göbl, Jannicke Baalsrud Hauge, Ioana A. Stefan, Heinrich Söbke. 389-396 [doi]
- Challenges for XR Experiences in Industry 4.0: A Preliminary StudyThiago Malheiros Porcino, Esteban Clua. 397-402 [doi]
- Aesthetics and EmpowermentMengru Xue, Cheng Yao, Jun Hu 0001, Yuqi Hu, Hui Lyu. 403-406 [doi]
- Research and Practice of Hierarchical Painting-Based Digital Design MethodWeiqiang Ying, Lingyan Zhang, Shijian Luo, Cheng Yao, Fangtian Ying. 409-417 [doi]
- Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's AnxietyLingyan Zhang, Cheng Yao, Lanqing Huang, Weiqiang Ying, Fangtian Ying. 418-425 [doi]
- Theatre of Tomorrow - A Virtual Exhibition and Performing Arts Platform Created by Digital Game TechnologyZhen Wu. 426-437 [doi]
- Reminder Bag: Designing Smart Bag for New ParentsMd Farhad Hossain, Mengru Xue. 438-449 [doi]
- A Study on the Emotional Responses to Visual ArtZhenyu Liu, Cheng Yao, Qiurui Wang, Fangtian Ying. 450-460 [doi]
- Calm Digital Artwork for Connectedness: A Case StudyQiurui Wang, Luc Streithorst, Caihong He, Loe M. G. Feijs, Jun Hu 0001. 461-470 [doi]
- DataVisage: A Card-Based Design Workshop to Support Design Ideation on Data PhysicalizationXiaoyu Zhang, Dongjun Han, Yihan Dong, Xipei Ren. 471-483 [doi]
- Portable Interactive Nebulizer Design for ChildrenCheng Zhai, Xinlin Chen, Zhangkai Cheng, Yousheng Yao, Jie Zhang. 484-496 [doi]
- Wryneck Tree: Designing a Multimodal Interactive System for Sedentary Office Forward Head Postures CorrectionChunman Qiu, Fangfei Liu, Haina Wang, Yueming Xin, Xiaoyu Zhang, Xipei Ren. 497-506 [doi]
- Crimson Tendons: Designing a Mouse Usage Visualization System to Prevent Mouse Overuse BehaviorsTiantian Zhao, Anna Sui, Jiale Shi, Ting Hu, Xiaoyu Zhang, Xipei Ren. 507-517 [doi]