Abstract is missing.
- Blended Learning in the Foundational Design StudioKarma Dabaghi, Silia Abou Arbid. 1-6 [doi]
- Is It Possible to Improve the Development of Executive Functions in Children by Teaching Computational Thinking?Carolina Robledo-Castro, Luis Fernando Castillo Ossa, Christian Hederich-Martínez. 7-12 [doi]
- Supporting the Semi-automatic Feedback Provisioning on Programming AssignmentsSven Strickroth, Florian Holzinger. 13-19 [doi]
- Educational Chatbot to Support Question Answering on SlackSimone Leonardi, Marco Torchiano. 20-25 [doi]
- A Case Study on Students' Opinions About Adaptive and Classical TestsAnna Maria Angelone, Pierpaolo Vittorini. 26-36 [doi]
- Readability Assessment of Academic Texts at Different Degree LevelsJosé Medardo Tapia-Téllez, Aurelio López-López, Samuel González López, Jesús Miguel García Gorrostieta. 37-47 [doi]
- Materials Science and Engineering Education Based on Reality-Virtuality TechnologiesJamil Extremera, D. Vergara, Sara Rodríguez. 48-58 [doi]
- Kaleidoscope: A Multi-perspective Technology-Enhanced Observation Method to Support the Development of Negotiation SkillsLeonardo Caporarello, Stefano Magoni. 59-64 [doi]
- A New Metric to Help Teachers Unveil Meaningful Learning in Concept MapsAntonio Fabrizio Fiume, Filippo Sciarrone, Marco Temperini. 65-74 [doi]
- Mini-games to Motivate and Engage Users in Learning Recycling RulesVeronica Rossano, Berardina De Carolis, Paolodamiano Manzoni. 75-80 [doi]
- Evaluation of the Bibliographical Importance of Digital Educational Disruption Related to Social Networks. The Case of LinkedIn LearningJavier Parra-Domínguez, Sergio Manzano, Andrea Gil-Egido, Fernando de la Prieta, Pablo Chamoso, Sara Rodríguez-González. 81-86 [doi]
- May a Distance Learning Course in Statistics Satisfy Medical Students? The Experience with an Italian University Sample During the Covid PandemicVincenza Cofini, Mario Muselli, Pierpaolo Vittorini, Annalucia Moretti, Stefano Necozione. 87-96 [doi]
- Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning ActivitiesAmel Yessad. 97-102 [doi]
- Effects of VR on Learning Experience and SuccessStella Kolarik, Katharina Ziolkowski, Christoph Schlüter. 103-112 [doi]
- Educational Code-Review Tool: A First GlimpseZuzana Kubincová, Ján Kluka, Martin Homola, Adrián Marusák. 113-122 [doi]
- Retrieving Key Topical Sentences with Topic-Aware BERT When Conducting Automated Essay ScoringYongchao Wu, Aron Henriksson, Jalal Nouri, Martin Duneld, Xiu Li. 123-132 [doi]
- Automatic Educational Concept Extraction Using NLPXiu Li, Jalal Nouri, Aron Henriksson, Martin Duneld, Yongchao Wu. 133-138 [doi]
- Digital Environment for Literacy and Future Education. A Pilot Experience of Serious Game Co-designStefania Capogna, Giulia Cecchini, Maria Chiara De Angelis, Vindice Deplano, Giovanni Di Gennaro, Michela Fiorese, Angela Macrì. 139-148 [doi]
- How Learnweb Can Support Science Education Research on Climate Change in Social MediaApoorva Upadhyaya, Catharina Pfeiffer, Oleh Astappiev, Ivana Marenzi, Stefanie Lenzer, Andreas Nehring, Marco Fisichella. 149-154 [doi]
- Open Government Data in Higher Education: A Multidisciplinary Innovation Teaching ExperienceIván Cantador, J. Ignacio Criado, Laura Alcaide-Muñoz, María E. Cortés-Cediel, Irene Liarte. 155-164 [doi]
- Design and Computational Thinking with IoTgo: What Teachers ThinkAndrea Bonani, Rosella Gennari, Alessandra Melonio, Mehdi Rizvi. 165-174 [doi]
- Brewing Umqombothi: Technicalities of a VR Prototype Merging STEM and South African Intangible Cultural HeritageKasper Rodil, Mihai Ciungu, Peter Leth, Steffan Christensen, Umesh Ramnarain, Mafor Penn. 175-180 [doi]
- Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological ChallengesVita Santa Barletta, Federica Caruso, Tania Di Mascio, Antonio Piccinno. 181-195 [doi]