Abstract is missing.
- Collision Avoidance between Avatars of Real and Virtual IndividualsRené van den Berg, Juan Manuel Rejen, Rafael Bidarra. 1-12 [doi]
- CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable CrowdsSébastien Paris, Anton Gerdelan, Carol O Sullivan. 13-28 [doi]
- Exploiting Motion Capture to Enhance Avoidance Behaviour in GamesBen J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas. 29-40 [doi]
- A Predictive Collision Avoidance Model for Pedestrian SimulationIoannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars. 41-52 [doi]
- Applying Affect Recognition in Serious Games: The PlayMancer ProjectMaher Ben Moussa, Nadia Magnenat-Thalmann. 53-62 [doi]
- A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive SciencesStéphane Donikian. 63-74 [doi]
- Data Driven Evaluation of CrowdsAlon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or. 75-83 [doi]
- Variety Is the Spice of (Virtual) LifeCarol O Sullivan. 84-93 [doi]
- Interactive Modeling, Simulation and Control of Large-Scale Crowds and TrafficMing C. Lin, Stephen J. Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur P. van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha. 94-103 [doi]
- A Velocity-Curvature Space Approach for Walking Motions AnalysisAnne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual. 104-115 [doi]
- Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion EditingSchubert R. Carvalho, Ronan Boulic, Daniel Thalmann. 116-127 [doi]
- Real-Time Character Control for Wrestling GamesEdmond S. L. Ho, Taku Komura. 128-137 [doi]
- Motion Planning and Synthesis of Human-Like Characters in Constrained EnvironmentsLiangjun Zhang, Jia Pan, Dinesh Manocha. 138-145 [doi]
- A Semantic Navigation Model for Video GamesLeonard van Driel, Rafael Bidarra. 146-157 [doi]
- An Open Framework for Developing, Evaluating, and Sharing Steering AlgorithmsShawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman. 158-169 [doi]
- Data Based Steering of Virtual Human Using a Velocity-Space ApproachYijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian. 170-181 [doi]
- Path Abstraction for Combined Navigation and AnimationBen J. H. van Basten, Arjan Egges. 182-193 [doi]
- Camera Planning in Virtual Environments Using the Corridor Map MethodRoland Geraerts. 194-206 [doi]
- Adaptive Physics-Inspired Facial AnimationLihua You, Richard Southern, Jian-Jun Zhang. 207-218 [doi]
- Evolved Controllers for Simulated LocomotionBrian F. Allen, Petros Faloutsos. 219-230 [doi]
- Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body InteractionsRonan Boulic, Daniel Raunhardt. 231-242 [doi]
- Light Space Cascaded Shadow Maps for Large Scale Dynamic EnvironmentsShang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren. 243-255 [doi]
- Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth. 256-267 [doi]