Abstract is missing.
- Opening keynoteGenevieve Bell. 1-2 [doi]
- User centred design in practice: is it working?Donna Maurer. 3 [doi]
- Designing for our (sur)real livesWilliam W. Gaver. 5 [doi]
- iSocialize: investigating awareness cues for a mobile social awareness applicationBerith L. Andersen, Martin L. Jørgensen, Ulrik Kold, Mikael B. Skov. 7-14 [doi]
- Interpersonal awareness in the domestic realmCarman Neustaedter, Kathryn Elliot, Saul Greenberg. 15-22 [doi]
- Hermes@Home: supporting awareness and intimacy between distant family membersGeorge Saslis-Lagoudakis, Keith Cheverst, Alan J. Dix, Dan Fitton, Mark Rouncefield. 23-30 [doi]
- Transient life: collecting and sharing personal informationStephanie Smale, Saul Greenberg. 31-38 [doi]
- Evaluating an in-vivo surgical training demonstration over broadband internetDuncan Stevenson. 39-46 [doi]
- Evaluating clinicians experience in a telemedicine application: a presence perspectiveLeila Alem, Susan Hansen, Jane Li. 47-54 [doi]
- Perceptions of the elderly on the use of wireless sensor networks for health monitoringChirstopher Secombe, Robert Steele, Wayne Brookes. 55-62 [doi]
- From the certainty of information transfer to the ambiguity of intuitionFlorian Mueller, Stefanie Kethers, Leila Alem, Ross Wilkinson. 63-70 [doi]
- Indexical interaction design for context-aware mobile computer systemsJesper Kjeldskov, Jeni Paay. 71-78 [doi]
- Taking hold of TV: learning from the literatureRichard H. R. Harper, Tim Regan, Mark Rouncefield. 79-86 [doi]
- A cross-cultural study of mobile music: retrieval, management and consumptionEsa Nettamo, Mikko Nirhamo, Jonna Häkkilä. 87-94 [doi]
- Designing a mobile communicator: combining ethnography and object-oriented designJesper Kjeldskov, Christian Monrad Nielsen, Michael Overgaard, Michael Bach Pedersen, Jan Stage, Sigge Stenild. 95-102 [doi]
- Interface design for an aircraft thrust and braking indicator/advisorS. D. Pinder, D. N. Bristow, T. C. Davies. 103-110 [doi]
- Spatial sound localization in an augmented reality environmentJaka Sodnik, Saso Tomazic, Raphael Grasset, Andreas Dünser, Mark Billinghurst. 111-118 [doi]
- LookPoint: an evaluation of eye input for hands-free switching of input devices between multiple computersConnor Dickie, Jamie Hart, Roel Vertegaal, Alex Eiser. 119-126 [doi]
- Magistrates and voice recognition: reconceptualising agencyAnni Dugdale, Ben Kraal. 127-133 [doi]
- Learning from interactive museum installations about interaction design for public settingsEva Hornecker, Matthias Stifter. 135-142 [doi]
- Exploration and reflection in interactive art: glass pondJennifer Seevinck, Linda Candy, Ernest A. Edmonds. 143-150 [doi]
- Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setupManuela Waldner, Jörg Hauber, Jürgen Zauner, Michael Haller, Mark Billinghurst. 151-158 [doi]
- AuraOrb: using social awareness cues in the design of progressive notification appliancesMark Altosaar, Roel Vertegaal, Changuk Sohn, Daniel Cheng. 159-166 [doi]
- Using a scenario-planning tool to support an engaging online user experienceJon M. Pearce, John Murphy, David Patman. 167-174 [doi]
- Tools for designing and delivering multiple-perspective scenariosWally Smith, Daghan Acay, Ramon Fano, Gideon Ratner. 175-182 [doi]
- Virtual object specification for usable virtual environmentsShamus P. Smith, James S. Willans. 183-190 [doi]
- PICTIOL: a case study in participatory designVivienne Farrell, Graham Farrell, Kon Mouzakis, Chris Pilgrim, Pauline Byrt. 191-198 [doi]
- Cultural theory: from armchair critic to star performerChristine Satchell. 199-204 [doi]
- MAIL: a framework for critical technical practiceNick Foster, Luke Compston, Daniel Barkho. 205-212 [doi]
- Factoring culture into the design of a persuasive gameRilla Khaled, Pippin Barr, Ronald Fischer, James Noble, Robert Biddle. 213-220 [doi]
- :::: heh - keeps me off the smokes... ::::: probing technology support for personal changeConnor Graham, Peter Benda, Steve Howard, James Balmford, Nicole Bishop, Ron Borland. 221-228 [doi]
- Making there: methods to uncover egocentric experience in a dialogic of natural placesNicola J. Bidwell, David Browning. 229-236 [doi]
- What is your husband s name?: sociological dimensions of internet banking authenticationSupriya Singh, Anuja Cabraal, Gabriele Hermansson. 237-244 [doi]
- An information overload study: using design methods for understandingIngrid Mulder, Henk de Poot, Carla Verwijs, Ruud Janssen, Marcel Bijlsma. 245-252 [doi]
- Moving from cultural probes to agent-oriented requirements engineeringAnne Boettcher. 253-260 [doi]
- Conceptual framework and models for identifying and organizing usability impact factors of mobile phonesDong-Han Ham, Jeongyun Heo, Peter Fossick, William Wong, Sanghyun Park, Chiwon Song, Mike Bradley. 261-268 [doi]
- Usability of online grocery systems: a focus on errorsMark Freeman, Alison Norris, Peter Hyland. 269-275 [doi]
- Question-based group authenticationAnn Nosseir, Richard C. H. Connor, Karen Renaud. 277-283 [doi]
- Saxaren: strengthening informal collaboration among geographically distributed teachersKristina Groth, Sinna Lindquist, Cristian Bogdan, Tobias Lidskog, Yngve Sundblad, Ovidiu Sandor. 285-292 [doi]
- Holding hands over a distance: technology probes in an intimate, mobile contextShannon O Brien, Florian Mueller. 293-296 [doi]
- Mobile helper for university students: a design for a mobile learning environmentRichard Brown, Hokyoung Ryu, David Parsons. 297-300 [doi]
- A wearable folding display for self-expressionAndrew Vande Moere, Monika Hoinkis. 301-304 [doi]
- One-key keyboard: a very small QWERTY keyboard supporting text entry for wearable computingSeoktae Kim, Minjung Sohn, Jinhee Pak, Woohun Lee. 305-308 [doi]
- Using ecological interface design to develop an auditory interface for visually impaired travellersT. Claire Davies, Catherine M. Burns, Shane D. Pinder. 309-312 [doi]
- Beyond security: implications for the future of federated digital identity management systemsChristine Satchell, Graeme G. Shanks, Steve Howard, John Murphy. 313-316 [doi]
- Playing the interface: a case study of Grand Theft Auto: San AndreasPippin Barr, Rilla Khaled, James Noble, Robert Biddle. 317-320 [doi]
- A table tennis game for three playersFlorian Mueller, Martin R. Gibbs. 321-324 [doi]
- Distributed hide-and-seekFrank Vetere, Mark Nolan, Raihaan Abdool Raman. 325-328 [doi]
- How it feels, not just how it looks: when bodies interact with technologyAstrid Twenebowa Larssen, Toni Robertson, Jenny Edwards. 329-332 [doi]
- Playing the e-business game in 3D virtual worldsHelmut Berger, Michael Dittenbach, Dieter Merkl, Anton Bogdanovych, Simeon J. Simoff, Carles Sierra. 333-336 [doi]
- The antiusability manifestoJohn Lenarcic. 337-339 [doi]
- Scenarios for embracing errorful automatic speech recognitionBen Kraal, Anni Dugdale, Penny Collings. 341-344 [doi]
- Designing for place-based social interaction of urban residents in México, South Africa and AustraliaMarcus Foth, Víctor M. González, Wallace Taylor. 345-348 [doi]
- Case study for a virtual office tailored to the digital media production industryClaudia Schremmer. 349-352 [doi]
- Technology designers as technology users: the intertwining of infrastructure and productJulia Prior, Toni Robertson, John Leaney. 353-356 [doi]
- Are disability-access guidelines designed for designers?: do they need to be?Chris M. Law, Ji Soo Yi, Young Sang Choi, Julie A. Jacko. 357-360 [doi]
- A qualitative analysis of local community communicationsFiona Redhead, Margot Brereton. 361-364 [doi]
- Design for inspiration: children, personal connections and educational technologyPeta Wyeth, Carla Diercke, Stephen Viller. 365-368 [doi]
- Translating principles of web design and information architecture to the development of interactive television (iTV) interfacesLinda Leung, Scott Bryant, Adrienne Tan. 369-372 [doi]
- InfoScent evaluator: a semi-automated tool to evaluate semantic appropriateness of hyperlinks in a web siteChristos Katsanos, Nikolaos K. Tselios, Nikolaos M. Avouris. 373-376 [doi]
- The Wiki: an environment to revolutionise employees interaction with corporate knowledgeHelen Hasan, Charmaine C. Pfaff. 377-380 [doi]
- Social software for industrial interactionToni Koskinen. 381-384 [doi]
- Designing cultural probes for childrenPeta Wyeth, Carla Diercke. 385-388 [doi]
- Examining the redundancy of multimodal inputNatalie Ruiz, Ronnie Taib, Fang Chen. 389-392 [doi]
- Applying reach in direct manipulation user interfacesAaron Toney, Bruce H. Thomas. 393-396 [doi]
- Estimating virtual touchscreen for fingertip interaction with large displaysKelvin Cheng, Masahiro Takatsuka. 397-400 [doi]
- A novel method for multi-sensory data fusion in multimodal human computer interactionYong Sun, Fang Chen, Yu (David) Shi, Vera Chung. 401-404 [doi]
- Grammar, meaning and movement-based interactionBen Matthews. 405-408 [doi]
- Augmented reality authoring: generic context from programmer to designerAlastair Hampshire, Hartmut Seichter, Raphael Grasset, Mark Billinghurst. 409-412 [doi]
- Design of an advanced telemedicine system for emergency careJane Li, Laurie Wilson, Stuart Stapleton, Patrick Cregan. 413-416 [doi]
- Gaze analysis in a remote collaborative settingCara A. Stitzlein, Jane Li, Alex Krumm-Heller. 417-420 [doi]
- Socialising across channels: group multichannel communicationClint Heyer, Margot Brereton. 421-424 [doi]
- Usability problems: do software developers already know?Rune Thaarup Høegh. 425-428 [doi]
- A design science approach to an HCI research projectSisira Adikari, Craig McDonald, Penny Collings. 429-432 [doi]
- Building effective help systems: modelling human help seeking behaviourMatthew Willis. 433-436 [doi]