Abstract is missing.
- Visual Indication of Interactive 3D Elements in 3D Virtual EnvironmentsMinna Pakanen, Leena Arhippainen, Seamus Hickey, Antti Karhu. 1 [doi]
- Enhancing the Conference Experience with a Multi-Device, Multimodal, Multi-User Program GuideMarkku Turunen, Roope Raisamo, Thomas Olsson, Juho Hella, Toni Miettinen, Tomi Heimonen, Jaakko Hakulinen, Ismo Rakkolainen. 5 [doi]
- Beyond Five Senses: Non-Sensory Output in Brain-Computer Interface (BCI) ResearchMikko Järvinen. 9 [doi]
- I Am Right Here With You: Constructing Presence in Distributed TeamsMarko Siitonen, Margarethe Olbertz-Siitonen. 11 [doi]
- WEB on TV: Cross-National User Study for Designing Better User ExperienceEmilija Stojmenova, Joze Guna, Daniela Hauswirth, Roland Winkler, Manfred Ninaus, Matevz Pogacnik. 17 [doi]
- A Framework for Mobile User Experiences in Theme ParksClaus M. Østergaard. 21 [doi]
- A Foundation for Mobile User Experience in Theme ParksClaus M. Østergaard. 30 [doi]
- How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User PerceptionsLeena Ventä-Olkkonen, Maaret Posti, Jonna Häkkilä. 39 [doi]
- Mobile Interaction with Elevators: Improving People Flow in Complex BuildingsMarkku Turunen, Hannu Kuoppala, Sanna Kangas, Juho Hella, Toni Miettinen, Tomi Heimonen, Tuuli Keskinen, Jaakko Hakulinen, Roope Raisamo. 43 [doi]
- Datamap Visualization Technique for Interactively Visualizing Large DatasetsOssi Nykänen. 52 [doi]
- Spatial Control Framework for Interactive LightingJaakko Hakulinen, Markku Turunen, Tomi Heimonen. 59 [doi]
- Open Source and Human Computer Interaction Philosophies in Open Source Projects: Incompatible or Co-Existent?Mikko Rajanen, Netta Iivari. 67 [doi]
- Utilizing Gesture Recognition Technology in Children's Interactive StorybookSami Kauppinen, Satu Luojus, Julius Tuomisto, Anu Ahlgren. 76 [doi]
- Utilizing Self-Expression Template Method in User Interface Design - Three Design CasesLeena Arhippainen, Minna Pakanen. 80 [doi]
- Navigating by audio-based probing and fuzzy routingMikko Polojärvi, Timo Saloranta, Jukka Riekki. 87 [doi]
- User Experiences of Service Applications on Two Similar 3D UIs with Different 3D Space ContextsLeena Arhippainen, Seamus Hickey, Minna Pakanen, Antti Karhu. 95 [doi]
- Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and TouchStanislaw Zabramski, Suman Shrestha, Wolfgang Stuerzlinger. 99 [doi]
- MIAS: Modified Internet Anxiety ScaleSantosh Kumar Kalwar, Kari Heikkinen, Jari Porras. 106 [doi]
- Designing Socially-Aware Video Exploration Interfaces: A Case Study Using School Concert AssetsDiogo de Carvalho Pedrosa, Rodrigo Laiola Guimarães, Pablo César, Dick C. A. Bulterman. 110 [doi]
- Small Talk with Facebook: Phatic Communication in Social MediaAri-Heikki Sarjanoja, Minna Isomursu, Jonna Häkkilä. 118 [doi]
- Towards a Proactive Social Contract: Examining Blogosphere for Engaging FactorsChamari Priyange Edirisinghe, Ryohei Nakatsu, Johannes Widodo. 122 [doi]
- Challenges in Heterogeneous Web Data Analytics - Case Finnish Growth Companies in Social MediaJaakko Salonen, Jukka Huhtamäki, Ossi Nykänen. 131 [doi]
- Information visualization of Twitter data for co-organizing conferencesJari Jussila, Jukka Huhtamäki, Hannu Kärkkäinen, Kaisa Still. 139 [doi]
- Social media and the transformation of brand communicationWilliam Ryan, Adam Peruta, Suzanne Chouman. 146 [doi]
- Extraction of novelty concepts from TV broadcasts with longitudinal user experimentsJouni Sarvanko, Mika Rautiainen, Arto Heikkinen, Mika Ylianttila, Jukka Riekki. 154 [doi]
- Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level CrowdfundingMizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova. 162 [doi]
- Process for Measuring and Visualizing an Open Innovation Platform: Case DemolaJukka Huhtamäki, Ville Luotonen, Ville Kairamo, Kaisa Still, Martha G. Russell. 166 [doi]
- Designing a Mobile Service as a Facilitator for Capturing Local Trade DataAdrian Gradinar, Paul Coulton, Mark Lochrie, Jon Whittle, Bran Knowles, Mike Hallam. 172 [doi]
- Swedish Dissertations: Archived for the Future?Thomas Fischer, Björn Lundell. 176 [doi]
- Crowd Intelligence in Independent Film ProductionsDarya Baranova, Artur Lugmayr. 182 [doi]
- Making Sense of Converging MediaKim Holmberg, Timo Ketonen, Malin Brännback. 187 [doi]
- Changing media behavior: the case of Generation YJohanna Lindström, Anna-Greta Nyström, Ron Lindqvist. 193 [doi]
- Crowdfunding in Finland: A New Alternative Disruptive Funding Instrument for BusinessesLester Allan Lasrado, Artur Lugmayr. 194 [doi]
- Promoting secondary school learners' curiosity towards science through digital public displaysNuno Otero, Aris Alissandrakis, Maximiliian Müller, Marcelo Milrad, José Alberto Lencastre, João Casal, Rui José. 204 [doi]
- Paradoxical User Acceptance of Ambient Intelligent Systems: Sociology of User Experience ApproachFabrice Forest, Philippe Mallein, Leena Arhippainen. 211 [doi]
- An Online-to-Offline Approach for Carbon Emission TradingIchiro Satoh. 219 [doi]
- The Effects of Graphical Fidelity on Player ExperienceKathrin Maria Gerling, Max Birk, Regan L. Mandryk, Andre Doucette. 229 [doi]
- Dimensions of Hybrid in Playful ProductsHeikki Tyni, Annakaisa Kultima, Frans Mäyrä. 237 [doi]
- Models for Story Consistency and Interestingness in Single-Player RPGsPetri Lankoski. 246 [doi]
- A Study on the Use of Adaptive Avatars for Player Lists in Games for ChildrenSimone Kriglstein, Günter Wallner. 254 [doi]
- Ballistic Tracking - A True Zero Latency Gaming InterfaceKarri T. Palovuori, Ismo Rakkolainen. 258 [doi]
- Effect of 3D Content Simplification on Mobile Device Energy ConsumptionJarkko Vatjus-Anttila, Timo Koskela, Seamus Hickey. 263 [doi]
- Treasure Hunt with Intelligent LuminairesSatu-Marja Mäkelä, Esa-Matti Sarjanoja, Tommi Keränen, Sari Järvinen, Vesa Pentikäinen, Otto Korkalo. 269 [doi]
- Exploring Socio-Technical Dependencies in Open Source Software Projects: Towards an Automated Data-driven ApproachM. M. Mahbubul Syeed, Imed Hammouda, Csaba Berko. 273 [doi]
- Ectodiegesis As Immersive Effect In Pervasive GamesThaiane Oliveira, Louise Carvalho, Emmanoel Ferreira. 281 [doi]
- DEMO: UAVs in crowd tagged mountain rescuePaul Egglestone, Darren Ansell, Clare Cook. 286 [doi]
- The experience of no experience Elevator UX and the role of unconscious experienceRebekah Rousi. 289 [doi]
- Social Media and New Ecologies for Learning: Media Culture 2020James Field, Cai Melakoski, Richard Vickers. 293 [doi]
- Investigating Text Legibility in Mobile UI: A Case Study Comparing Automated vs. User Study Based EvaluationAshley Colley, Piiastiina Tikka, Jussi Huhtala, Jonna Häkkilä. 304 [doi]
- How a Disparity in Text Input Speed Affects the Quality of Interaction in ChatDeepak Akkil, Johannes Pitkänen, Paavo Virta, Saila Ovaska. 307 [doi]
- Building a Client-Server Social Network Application for Elders and Safety NetHarri Pensas, Tero Kivimäki, Antti-Matti Vainio, Stratis Konakas, Socrates Costicoglou, Petra Kölndorfer, Kasperi Summanen, Heikki Moisio, Jukka Vanhala. 310 [doi]
- A Musical Classification and Interpretation of Abstract ArtCaren Zgheib, Munia Hatem, Johny Kamel, Mariett Awad. 313 [doi]
- Exploring Consumer Adoption of Mobile Payments in ChinaJunying Zhong, Amandeep Dhir, Marko Nieminen, Matti Hämäläinen, Juha Laine. 318 [doi]
- Enhancing Identification of Opinion Spammer GroupsAndrej Duh, Gregor Stiglic, Dean Korosak. 326 [doi]
- Research Themes in Information Systems & Management Research in Creative eMedia IndustriesArtur Lugmayr. 329 [doi]
- Design Research: Meaningful Computer Science Research Agenda at edTechΔCalkin Suero Montero, Jarkko Suhonen, Yue Dai. 331 [doi]
- A Tutorial of Ten User Experience HeuristicsLeena Arhippainen. 336 [doi]
- Future of crowdsourcing and value creation in different media environmentsJari Jussila, Tom Laine, Mika Rautiainen, Hannu Kärkkäinen, Janne Ruohisto, Pia Erkinheimo, Markus Myhrberg. 339 [doi]