Abstract is missing.
- Drifting off course: how sports technology can use real-time data to add new dimensions to sportsStina Nylander, Jakob Tholander. 1-4 [doi]
- Customization in long-term use: the case of the sports watchPiia Nurkka. 5-10 [doi]
- "Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university settingNemanja Memarovic, Ivan Elhart, Elisa Rubegni. 11-23 [doi]
- Touch&Screen: widget collection for large screens controlled through smartphonesAlessio Bellino, Federico Cabitza, Giorgio De Michelis, Flavio De Paoli. 25-35 [doi]
- Exploring smart handbag concepts through co-designMinna Pakanen, Tuomas Lappalainen, Paula Roinesalo, Jonna Häkkilä. 37-48 [doi]
- The S3D-UI designer: creating user interface prototypes for 3D displaysNora Broy, Verena Lindner, Florian Alt. 49-55 [doi]
- EyeVote in the wild: do users bother correcting system errors on public displays?Mohamed Khamis, Ludwig Trotter, Markus Tessmann, Christina Dannhart, Andreas Bulling, Florian Alt. 57-62 [doi]
- Exploring information delivery on a guided tour using mobile projection and visual markersJonna Häkkilä, Lasse Virtanen, Juho Rantakari, Ashley Colley, Keith Cheverst. 63-67 [doi]
- Head mounted display design tool for simulating visual disabilitiesJani Väyrynen, Ashley Colley, Jonna Häkkilä. 69-73 [doi]
- Indoor pedestrian navigation systems: is more than one landmark needed for efficient self-localization?Christina Bauer, Manuel Müller, Bernd Ludwig. 75-79 [doi]
- Next2You: a proximity-based social application aiming to encourage interaction between nearby peopleSusanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson. 81-90 [doi]
- Investigating user needs for non-driving-related activities during automated drivingBastian Pfleging, Maurice Rang, Nora Broy. 91-99 [doi]
- Quality assurance of mobile applications: a systematic mapping studyKonstantin Holl, Frank Elberzhager. 101-113 [doi]
- Input Forager: a user-driven interaction adaptation approach for head worn displaysMohammed AlSada, Fumiko Ishizawa, Junichi Tsurukawa, Tatsuo Nakajima. 115-122 [doi]
- Comparison of in-situ mood input methods on mobile devicesTorben Wallbaum, Wilko Heuten, Susanne Boll. 123-127 [doi]
- Wandertroper: supporting aesthetic engagement with everyday surroundings through soundscape augmentationBeatrice Monastero, David K. McGookin, Giuseppe Torre. 129-140 [doi]
- Design and evaluation of a wearable AR system for sharing personalized content on ski resort mapsAnton Fedosov, Evangelos Niforatos, Ivan Elhart, Teseo Schneider, Dmitry Anisimov, Marc Langheinrich. 141-152 [doi]
- The value of information cues for lifelog video navigationKatrin Wolf 0001, Lars Lischke, Corina Sas, Albrecht Schmidt 0001. 153-157 [doi]
- NowAndThen: a social network-based photo recommendation tool supporting reminiscenceVinh-Tiep Nguyen, Khanh-Duy Le, Minh-Triet Tran, Morten Fjeld. 159-168 [doi]
- How to browse through my large video data: face recognition & prioritizing for lifelog videoKatrin Wolf 0001, Yomna Abdelrahman, Mathias Landwehr, Geoff Ward, Albrecht Schmidt 0001. 169-173 [doi]
- Flexible entity search on surfacesTuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina, Giulio Jacucci. 175-179 [doi]
- Individual learning support about first aid with a human-shaped input deviceRyuga Kato, Kento Izumida, Hiroshi Shigeno, Ken-ichi Okada. 181-189 [doi]
- Memorability of cued-recall graphical passwords with saliency masksFlorian Alt, Mateusz Mikusz, Stefan Schneegass, Andreas Bulling. 191-200 [doi]
- On quantifying the effective password space of grid-based unlock gesturesEmanuel von Zezschwitz, Malin Eiband, Daniel Buschek, Sascha Oberhuber, Alexander De Luca, Florian Alt, Heinrich Hussmann. 201-212 [doi]
- GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop gameKen Pfeuffer, Jason Alexander, Hans Gellersen. 213-216 [doi]
- Blurring boundaries between everyday life and pervasive gaming: an interview study of ingressPavel Karpashevich, Eva Hornecker, Nana Kesewaa Dankwa, Mohamed Hanafy, Julian Fietkau. 217-228 [doi]
- Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platformsSarah-Kristin Thiel. 229-240 [doi]
- Counteract or assist?: influence of dynamic force-feedback on emotionsAnke van Oosterhout, Satu Jumisko-Pyykkö, Miguel Bruns Alonso. 241-247 [doi]
- Context of use and timing of social comparison techniques in behavior change support: a qualitative systematic reviewVasiliki Mylonopoulou, Minna Isomursu. 249-259 [doi]
- Dites-moi: wearable feedback on conversational behaviorSkanda Muralidhar, Jean M. R. Costa, Laurent Son Nguyen, Daniel Gatica-Perez. 261-265 [doi]
- RTDS: real-time discussion statisticsPascal Bissig, Jan Deriu, Klaus-Tycho Foerster, Roger Wattenhofer. 267-271 [doi]
- Identification from ceiling: unconstrained person identification for tabletops using multiview learningTakuya Maekawa, Akira Masuda, Yasuo Namioka. 273-284 [doi]
- Understanding user attitudes to augmenting face-to-face interactions with digital and social mediaDavid K. McGookin, Mikko Kytö. 285-296 [doi]
- The effect of device number and role assignment on social group dynamics in location-based learningBianca Clavio Christensne, Alexandros P. Giakalis, Nicolai M. Jørgensen, Mark K. Poulsen, Matthias Rehm. 297-305 [doi]
- Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at workAino Ahtinen, Eeva Andrejeff, Kaisa Väänänen. 307-309 [doi]
- Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfacesDavid Dobbelstein, Marcel Walch, Andreas Köll, Ömer Sahin, Tamino Hartmann, Enrico Rukzio. 311-313 [doi]
- Device-based interactions for anonymous voting and rating with mobile devices in collaborative scenariosRomina Kühn, Mandy Korzetz, Lukas Büschel, Franz-Wilhelm Schumann, Thomas Schlegel. 315-317 [doi]
- Initial investigation of indoor positioning system that parasitizes home lightingTakuya Maekawa, Yuki Sakumichi. 319-321 [doi]
- Optimization of mobile applications through a feedback-based quality assurance approachKonstantin Holl, Frank Elberzhager, Christian Tamanini. 323-325 [doi]
- Implementation and evaluation of daycare report generation system based on BLE tagYukitoshi Kashimoto, Tatsuya Morita, Manato Fujimoto, Yutaka Arakawa, Hirohiko Suwa, Keiichi Yasumoto. 327-329 [doi]
- Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanicsPaula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare. 331-333 [doi]
- A platform for pervasive games for researchAlexander Samodelkin, Paula Alavesa, Alexander Voroshilov. 335-337 [doi]
- Next2You: a social application for nearby strangersSusanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson. 339-341 [doi]
- "I'm too old for this!": influence of age on perception of gamified public participationSarah-Kristin Thiel, Michaela Reisinger, Kathrin Röderer. 343-346 [doi]
- Online?: a study of smartphone Internet availabilityDenzil Ferreira, Huber Flores, Karel Vandenbroucke, Aku Visuri. 347-349 [doi]
- Experiences with wellness ring and bracelet form factorTuomas Lappalainen, Lasse Virtanen, Jonna Häkkilä. 351-353 [doi]
- Soapbox: a situated platform for civic engagementKai Wang, Jilin Yang, Haejong Dong, Hannu Kukka. 355-357 [doi]
- Fashion image classification on mobile phones using layered deep convolutional neural networksKazunori Hori, Shogo Okada, Katsumi Nitta. 359-361 [doi]
- Remind: towards a personal remembrance search engine for motion augmented multi-media recordingsPhilipp M. Scholl, Kristof Van Laerhoven. 363-364 [doi]
- Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality gamesMounib Mazouzi, Paula Alavesa, Timo Koskela, Timo Ojala. 365-367 [doi]
- Indoor light scavenging on smartphonesDenzil Ferreira, Christian Schuss, Chu Luo, Jorge Gonçalves, Vassilis Kostakos, Timo Rahkonen. 369-371 [doi]
- Energy efficient motion detection in a high-resolution wireless surveillance camera nodeTenager Mekonnen, Erkki Harjula, Mika Ylianttila. 373-375 [doi]
- 3D visualization of a public transportation systemMatti Pouke, Timo Koskela, San Günes, Matti Matero, Karri Ojala, Jukka Pajukangas, Niko Pietikäinen, Timo Ojala. 377-379 [doi]
- Soft tangible user interfaces: coupling the digital information to the textile materialsEmmi Harjuniemi. 381-383 [doi]
- Generation of indoor navigable maps with crowdsourcingGeorgios Pipelidis, Xiang Su, Christian Prehofer. 385-387 [doi]