Abstract is missing.
- User experience of speech controlled media center for physically disabled usersHannu Soronen, Santtu Pakarinen, Mervi Hansen, Markku Turunen, Jaakko Hakulinen, Juho Hella, Juha-Pekka Rajaniemi, Aleksi Melto, Tuuli Laivo. 2-5 [doi]
- Competitive acting: issues on action, interaction and acting in converged mediaThomas Schmieder, Robert J. Wierzbicki. 6-10 [doi]
- Ambient conversations using a physical avatarKate Lund, Paul Coulton, Reuben Edwards. 11-14 [doi]
- A brief history of social iTV entertainmentPauliina Tuomi. 15-18 [doi]
- Poetic augmented reality: place-bound literature in locative mediaAnders Sundnes Løvlie. 19-28 [doi]
- Context-aware ambient media infrastructureIchiro Satoh. 29-36 [doi]
- Creating context as you goVesa A. Korhonen, Ritva Pyykkönen. 37-40 [doi]
- UbiBall: a ubiquitous computing game for childrenDouglas Easterly, Angela Blachnitzky. 41-44 [doi]
- Mobile Journalist Toolkit: a field study on producing news articles with a mobile deviceTero Jokela, Heli Väätäjä, Tiina Koponen. 45-52 [doi]
- Mobile email as a business performance driver in everyday knowledge work: a diary and interview studyHeljä Franssila. 53-56 [doi]
- Casual game design valuesAnnakaisa Kultima. 58-65 [doi]
- Bridging the uncanny: an impossible traverse?Angela Tinwell, Mark Grimshaw. 66-73 [doi]
- Expert review method in game evaluations: comparison of two playability heuristic setsHannu Korhonen, Janne Paavilainen, Hannamari Saarenpää. 74-81 [doi]
- The many faces of sociability and social play in gamesJaakko Stenros, Janne Paavilainen, Frans Mäyrä. 82-89 [doi]
- Exploring the experiences concerning leadership communication in online gaming groupsMarko Siitonen. 90-93 [doi]
- Applying game achievement systems to enhance user experience in a photo sharing serviceMarkus Montola, Timo Nummenmaa, Andrés Lucero, Marion Boberg, Hannu Korhonen. 94-97 [doi]
- Identifying user values for an activating game for childrenSari Kujala, Piia Nurkka. 98-105 [doi]
- Developing a serious game to evaluate and train group decision making skillsConor Linehan, Shaun W. Lawson, Mark Doughty, Ben Kirman. 106-113 [doi]
- Combining advanced learning technologies in an immigrant educational programEllen Schuurink, Maartje de Vries. 114-117 [doi]
- Kartta: using multimedia and context to navigate unfamiliar environmentsArttu Perttula, Scott Carter, Laurent Denoue. 120-123 [doi]
- Designing locative media for creative misuse: learning from urban interventionAnne Naukkarinen, Jenna Sutela, Andrea Botero, Kari-Hans Kommonen. 124-127 [doi]
- iTV and changing social interactionsVirpi Oksman, Antti Tammela, Tiina Mäkelä. 128-134 [doi]
- The benefits of Geo-Tagging and microblogging in m-Learning: a use caseChristian Safran, Victor Manuel García-Barrios, Martin Ebner. 135-141 [doi]
- Are the open issues of social software-based personal learning environment practices being addressed?Antti Syvänen, Joanna Muukkonen, Mika Sihvonen. 142-148 [doi]
- What students really need beyond learning content: ubiquitous shared-connectivity services to foster learning communities on the campusVictor Manuel García-Barrios, Korab Qerkini, Christian Safran. 149-156 [doi]
- MoViE: Mobile Video ExperienceJari Multisilta, Marko Suominen. 157-161 [doi]
- Developing an expert evaluation method for user eXperience of cross-platform web servicesKaisa Väänänen-Vainio-Mattila, Minna Wäljas. 162-169 [doi]
- Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile gameBen Kirman, Shaun W. Lawson, Conor Linehan. 170-175 [doi]
- Fusion mobile: a case study on designing a social networking system with communitiesKristine Visanen, Aapo Rista. 176-179 [doi]
- Analyzing spatial user behavior in computer games using geographic information systemsAnders Drachen, Alessandro Canossa. 182-189 [doi]
- ColorsInMotion: interactive visualization and exploration of video spacesJoão Martinho, Teresa Chambel. 190-197 [doi]
- From closed to open to what?: an exploration on community innovation principlesAndrea Botero, Sami Vihavainen, Kimmo Karhu. 198-201 [doi]
- Towards gameplay analysis via gameplay metricsAnders Drachen, Alessandro Canossa. 202-209 [doi]
- The Brave Little Troll: a rhythmic game for deaf and hard of hearing childrenJuho Jouhtimäki, Suvi Kitunen, Margaret Plaisted, Päivi Rainò. 212 [doi]
- A proactive space for rehabilitation, gaming and multimodal interaction: a poster presentationMatti Linnavuo, Antti Ojapelto, Raimo Sepponen. 213 [doi]
- Playful learning with hybrid school booksTimo Kuula, Sami Vihavainen, Anu Seisto. 214 [doi]
- Enhancing traveling experiences with augmented realityMerja Haveri, Jouka Mattila. 215 [doi]
- Towards standardized distributed multitouch interactionFlorian Klompmaker, Christian Reimann. 216 [doi]
- Movie table: tangible interaction with moviesDavid Raposo, Teresa Chambel. 217 [doi]
- Emotional access and interaction with videosEva Oliveira, Teresa Chambel. 218-219 [doi]
- Creating game bots in a few easy stepsRudolf Kadlec, Ondrej Burkert, Cyril Brom. 222-223 [doi]
- Workshop: game design for social networksAki Järvinen. 224-225 [doi]