Abstract is missing.
- Management anti-patterns in IT innovation projectsDilem Aydinli, Eleni Berki, Timo Poranen, Ioannis Stamelos. 1-10 [doi]
- Identifying weak ties from publicly available social media data in an eventJayesh Prakash Gupta, Karan Menon, Hannu Kärkkäinen, Jukka Huhtamäki, Raghava Rao Mukkamala, Abid Hussain, Ravi Vatrapu, Jari Jussila, Henri Pirkkalainen. 11-19 [doi]
- Can e-government solutions enhance the work in municipalities?: empirical evidence from case lupapisteJari Jussila, Timo Lehtonen, Virpi Sillanpää, Nina Helander, Julius Kallio. 20-25 [doi]
- The 5C categorization of social media toolsVilma Vuori, Jari Jussila. 26-33 [doi]
- Value co-creation in health care: insights into the transformation from value creation to value co-creation through digitizationKatja Rantala, Heikki Karjaluoto. 34-41 [doi]
- The drivers towards interactive digital sales processes in business-to-business marketsTommi Mahlamäki, Mika Ojala, Mikko Myllykangas. 42-48 [doi]
- Participatory development of user experience design guidelines for a B2B companyElina Hildén, Heli Väätäjä, Virpi Roto, Kero Uusitalo. 49-58 [doi]
- Focusing on user experience and business models in startups: investigation of two-dimensional value creationLaura Hokkanen, Yueqiang Xu, Kaisa Väänänen. 59-67 [doi]
- Current status and the future directions of open data: perceptions from the finnish industryAntti Herala, Jussi Kasurinen, Erno Vanhala. 68-77 [doi]
- Online user community for efficient citizen participationLotta Haukipuro, Minna Pakanen, Satu Väinämö. 78-85 [doi]
- Civic CrowdAnalytics: making sense of crowdsourced civic input with big data toolsTanja Aitamurto, Kaiping Chen, Ahmed Cherif, Jorge Saldivar Galli, Luis Santana. 86-94 [doi]
- Interactive map interface for controlling bridge crane automation: a cognitive-affective approachJussi P. P. Jokinen, Johanna M. Silvennoinen. 95-103 [doi]
- Virtual ball catching performance in different camera viewsFelipe Marjalizo Alonso, Raine A. Kajastila, Tuukka M. Takala, Mikael Matveinen, Mikko Kytö, Perttu Hämäläinen. 104-112 [doi]
- How would you gesture navigate a drone?: a user-centered approach to control a droneMohammad Obaid, Felix Kistler, Gabriele Kasparaviciute, Asim Evren Yantaç, Morten Fjeld. 113-121 [doi]
- A physical information kiosk for classical music concertsRalitsa Plamenova Petkova, Julian Kaduk, Andrés Lucero. 122-129 [doi]
- Good vibes: the impact of haptic patterns on stress levelsChelsea Kelling, Daniella Pitaro, Jussi Rantala. 130-136 [doi]
- Collaborative and participatory learning: the co_LAB modelRichard Vickers, James Field, Martyn Thayne. 137-143 [doi]
- The emerging international knowledge exchange barrier in virtual teacher communitiesHenri Pirkkalainen, Jussi P. P. Jokinen, Jan M. Pawlowski. 144-152 [doi]
- Co-design, co-teaching and co-learning in technology hands-on university tuitionJussi Myllärniemi, Nina Helander, Pasi Hellsten, Ilona Ilvonen. 153-158 [doi]
- Exploring motivational aspects and user experience of mobile mathematics learning service in south africaJari Varsaluoma, Heli Väätäjä, Tanja Walsh. 159-168 [doi]
- Conceptualizing engagement in the mobile context: a systematic literature reviewHannu-Pekka Kulta, Heikki Karjaluoto. 169-176 [doi]
- The effects of mobile banking application user satisfaction and system usage on bank-customer relationshipsAijaz A. Shaikh, Heikki Karjaluoto. 177-183 [doi]
- PAUSE: exploring mindful touch interaction on smartphonesPeng Cheng, Andrés Lucero, Jacob Buur. 184-191 [doi]
- Temporal dimensions of affect in user experience of digital news in the fieldSatu Jumisko-Pyykkö, Emilia Pesonen, Heli Väätäjä. 192-197 [doi]
- Mobile first?: understanding device usage practices in novel content sharing servicesAnton Fedosov, Jarno Ojala, Evangelos Niforatos, Thomas Olsson, Marc Langheinrich. 198-207 [doi]
- Visualizing co-authorship networks for actionable insights: action design research experimentJukka Huhtamäki. 208-215 [doi]
- Outlining the design space of playful interactions between nearby strangersSusanna Paasovaara, Andrés Lucero, Thomas Olsson. 216-225 [doi]
- Co-curator: designing for mobile ideation in groupsMartin Porcheron, Andrés Lucero, Joel E. Fischer. 226-234 [doi]
- Use of wearable and augmented reality technologies in industrial maintenance workSusanna Aromaa, Iina Aaltonen, Eija Kaasinen, Joona Elo, Ilari Parkkinen. 235-242 [doi]
- Using human-values as a guide for understanding worthy design directions in augmented realityRebekah Rousi. 243-252 [doi]
- B2C business models for museum and cultural travel mixed reality solutionsOlli I. Heimo, Tuomas Mäkilä, Timo Korkalainen, Lauri Viinikkala, Teijo Lehtonen. 253-261 [doi]
- Software visualization today: systematic literature reviewAnna-Liisa Mattila, Petri Ihantola, Terhi Kilamo, Antti Luoto, Mikko Nurminen, Heli Väätäjä. 262-271 [doi]
- Interaction between abstract agents: increasing the readability of causal events with animation principlesMuhammet Ramoglu, Idil Bostan, Mohammad Obaid, Tilbe Göksun, Oguzhan Özcan. 272-280 [doi]
- How game design thinking becomes engagement designLindsay D. Grace, Maggie Farley. 281-286 [doi]
- A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior changeDiana Fonseca, Martin Kraus. 287-296 [doi]
- Journalism in virtual reality: opportunities and future research challengesEsa Sirkkunen, Heli Väätäjä, Turo Uskali, Parisa Pour Rezaei. 297-303 [doi]
- Theatre photograph and representationSusanna Virkki. 304-311 [doi]
- operation black antlerSofia Romualdo. 312-321 [doi]
- Triggers to entice an audience to 'perform as interface' in an interactive installationLisa U. Simon, Marloeke van der Vlugt, Licia Calvi. 322-330 [doi]
- Idea practices and attitudes towards innovation in game development: a snapshot from the 2010 mobile games eraAnnakaisa Kultima, Juho Karvinen. 331-340 [doi]
- Game vaporware as design fictionsPaul Coulton, Joseph Lindley. 341-349 [doi]
- Game design valuesAnnakaisa Kultima, Alyea Sandovar. 350-357 [doi]
- Embodiment in character-based videogamesPetri Lankoski. 358-365 [doi]
- Playtesting for indie studiosPejman Mirza-Babaei, Naeem Moosajee, Brandon Drenikow. 366-374 [doi]
- Play-persona: a multifaceted conceptStephanie Scheja, Ralf Schmidt, Maic Masuch. 375-384 [doi]
- Creating play money for free-to-play and gambling gamesJani Kinnunen, Kati Alha, Janne Paavilainen. 385-392 [doi]
- Interactive dome experiences: designing astrosurfWilliam Goddard, Alexander Muscat, James Manning, Jussi Holopainen. 393-402 [doi]
- WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devicesOguz Turan Buruk, Oguzhan Özcan. 403-412 [doi]
- The emergence of industry of playful hybrids: developer's perspectiveHeikki Tyni, Annakaisa Kultima. 413-421 [doi]
- A simple multi-player video game framework for experimenting and teaching cultural understandingPeter Jamieson, Lindsay D. Grace, Naoki Mizuno, Chris Bell, Darrel Davis. 422-425 [doi]
- Promoting students' fractional thinking by challenging them to design game-based number line tasks for othersArttu Perttula, Pauliina Tuomi, Kristian Kiili, Antero Lindstedt. 426-432 [doi]
- Building finnish game jam community through positive social facilitationAnnakaisa Kultima, Kati Alha, Timo Nummenmaa. 433-440 [doi]
- All is one demonstrationAleksandra Vasovic. 441-444 [doi]
- Demonstration of MyAppCorner: creating personal interaction areas on a public screenMarc Belles Fabregat, Fernando David Marin Leyva, Joy Saina, Amit Sarangi. 445-448 [doi]
- Casual immersive viewing with smartphonesIsmo Rakkolainen, Roope Raisamo, Matthew Turk, Tobias Höllerer, Karri T. Palovuori. 449-452 [doi]
- Interactive visual music education software for childrenYin Ling. 453-456 [doi]
- The coriolanus online projectMikko Kanninen, Tiina Syrjä, Tom Gorman. 457-459 [doi]
- Crowdsourcing: the state-of-the-art and the way forwardTitiana Ertiö, Gail L. Maunula, Kirsimarja Blomqvist. 460-461 [doi]
- Postdramatic theatre in smart city designMerja Ryöppy, Salu Ylirisku, Preben Friis, Jacob Buur. 462-465 [doi]