Abstract is missing.
- Does having a virtual body make a difference during cinematic vr experiences?Elena Dzardanova, Vlasios Kasapakis. 1-4 [doi]
- Rhythmic stimuli effects on subjective time perception in immersive virtual environmentsStéven Picard, Jean Botev. 5-11 [doi]
- Real-time gaze prediction in virtual realityGazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, Antti Ylä-Jääski. 12-18 [doi]
- The development of a machine learning/augmented reality immersive training system for performance monitoring in athletesMauricio Costa Cordeiro, Ciarán Ó Catháin, Thiago Braga Rodrigues. 19-22 [doi]
- Subjective evaluation of group user QoE in collaborative virtual environment (CVE)Bhagyabati Moharana, Conor Keighrey, David Scott, Niall Murray. 23-29 [doi]
- Perceptually enhanced shadows for OST ARChun Wei Ooi, John Dingliana. 30-36 [doi]
- Effects of emotions on head motion predictability in 360° videosQuentin Guimard, Lucile Sassatelli. 37-43 [doi]
- The development of a glove-like controller interface for VR applications: a low-cost concept application with haptic and resistive feedbackEduardo Pereira Salgado, Eurico Marques Salgado, Débora Pereira Salgado, Thiago Braga Rodrigues. 44-46 [doi]
- Exploring non-verbal cues and user attention in IVR with eye tracking technologiesVlasios Kasapakis, Elena Dzardanova, Vasiliki Nikolakopoulou, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas. 47-50 [doi]