Abstract is missing.
- Towards an Annotation System for Collaborative Peer ReviewSebastian Mader, François Bry. 1-10 [doi]
- A Moderate Experiential Learning Approach Applied on Data ScienceEmilio Serrano, Daniel Manrique. 11-18 [doi]
- The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health InformaticsAnna Maria Angelone, Pierpaolo Vittorini. 19-27 [doi]
- Learning by Fiddling: Patterns of Behaviour in Formal Language LearningNiels Heller, François Bry. 28-36 [doi]
- Can Text Mining Support Reading Comprehension?Eliseo Reategui, Daniel Epstein, Ederson Bastiani, Michel Carniato. 37-44 [doi]
- Usability of Virtual Environment for Emotional Well-BeingElisa Menardo, Diego Scarpanti, Margherita Pasini, Margherita Brondino. 45-52 [doi]
- Technology-Based Trainings on Emotions: A Web Application on Earthquake-Related Emotional Prevention with ChildrenDaniela Raccanello, Giada Vicentini, Margherita Brondino, Roberto Burro. 53-61 [doi]
- Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with EmojisRoberto Burro, Margherita Pasini, Daniela Raccanello. 62-70 [doi]
- Immersive Virtual Reality in Technical Drawing of Engineering DegreesM. P. Rubio, D. Vergara, S. Rodríguez. 71-79 [doi]
- Learning and Development Is the Key. How Well Are Companies Doing to Facilitate Employees' Learning?Leonardo Caporarello, Beatrice Manzoni, Beatrice Panariello. 80-88 [doi]
- Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of Inquiry in Moodle CoursesMaria Tzelepi, Ioannis Petroulis, Kyparisia A. Papanikolaou. 89-96 [doi]
- Cognitive Emotions Recognition in e-Learning: Exploring the Role of Age Differences and Personality TraitsBerardina De Carolis, Francesca D'Errico, Marinella Paciello, Giuseppe Palestra. 97-104 [doi]
- The Role of eXtreme Apprenticeship in Enhancing Educational Background Effect on Performance in ProgrammingUgo Solitro, Margherita Brondino, Margherita Pasini. 105-112 [doi]
- Grab that Screen! Architecture of a System that Changes the Lecture Recording and the Note Taking ProcessesMarco Ronchetti, Tiziano Lattisi. 113-120 [doi]
- Designing a Self-regulated Online Learning Course Using Innovative Methods: A Case StudyLeonardo Caporarello, Federica Cirulli, Beatrice Manzoni. 121-128 [doi]
- Recommending Tasks in Online JudgesGiorgio Audrito, Tania Di Mascio, Paolo Fantozzi, Luigi Laura, Gemma Martini, Umberto Nanni, Marco Temperini. 129-136 [doi]
- A Board Game and a Workshop for Co-creating Smart Nature EcosystemsRosella Gennari, Alessandra Melonio, Maristella Matera, Eftychia Roumelioti. 137-145 [doi]
- On the Importance of the Design of Virtual Reality Learning EnvironmentsDiego Vergara, Manuel Pablo Rubio, Miguel Lorenzo, Sara Rodríguez. 146-152 [doi]
- Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD TreatmentTania Di Mascio, Laura Tarantino, Giovanni De Gasperis, Chiara Pino. 153-163 [doi]
- Intelligent Agents System for Adaptive AssessmentNéstor D. Duque-Méndez, Valentina Tabares Morales, Demetrio Arturo Ovalle. 164-172 [doi]