Abstract is missing.
- Capacity Building Across Higher Education and Rural Youth in WINnovators SpaceKai Pata, Kristi Jüristo, Matej Zapusek, Nathalie Leiba, Sanja Popovic Pantic, Vladan Devedzic, Sonja Radenkovic, Mirjana Devedzic, Marija D. Blagojevic, Danijela Milosevic. 3-14 [doi]
- Combining Design Thinking with Emerging Technologies in K-12 EducationMarcelo Milrad, Christothea Herodotou, Marianthi Grizioti, Alisa Lincke, Carina Girvan, Sofia Papavlasopoulou, Sagun Shrestha, Feiran Zhang. 15-27 [doi]
- Leveraging Cognitive and Social Engagement in Blended Learning Through an AI-Augmented Pedagogical FrameworkAndromachi Filippidi, Christophoros Karachristos, Konstantinos Lavidas, Vassilis Komis, Nikos I. Karacapilidis. 28-38 [doi]
- Scenario Design, Data Measurement, and Analysis Approaches in Maritime Simulator Training: A Systematic ReviewZiaul Haque Munim, Helene Krabbel, Per Haavardtun, Tae-eun Kim, Morten Bustgaard, Haakon Thorvaldsen. 39-47 [doi]
- Analysis of Creative Engagement in AI Tools in Education Based on the #PPai6 FrameworkDea Puspita Septiani, Panos Kostakos 0001, Margarida Romero. 48-58 [doi]
- NLP-Assisted Educational Memory Game ExperimentViktória Burkus, Attila Kárpáti, László Szécsi. 59-69 [doi]
- Datasets for Artificial Intelligence in Education: The Case of Children with Neurodevelopmental DisordersMarcos L. P. Bueno, Serge Thill. 70-77 [doi]
- Mushroom Hunters: A Digital Game for Assessing and Training Sustained Attention in Children with Neurodevelopmental DisordersCristina A. Costescu, Carmen David, Adrian Rosan, Paula Ferreira 0004, Aristides Ferreira, Lucía Vera, Gerardo Herrera. 78-86 [doi]
- An Advanced Explainable and Interpretable ML-Based Framework for Educational Data MiningIoannis E. Livieris, Nikos I. Karacapilidis, Georgios Domalis, Dimitris Tsakalidis. 87-96 [doi]
- Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture ManoeuvreMaría Beatriz Villar-López, Águeda Gómez Cambronero, Daniel Suarez, Inmaculada Remolar. 97-106 [doi]
- Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and TeachingTerje Väljataga, Kai Pata, Andrea Annus, Michelle Andrade Calisto, Águeda Gómez Cambronero, Elmar Eisemann, Athina Kasini, Ricardo Marroquim, Inmaculada Remolar, László Szécsi, Amir Zaidi, Rubén García-Vidal. 107-116 [doi]
- Implicit Aspects of the Psychosocial Rehabilitation with a Humanoid RobotMaya Dimitrova, Virginia Ruiz Garate, Dan Withey, Chris Harper. 119-128 [doi]
- Mobile Game Development Using Unity EngineFatima Sapundzhi, Anton Kitanov, Meglena D. Lazarova, Slavi Georgiev. 129-138 [doi]
- Application of Artificial Neural Networks in Intelligent Tutoring: A Contemporary GlanceTatyana Ivanova, Valentina Terzieva, Malinka Ivanova. 139-150 [doi]
- Educators' Support Through Predictive Analytics in an Assessment ProcessMalinka Ivanova, Petya Petkova, Tsvetelina Petrova. 151-162 [doi]
- Proposal for a Peer-to-Peer Coding Platform for Teaching Introductory Programming to Large Classes of Novice StudentsPhilippe Weidmann, Milo Gianinazzi, Laurent Moccozet. 163-173 [doi]
- Effectiveness of a "Nudge" for Online Discussion Participation About Attitude Toward Essay WritingMinoru Nakayama, Satoru Kikuchi, Hiroh Yamamoto. 174-181 [doi]
- Design Considerations, Architecture and Implementation of a Wireless Sensor Network for Use in Smart EducationSvetozar Ilchev. 182-191 [doi]
- Physical and Digital Accessibility of Museums in Bulgaria: Problems and Innovative TechnologiesVesela Georgieva, Galina T. Bogdanova, Mirena Todorova-Ekmekci. 192-199 [doi]
- Educational Technologies and Video Algorithms at Medical University - Varna, BulgariaDiana Dimitrova, Galina T. Bogdanova, Galya Georgieva-Tsaneva, Evgeniya Gospodinova. 200-211 [doi]
- System Review and Requirements Analysis for Escape Classroom SystemMilen Petrov, Bozhidara Pachilova, Teodosia Hristodorova, Adelina Aleksieva-Petrova. 212-222 [doi]
- A Mobile App Game Based on the Development and Design of a Puzzle Created for Educational LearningFatima Sapundzhi, Anton Kitanov, Meglena D. Lazarova, Slavi Georgiev. 223-230 [doi]
- Health Service e-Health Platform: A Potential Tool for Nursing Practice and Patient CareMartina Cuomo, Sannino Antonio, Luigi Bruno, Assunta Napoleone, Vittorio Masotta, Cristina Petrucci, Angelo Dante. 233-241 [doi]
- The Participatory Methodology Adopted to Develop an mHealth App as an Educational Tool to Promote Organizational Health Literacy at a Maternal and Child Health HospitalRaffaella Dobrina, Chiara De Vita, Cristina Petrucci, Laura Brunelli, Andrea Cassone, Livia Bicego, Luca Ronfani, Eva Orzan, Veronica Castro, Paola Di Rocco, Marzia Colautti, Patrizia Borzacchiello, Elisabetta Danielli, Tamara Stampalija, Mario Casolino, Anja Starec, Margherita Dal Cin, Angelo Dante. 242-251 [doi]
- Factors Associated with Intensive and Critical Care Nursing Students' Learning Gains Exposed to High-Fidelity Simulation TrainingVittorio Masotta, Angelo Dante, Fabio Ferraiuolo, Francesca Ferretti, Valeria Caponnetto, Alessia Marcotullio, Luca Bertocchi, Francesco Camero, Cristina Petrucci. 252-260 [doi]
- Community Healthcare and Electronic Nursing DocumentationMariangela Vanalli. 261-267 [doi]
- Virtual Gamification in Mental Health Nursing Education: An In-Depth Scoping ReviewMauro Parozzi, Stefano Terzoni, Sonia Lomuscio, Paolo Ferrara, Anne Destrebecq. 268-279 [doi]
- 360-Degree Video for Cardiopulmonary Resuscitation (CPR) Knowledge: Preliminary Data of a Randomized Controlled TrialAndrea Gazzelloni, Marco Sguanci, Michela Piredda, Cristina Calandrella, Gaetano Tieri, Simone Piga, Valentina Pizziconi, Giuliana D'Elpidio, Rosaria Alvaro, Maria Grazia De Marinis. 280-287 [doi]
- Open Data Value Creation by High-School Learners via Data StoriesMaria Anna Ambrosino, Vanja Annunziata. 291-302 [doi]
- Collaborative Cybersecurity Awareness Learning in Higher EducationVittorio Scarano, Giuseppina Palmieri, Jerry Andriessen, Mirjam Pardijs. 303-312 [doi]
- Digital Job Searching and Recruitment Platforms: A Semi-systematic Literature ReviewChiara Signore, Bice Della Piana, Francesco Di Vincenzo. 313-322 [doi]
- Towards an Energy Social Network - Lessons Learned from Gamification as On-board Engagement Tool for Energy Communities in Domestic UnitsStefano Converso, Ivana Veselinova, Gabriele Roselli, Hamed Abbasi Mofrad. 323-331 [doi]
- Engagement in Open Data Workshops - The Dark Side of Remote SettingsAlessia Antelmi. 332-342 [doi]
- Open Tools for Data Literacy Development at School. A Case of Systemic and Experience Design Approach to Civic Tech EducationSerena Cangiano. 343-351 [doi]
- Listening to Children and Adolescents with Special Needs During Covid-19 PandemicLuca Tateo. 352-358 [doi]
- Engaging Learners in Familiarizing Themselves with Sensors and ActuatorsMauro D'Angelo. 359-367 [doi]
- Using Videoconferencing Systems and Interactive Tools: Empirical French InvestigationMaria Impedovo, Benjamin Ett, Md Saiffudin Khalid. 368-377 [doi]
- Teaching Blockchain at SchoolLorenzo Guasti, Alessandro Ferrini, Gabriele Pieraccini. 378-387 [doi]