Abstract is missing.
- Realism in gameplay: digital fiction and embodimentFilipe Costa Luz, Manuel José Damásio, Patrícia Gouveia. 1-8 [doi]
- Towards computational autobiographical narratives through human digital memoriesDaragh Byrne, Gareth J. F. Jones. 9-12 [doi]
- Using screenplays as a source of context dataDriss Choujaa, Naranker Dulay. 13-20 [doi]
- A nondeterministic model for controlling the dramatization of interactive storiesThiago R. Dória, Angelo E. M. Ciarlini, Alexandre Andreatta. 21-26 [doi]
- Planning-integrated story graph for interactive narrativesWook-Hee Min, Eok-Soo Shim, Yeo-Jin Kim, Yun-Gyung Cheong. 27-32 [doi]
- Representing and playing user selected video narrative domainsCarlos Teixeira, Ana Respício. 33-40 [doi]
- Sofia: a framework for the development of group storytelling toolsCláudio M. Luz, Marcos R. S. Borges, Maria Luiza Machado Campos. 41-48 [doi]
- A multimedia-driven ambient edutainment system for the young childrenAli Karime, M. Anwar Hossain, Abdulmotaleb El-Saddik, Wail Gueaieb. 57-64 [doi]