Abstract is missing.
- New power, new problems: what the videogames industry is learning about realismGlenn Entis. 7 [doi]
- From flapping birds to space telescopes: the modern science of origamiRobert J. Lang. 7 [doi]
- Partial visibility for stylized linesForrester Cole, Adam Finkelstein. 9-13 [doi]
- Dynamic label placement for improved interactive explorationThierry Stein, Xavier Décoret. 15-21 [doi]
- Apparent relief: a shape descriptor for stylized shadingRomain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick. 23-29 [doi]
- Semi-automatic stencil creation through error minimizationJonathan Bronson, Penny Rheingans, Marc Olano. 31-37 [doi]
- Artistic thresholdingJie Xu, Craig S. Kaplan. 39-47 [doi]
- Stylized black and white images from photographsDavid Mould, Kevin Grant. 49-58 [doi]
- Rigid shape interpolation using normal equationsWilliam V. Baxter III, Pascal Barla, Ken-ichi Anjyo. 59-64 [doi]
- DynaFusion: a modeling system for interactive impossible objectsShigeru Owada, Jun Fujiki. 65-68 [doi]
- Non-linear perspective widgets for creating multiple-view imagesNisha Sudarsanam, Cindy Grimm, Karan Singh. 69-77 [doi]
- Cut-out image mosaicsJeff Orchard, Craig S. Kaplan. 79-87 [doi]
- 3D dynamic grouping for guided stylizationHedlena Bezerra, Elmar Eisemann, Xavier Décoret, Joëlle Thollot. 89-95 [doi]