Abstract is missing.
- Capturing and storing profile information for gamers playing multiplayer online gamesTomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz. 1-2 [doi]
- AOI cast by tolerance based compass routing in Distributed Virtual EnvironmentsMichele Albano, Antonio Quartulli, Laura Ricci, Luca Genovali. 1-2 [doi]
- Bandwidth-aware Peer-to-Peer 3D streamingChien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang. 1-6 [doi]
- Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperationSeokhee Lee, Yutaka Ishibashi, JongWon Kim 0001. 1-2 [doi]
- Measurement and analysis of World of Warcraft in mobile WiMAX networksXiaofei Wang, Hyunchul Kim, Athanasios V. Vasilakos, Taekyoung Kwon, Yanghee Choi, Sunghyun Choi, Hanyoung Jang. 1-6 [doi]
- Avatar movement in World of Warcraft battlegroundsJohn L. Miller, Jon Crowcroft. 1-6 [doi]
- The impact of virtualization on the performance of Massively Multiplayer Online GamesVlad Nae, Radu Prodan, Thomas Fahringer, Alexandru Iosup. 1-6 [doi]
- Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reductionPaul B. Beskow, Geir A. Erikstad, Pål Halvorsen, Carsten Griwodz. 1-6 [doi]
- 802.11 wireless LAN multiplayer game capacity and optimizationHanghang Qi, David Malone, Dmitri Botvich. 1-6 [doi]
- Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGsMirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic. 1-6 [doi]
- Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloudRichard Süselbeck, Gregor Schiele, Christian Becker. 1-2 [doi]
- PlayerRating: A reputation system for multiplayer online gamesEdward C. Kaiser, Wu-chang Feng. 1-6 [doi]
- On prophesying online gamer departurePin-Yun Tarng, Kuan-Ta Chen, Polly Huang. 1-2 [doi]
- Distributed avatar management for Second LifeMatteo Varvello, Stefano Ferrari, Ernst W. Biersack, Christophe Diot. 1-6 [doi]
- FizzX: Multiplayer time manipulation in networked gamesSaurabh Ratti, Colin Towle, Pascale Proulx, Shervin Shirmohammadi. 1-2 [doi]
- Interconnection of game worlds and physical environments in educational settingsRaphael Zender, Ulrike Lucke, Dennis Maciuszek, Alke Martens. 1-2 [doi]
- Player-customized puzzle instance generation for Massively Multiplayer Online GamesAlexandru Iosup. 1-2 [doi]
- Peer NAT proxies for peer-to-peer gamesDaryl Seah, Wai Kay Leong, Qingwei Yang, Ben Leong, Ali Razeen. 1-6 [doi]