Abstract is missing.
- Aesthetics of Interaction Design: A Literature ReviewMati Mõttus, David R. Lamas. 1 [doi]
- Usability of Educational Websites for Tablet ComputersAndrius Eimantas Vosylius, Kristina Lapin. 2 [doi]
- Balance Between Creativity and Methodology in Software ProjectsAnna E. Bobkowska. 3 [doi]
- Educating Creative Technology for the Internet of Things - Research and Practice-oriented Approaches ComparedGeert de Haan. 4 [doi]
- Towards Emotion Acquisition in IT Usability Evaluation ContextAgnieszka Landowska. 5 [doi]
- Exploring the Use of the Human-artifact Model for Studying Ubiquitous InteractionsIlya Shmorgun, David R. Lamas. 6 [doi]
- Adaptive Math-To-Speech InterfaceAgnieszka Bier, Zdzislaw Sroczyski. 7 [doi]
- BlindCamera: Central and Golden-ratio Composition for Blind PhotographersJan Balata, Zdenek Mikovec, Lukas Neoproud. 8 [doi]
- Enriched Web-services to Facilitate the Creation of User-tailored User InterfacesGorka Epelde, Ane Murua, Eduardo Carrasco, Begoña Pecharroman, Adriana Martínez, Borja Gomez, José María Susperregui, Agustin Aguirre. 9 [doi]
- Applying Patterns when Generating Code: a Model-based Design ApproachMathias Kühn. 10 [doi]
- Google Glass Development in Practice: UX Design Sprint WorkshopsMarcin Wichrowski, Danijel Korzinek, Krzysztof Szklanny. 11 [doi]
- Statistical Verification of Remote Usability Testing MethodPiotr Chynal, Janusz Sobecki. 12 [doi]
- Usability of Business Information Semantic Network Search VisualizationHelena Dudycz. 13 [doi]
- The Believability of Hyper Realistic Characters in Animated MoviesRichard Hetherington. 14 [doi]
- Emotion Recognition Using Physiological SignalsWioleta Szwoch. 15 [doi]
- Applying Generative Techniques to Avoid Technology Push Effect in Ideas and Prototypes Created by Technology-oriented PeopleJoanna Kwiatkowska, Wieslaw Bartkowski, Olga Górnicka, David R. Lamas. 16 [doi]
- Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design ThinkingKimberly Johanna Schelle, E. Gubenko, R. Kreymer, Carolina Gomez Naranjo, Daniel Tetteroo, Iris A. C. Soute. 17 [doi]
- Design Elements of Affect Aware Video GamesMariusz Szwoch. 18 [doi]
- User-friendly E-learning Platform: a Case Study of a Design Thinking Approach UseSlawomir Ostrowski, Rafal Rolczynski, Joanna Pniewska, Igor Garnik. 19 [doi]