Abstract is missing.
- The Five Most Important Research Issues in Effective Game for Health Design (from a Behavioral Scientist's Perspective)Tom Baranowski. 1-2 [doi]
- Serious Games Development as a Vehicle for Teaching Entertainment Technology and Interdisciplinary Teamwork: Perspectives and PitfallsRalf Dörner, Ulrike Spierling. 3-8 [doi]
- Matching Game Mechanics and Human Computation Tasks in Games with a PurposeLuca Galli. 9-14 [doi]
- A Method for Simulating Players in a Collaborative Multiplayer Serious GameViktor Wendel, Johannes Alef, Stefan Göbel, Ralf Steinmetz. 15-20 [doi]
- Learning Analytics and Serious Games: Trends and ConsiderationsLaila Shoukry, Stefan Göbel, Ralf Steinmetz. 21-26 [doi]
- A Natural and Immersive Virtual Interface for the Surgical Safety Checklist TrainingAndrea Ferracani, Daniele Pezzatini, Alberto Del Bimbo. 27-32 [doi]
- Serious Games in Neurorehabilitation: A Systematic Review of Recent EvidenceJosef Wiemeyer. 33-38 [doi]
- Serious Game Development: Case Study of the 2013 CDC Games For Health Game JamJon A. Preston. 39-43 [doi]
- Lessons Learned from Testing a Children's Educational Game through Web DeploymentMichael G. Christel, Scott M. Stevens, Bryan S. Maher, Matthew Champer, Samantha Collier, Ricardo Merchan Benavides, Sean Brice. 45-50 [doi]
- Study-Town: a Game for Cultural AwarenessJennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller. 51-56 [doi]
- What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance TrainingSandro Hardy, Angelika Kern, Tim Dutz, Christoph Weber, Stefan Göbel, Ralf Steinmetz. 57-62 [doi]