Abstract is missing.
- Exploring the Effects of Physiologically Triggered Visual Adaptations on XR ExperienceAshley Colley, Henri Mella, Roope Raisamo, Jonna Häkkilä. 1-6 [doi]
- GazeMolVR: Sharing Eye-Gaze Cues in a Collaborative VR Environment for Molecular VisualizationRajkumar Darbar, Hubert Santuz, Antoine Taly, Marc Baaden. 7-23 [doi]
- VRCreatIn: Taking In-Situ Pen and Tablet Interaction Beyond Ideation to 3D Modeling Lighting and TexturingTobias Drey, Nico Rixen, Julian Karlbauer, Enrico Rukzio. 24-35 [doi]
- Stories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual RealityNikola Kunzová, Adam Stepánek, Daniel Echeverri, Danielle Kathryn Langlois, Simone Kriglstein. 36-50 [doi]
- Investigating Walking Performance and Experience with Different Locomotion Technologies in VRYu Wang, Jakob Eckkrammer, Martin Kocur, Philipp Wintersberger. 51-60 [doi]
- Heavy is the Hand: Effects of Hand-Tracking Input and Gestures on Locomotion Performance and User Experience in Virtual RealityMehmet Akhoroz, Caglar Yildirim. 61-71 [doi]
- Effects of Third-Person Locomotion Techniques on Sense of Embodiment in Virtual RealityJohanna Ulrichs, Andrii Matviienko, Luis Quintero. 72-81 [doi]
- VR Headsets In-The-Wild: Qualitative Insights on Safety, Awareness, and Social Challenges from Real Train JourneysLaura Bajorunaite, Julie R. Williamson, Stephen A. Brewster. 82-94 [doi]
- Prototyping Surface Slipperiness using Sole-Attached Textures during Haptic Walking in Virtual RealityDonald Degraen, Martin Feick, Serdar Durdyyev, Antonio Krüger. 95-105 [doi]
- Ethics in Persuasive Technologies: A Systematic Literature ReviewParinda Rahman, Ifeoma Adaji. 106-118 [doi]
- Self-promotion with a chance of warnings: Exploring Cybersecurity Communication Among Government Institutions on LinkedInAlexander Johannes Wilke, Jan Magnus Nold, Oskar Braun, Florian Meissner, Matteo Große-Kampmann. 119-132 [doi]
- Trickery: Exploring a Serious Game Approach to Raise Awareness of Deceptive PatternsKirill Kronhardt, Kevin Rolfes, Jens Gerken. 133-147 [doi]
- Level Up or Game Over: Exploring How Dark Patterns Shape Mobile GamesSam Niknejad, Thomas Mildner, Nima Zargham, Susanne Putze, Rainer Malaka. 148-156 [doi]
- Finding a Way Through the Social Media Labyrinth: Guiding Design Through User ExpectationsThomas Mildner, Gian-Luca Savino, Susanne Putze, Rainer Malaka. 157-171 [doi]
- CaseTouch: Occlusion-Free Touch Input by adding a Thin Sensor Stripe to the Smartwatch CaseDennis Stanke, Benjamin Simon, Sergej Löwen, Michael Rohs. 172-183 [doi]
- Thumb-to-Finger Gesture Recognition Using COTS Smartwatch AccelerometersRiku Tsunoda, Myungguen Choi, Buntarou Shizuki. 184-195 [doi]
- MorphGrip: Haptic Guidance Using a Shape-Changing GripJuan F. Olaya-Figueroa, Adrien Chaffangeon Caillet, Jan Willms, Marco Kurzweg, Nimer Darwiche, David Dann, Ferdinand Streicher, Katrin Wolf 0001. 196-209 [doi]
- Resonant Sticker Buttons: The Effect of Button Size and Feedback Latency on Perceived Button Weight and Vibrotactile Feedback StrengthMarco Kurzweg, Jan Willms, Adrien Chaffangeon Caillet, Katrin Wolf 0001. 210-227 [doi]
- ShoulderTapper: Providing Directional Cues through Electrotactile Feedback for Target Acquisition in Pick-by-Light SystemsVimal Darius Seetohul, Katrin Schweitzer, Matthias Böhmer 0001. 228-234 [doi]
- Useful but Distracting: Viewer Experience with Keyword Highlights and Time-Synchronization in Captions for Language LearningHenrike Weingärtner, Maximiliane Windl, Lewis L. Chuang, Fiona Draxler. 235-248 [doi]
- Challenges and Opportunities of Moderating Usage of Large Language Models in EducationLars Krupp, Steffen Steinert, Maximilian Kiefer-Emmanouilidis, Karina E. Avila, Paul Lukowicz, Jochen Kuhn, Stefan Küchemann, Jakob Karolus. 249-254 [doi]
- LeARn at Home: Comparing Augmented Reality and Video Conferencing Remote TutoringNick Wittig, Tobias Drey, Theresa Wettig, Jonas Auda, Marion Koelle, David Goedicke, Stefan Schneegass. 255-263 [doi]
- An LLM-driven Transcription Task for Mobile Text Entry StudiesAndreas Komninos, Anna Maria Feit, Luis A. Leiva, Florian Lehmann, Ioulia Simou, Dimosthenis Minas, Angelos Fotopoulos, Michalis Xenos. 264-279 [doi]
- Let me quickly share it - Time Pressure when Sharing on Social MediaRebecca Panskus, Tangila Islam Tanni, Alexander Ponticello, Echo Meissner, Yan Solihin, Katharina Krombholz, Karola Marky. 280-299 [doi]
- Perspectives on DeepFakes for Privacy: Comparing Perceptions of Photo Owners and Obfuscated Individuals towards DeepFake Versus Traditional Privacy-Enhancing ObfuscationMohamed Khamis, Rebecca Panskus, Habiba Farzand, Marija Mumm, Shaun Alexander Macdonald, Karola Marky. 300-312 [doi]
- Exploring the Effects of User Input and Decision Criteria Control on Trust in a Decision Support Tool for Spare Parts Inventory ManagementMaren Hinrichs, Thi Bich Diep Bui, Stefan Schneegass. 313-323 [doi]
- Active Acoustic Sensing Based Authentication System Using a Door HandleTomoki Konishi, Myungguen Choi, Buntarou Shizuki. 324-330 [doi]
- The Spectrum of Proactive Functioning in Digital CompanionsSanjiv S. Jha, Nicolò Ghielmini, Kimberly García, Simon Mayer. 331-337 [doi]
- Assessing Cognitive and Social Awareness among Group Members in AI-assisted CollaborationSander de Jong, Joel Wester, Tim Schrills, Kristina Skjødt Secher, Carla F. Griggio, Niels van Berkel. 338-350 [doi]
- From Voice to Value: Leveraging AI to Enhance Spoken Online Reviews on the GoKavindu Ravishan, Dániel Szabó, Niels van Berkel, Aku Visuri, Chi-Lan Yang, Koji Yatani, Simo Hosio. 351-364 [doi]
- Pedestrian-Robot Interaction on Sidewalks: External User Interfaces for Mobile Delivery RobotsFelix Heisel, Lennon Kulke, Zina Beek, Stefan Reitmann, Bastian Pfleging. 365-380 [doi]
- Detecting Internal and External Attention in Virtual Reality: A Comparative Analysis of EEG Classification MethodsFrancesco Chiossi, Changkun Ou, Felix Putze, Sven Mayer. 381-395 [doi]
- Guidelines for Disc Golf Applications and Design Principles for SportsHCI: A Human-Centered ApproachMarko I. M. E. Moilanen, Netta Iivari, Leena Arhippainen, Arto Lanamäki. 396-411 [doi]
- BrickMusicTable: A LEGO brick-based tabletop sequencerMerlin Waldhör, Oliver Hödl, Peter Reichl. 412-418 [doi]
- JumpMetric: Assessment of Fiducial Positions for Vertical Jump Height Estimation from Depth Cameras and Wearable SensorsChristoff Kügler, Patrick Trollmann, Florian Wolling, Florian Michahelles. 419-431 [doi]
- Facial Gesture Classification with Few-shot Learning Using Limited Calibration Data from Photo-reflective Sensors on Smart EyewearKatsutoshi Masai, Maki Sugimoto, Brian Iwana. 432-438 [doi]
- "Pick a Nature Sound Now to Feel Better": The Effects of Listening to a Chosen Natural Sound on Informal Caregivers' Well-beingBeatriz Peres, Pedro F. Campos. 439-441 [doi]
- Aware Eye - Wearable Provotype as a Playful Design on Sensing EnvironmentsJuri Etto, Emma Kirjavainen, Matilda Kalving, Jonna Häkkilä. 442-444 [doi]
- Comparing Early-Stage Symptoms of Spatial Disorientation Between Virtual Reality Navigation and Paper-Based MoCA TestMaria Dodieva, Luis Quintero. 445-447 [doi]
- The Framework of NAVIS: Navigating Virtual Spaces with Immersive ScootersZhixun Lin, Wei He, Xinyi Liu, Mingchen Ye, Xiang Li 0101, Ge Lin Kan. 448-450 [doi]
- Recall for Good: Flexible Retrospective Mobile In-App Topic Tracking in a Privacy-Friendly Local-First ApproachPhilipp Krieter. 451-453 [doi]
- PalPalette: Sharing Photo-Extracted Color Palettes with a Pal for Ambient CommunicationSabine Huschke, Katrin Schweitzer, Nick Gaetano Crisci, Vimal Darius Seetohul, Dominik Deimel, Finn Wehn, Matthias Böhmer 0001. 454-456 [doi]
- Towards LLM-Generated Affective Phrase Sets for Text Entry EvaluationAndreas Komninos, Ioulia Simou, Angelos Fotopoulos, Eleftheria Lito Michanetzi, Michalis Xenos. 457-460 [doi]
- Designing Ethical and Trustworthy Persuasive TechnologiesParinda Rahman, Ifeoma Adaji. 461-463 [doi]
- Exploring Virtual Reality as a Platform for Early-Stage Design for Human Augmentation TechnologiesSteeven Villa, Robin Neuhaus, Yannick Weiss, Marc Hassenzahl. 464-466 [doi]
- SHIFT towards Sustainable Tourism: Designing a Ubiquitous Platform for Co-Creating Experiences with Tourists and ResidentsRui Neves Madeira, Samuel Robalo, André Cordeiro. 467-470 [doi]
- From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying GamesCaglar Yildirim, Sercan Sengün, Eyup Engin Kucuk, Mehmet Akhoroz, D. Fox Harrell. 471-474 [doi]
- Automata: Bridging Theory and Practice in Mechanics Through Hands-On ExperienceIrmak Üreten, Ahmet Burhan Bas, Sedat Yalçin. 475-477 [doi]
- fingARspell: A Mobile AR Tool for Learning the Deafblind Manual AlphabetRaj Gangakhedkar, Arthur Theil. 478-480 [doi]
- MIRAGE: Mixed Reality Alerts for Guarding Against Environmental Fall HazardsChristopher Katins, Christopher Lazik, Katja Chen, Thomas Kosch. 481-483 [doi]
- DangAR: Prototype of a Collaborative Augmented Reality System for Creating Danger Zones and Real-Time Collision Detection in Industrial EnvironmentsVimal Darius Seetohul, Matthias Böhmer 0001. 484-486 [doi]
- Decoding Fatigue: Analyzing Offline Handwriting with Machine Learning to Detect Perceived ExhaustionDominik Schön, Thomas Kosch, Till Becker, Godfred Antwi-Boasiako, Merret Jung, Ana Laura Chioca Vieira, Max Mühlhäuser, Florian Müller 0003. 487-489 [doi]
- Designing AI Personalities: Enhancing Human-Agent Interaction Through Thoughtful Persona DesignNima Zargham, Mateusz Dubiel, Smit Desai, Thomas Mildner, Hanz-Joachim Belz. 490-494 [doi]
- Envisioning Ubiquitous Biosignal Interaction with MultimediaEkaterina R. Stepanova, Alice C. Haynes, Laia Turmo Vidal, Francesco Chiossi, Abdallah El-Ali, Luis Quintero, Yoav Luft, Nadia Campo Woytuk, Sven Mayer. 495-500 [doi]
- Human-centered AI Technologies in Human-robot Interaction for Social SettingsYuchong Zhang, Khaled Kassem, Zhengya Gong, Fan Mo, Yong Ma, Emma Kirjavainen, Jonna Häkkilä. 501-505 [doi]
- Demonstrating Coniotomy with Reusable Phantom LarynxJan van Frankenhuyzen, John van den Dobbelsteen, Andrii Matviienko. 506-508 [doi]
- Introducing the "Simulated Interaction Task for Children" (Kids-SIT): Recording and Analyzing Social Interaction BehaviorMatthias Norden, William Saakyan, Nadine Vietmeier, Simone Kirst, Isabel Dziobek, Julia Asbrand, Hanna Drimalla. 509-512 [doi]
- Chromaesthetica: A Virtual Reality App for Learning Musical Theory Using Sound-Colour Cross-Modal AssociationsPatrick O'Toole, Maurizio Mancini, Ian Pitt, Laura Maye. 513-515 [doi]
- MobiTouch: Enhancing Pneumatic Wearable Haptics with Vibrotactile ActuationMark Kruijthoff, Abdallah El-Ali, Himanshu Verma 0001, Sebastian Günther, Kaspar Jansen. 516-518 [doi]
- The Hidden Potential: Reimagining Household Items as Smart Home InterfacesMichael Chamunorwa, Heiko Müller 0002, Susanne Boll. 519-522 [doi]
- Emoji Keyboard as a Feedback Collection ToolTimo Luukkonen, Joel Koutonen, Petra Nurmela, Jonna Häkkilä, Ashley Colley. 523-526 [doi]
- PERSONÆR - Transparency Enhancing Tool for LLM-Generated User Personas from Live Website VisitsKirill Kronhardt, Sebastian Hoffmann, Fabian Adelt, Jens Gerken. 527-531 [doi]
- Designing Plastics Recycling with Virtual RealityJuri Etto, Kuisma Hurtig, Emma Kirjavainen, Jonna Häkkilä. 532-535 [doi]
- A Highway Driving Simulator for Vehicle Platooning ApplicationsMaximilian Schrapel, Alexey V. Vinel. 536-539 [doi]
- Wearable Emoji Display for a Robot Dog to Enhance Communication and TrustKuisma Hurtig, Jemina Colley, Emma Kirjavainen, Jonna Häkkilä. 540-543 [doi]
- Designing the Experience for Virtual Graveyard Heritage SitesJonna Häkkilä, Sanni Mustonen, Juha-Matti Taikina-Aho, Jemina Colley, Miika Puljujärvi, Siiri Paananen. 544-548 [doi]
- Co-Designing Interactive Technologies for Cultural Heritage Contexts - Creating and Evaluating Interactive Museum ExperiencesSiiri Paananen. 549-551 [doi]
- Optimisation of neural networks for applications based on multimodal data fusion running on MCUs and MPUsSofia Marilina Glorioso. 552-554 [doi]