Abstract is missing.
- 3D collage: expressive non-realistic modelingRan Gal, Olga Sorkine, Tiberiu Popa, Alla Sheffer, Daniel Cohen-Or. 7-14 [doi]
- Modeling with Rendering Primitives: An Interactive Non-Photorealistic CanvasMartin Schwarz, Tobias Isenberg, Katherine Mason, M. Sheelagh T. Carpendale. 15-22 [doi]
- Sketching, Scaffolding, and Inking: A Visual History for Interactive 3D ModelingRyan Schmidt, Tobias Isenberg, Pauline Jepp, Karan Singh, Brian Wyvill. 23-32 [doi]
- Single camera flexible projectionJohn Brosz, Faramarz F. Samavati, M. Sheelagh T. Carpendale, Mario Costa Sousa. 33-42 [doi]
- Coherent line drawingHenry Kang, Seungyong Lee, Charles K. Chui. 43-50 [doi]
- Hybrid quantitative invisibilityMatthew Kaplan. 51-52 [doi]
- Isophote distance: a shading approach to artistic stroke thicknessTodd Goodwin, Ian Vollick, Aaron Hertzmann. 53-62 [doi]
- Highlight lines for conveying shapeDouglas DeCarlo, Szymon Rusinkiewicz. 63-70 [doi]
- Illustrative rendering in ::::Team Fortress 2::::Jason Mitchell, Moby Francke, Dhabih Eng. 71-76 [doi]
- Stylized shadowsChristopher DeCoro, Forrester Cole, Adam Finkelstein, Szymon Rusinkiewicz. 77-83 [doi]
- Using NPR to evaluate perceptual shape cues in dynamic environmentsHolger Winnemöller, David Feng, Bruce Gooch, Satoru Suzuki. 85-92 [doi]
- Engaging viewers through nonphotorealistic visualizationsLaura Tateosian, Christopher G. Healey, James T. Enns. 93-102 [doi]
- Structure-preserving manipulation of photographsAlexandrina Orzan, Adrien Bousseau, Pascal Barla, Joëlle Thollot. 103-110 [doi]
- Illustration of complex real-world objects using images with normalsCorey Toler-Franklin, Adam Finkelstein, Szymon Rusinkiewicz. 111-119 [doi]
- Automating joinersLihi Zelnik-Manor, Pietro Perona. 121-131 [doi]
- Motion cues for illustration of skeletal motion capture dataSimon Bouvier-Zappa, Victor Ostromoukhov, Pierre Poulin. 133-140 [doi]