Abstract is missing.
- Desirability, Frameworks, and Socio-Technical Environments for "Want-To" ParticipationGerhard Fischer. 1-7 [doi]
- Motivation, Participation, and Engagement in Human Work Interaction Design LiteratureBarbara Rita Barricelli, Torkil Clemmensen, Pedro F. Campos, José L. Abdelnour-Nocera, Arminda Lopes. 8-13 [doi]
- Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent RoleRenate Andersen, Anders I. Mørch. 14-20 [doi]
- The Balthazar Approach: Engaging Senior Adults as Skilled Members of Intergenerational Project TeamsLaura Boffi. 21-24 [doi]
- Transforming "Hard and Boring" into "Accessible and Exciting"Alexander Repenning. 25-34 [doi]
- A Three-Year Long Journey Across the Fields of Participatory Game DesignRosella Gennari, Alessandra Melonio. 35-41 [doi]
- Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning ResourcesMatthias Heintz, Effie Lai-Chong Law. 42-48 [doi]
- Students' technologies in practice -a participant perspective of mobile IT in higher educationJohan Lundin, Lars Svensson. 49-53 [doi]
- Towards A Teacher-Culture of ParticipationGerhard Molin, Kristina Kumpulainen. 54-60 [doi]
- From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual WorldAnders I. Mørch, Ingvill Thomassen. 61-67 [doi]
- Key Issues for Enhancing Citizen Participation in Co-constructing City FuturesOle Smørdal, Kristina Ebbing Wensaas, Susana Lopez-Aparicio, Ida Nilstad Pettersen, Kristian Hoelscher. 68-75 [doi]
- SmartFit: Lifelogging for Teams of non-Professional AthletesStefano Valtolina, Barbara Rita Barricelli. 76-80 [doi]
- Supporting Participation in Smart Home Control: Beyond Trigger-Action ProgrammingDaniela Fogli. 81-85 [doi]