Abstract is missing.
- Beyond content delivery: applications to the edgeWilliam E. Weihl. 1 [doi]
- Scalable resilient media streamingSuman Banerjee, Seungjoon Lee, Ryan Braud, Bobby Bhattacharjee, Aravind Srinivasan. 4-9 [doi]
- Considering altruism in peer-to-peer internet streaming broadcastYang-Hua Chu, Hui Zhang. 10-15 [doi]
- An adaptive multiple retransmission technique for continuous media streamsRishi Sinha, Christos Papadopoulos. 16-21 [doi]
- Comparison of delivery architectures for immersive audio in crowded networked gamesPaul Boustead, Farzad Safaei. 22-27 [doi]
- Managing a portfolio of overlay pathsDaria Antonova, Arvind Krishnamurthy, Zheng Ma, Ravi Sundaram. 30-35 [doi]
- Passive inference of path correlationLili Wang, Jim Griffioen, Kenneth L. Calvert, Sherlia Shi. 36-41 [doi]
- A framework for architecting peer-to-peer receiver-driven overlaysReza Rejaie, Shad Stafford. 42-47 [doi]
- Efficient and flexible parallel retrieval using priority encoded transmissionRamaprabhu Janakiraman, Lihao Xu. 48-53 [doi]
- Connectivity restrictions in overlay multicastAditya Ganjam, Hui Zhang. 54-59 [doi]
- Client-centered energy savings for concurrent HTTP connectionsHaijin Yan, Rupa Krishnan, Scott A. Watterson, David K. Lowenthal. 62-67 [doi]
- Energy-aware video streaming with QoS control for portable computing devicesMorihiko Tamai, Tao Sun, Keiichi Yasumoto, Naoki Shibata, Minoru Ito. 68-73 [doi]
- A time series-based approach for power management in mobile processors and disksXiaotao Liu, Prashant J. Shenoy, Weibo Gong. 74-79 [doi]
- Media-friendliness of a slowly-responsive congestion control protocolZhiheng Wang, Sujata Banerjee, Sugih Jamin. 82-87 [doi]
- Oscillations and buffer overflows in video streaming under non-negligible queuing delayYueping Zhang, Dmitri Loguinov. 88-93 [doi]
- Measurements of the congestion responsiveness of windows streaming mediaJames Nichols, Mark Claypool, Robert E. Kinicki, Mingzhe Li. 94-99 [doi]
- Reduced state fair queuing for edge and core routersRamana Rao Kompella, George Varghese. 100-105 [doi]
- Desktop scheduling: how can we know what the user wants?Yoav Etsion, Dan Tsafrir, Dror G. Feitelson. 110-115 [doi]
- AMPS: a flexible, scalable proxy testbed for implementing streaming servicesXiaolan (Ellen) Zhang, Michael K. Bradshaw, Yang Guo, Bing Wang, James F. Kurose, Prashant J. Shenoy, Donald F. Towsley. 116-121 [doi]
- A fully automated fault-tolerant system for distributed video processing and off-site replicationGeorge Kola, Tevfik Kosar, Miron Livny. 122-126 [doi]
- Distributed server replication in large scale networksBong-Jun Ko, Dan Rubenstein. 127-132 [doi]
- Low latency and cheat-proof event ordering for peer-to-peer gamesChris GauthierDickey, Daniel Zappala, Virginia Mary Lo, James Marr. 134-139 [doi]
- Analysis of state exposure control to prevent cheating in online gamesKang Li, Shanshan Ding, Doug McCreary, Steve Webb. 140-145 [doi]
- The effects of latency on online madden NFL footballJames Nichols, Mark Claypool. 146-151 [doi]
- Adaptive server selection for large scale interactive online gamesKang-Won Lee, Bong-Jun Ko, Seraphin B. Calo. 152-157 [doi]