Abstract is missing.
- Centring dignity in algorithm development: testing a Dignity LensLorenn P. Ruster, Paola Oliva-Altamirano, Katherine A. Daniell. 1-8 [doi]
- Learning in the Panopticon: Examining the Potential Impacts of AI Monitoring on StudentsBingyi Han, George Buchanan 0001, Dana McKay. 9-21 [doi]
- Using Augmented Reality to Explore Gender and Power Dynamics in STEM Higher EducationNelli Holopainen, Alessandro Soro, Margot Brereton. 22-31 [doi]
- Augmented Reality as an Educational Tool and Assistive Technology for People with Intellectual Disabilities: Scoping ReviewYuankun Zhu, Sirinthip Roomkham, Laurianne Sitbon. 32-37 [doi]
- Understanding Confidence of Older Adults for Embracing Mobile TechnologiesLan An, Diego Muñoz 0001, Sonja Pedell, Leon Sterling. 38-50 [doi]
- LitPorts: On-demand Illuminated Ports to Facilitate Inter-device Connections in Low-light ConditionsTiffany E. Taylor, Wolfgang Stuerzlinger. 51-57 [doi]
- ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep LearningJamie Ullerich, Maximiliane Windl, Andreas Bulling, Sven Mayer. 58-66 [doi]
- Research on how to present images showing uneven foundation application that do not cause unfavorable impressions to the viewerMiho Kajita, Satoshi Nakamura 0002, Takayuki Itoh. 67-73 [doi]
- Making AI Understandable by Making it Tangible: Exploring the Design Space with Ten Concept CardsMaliheh Ghajargar, Jeffrey Bardzell. 74-80 [doi]
- (Intelligent) Technical Systems in Elderly Care: The Caregivers PerspectiveJulia Hermann, Aiden Danny Mäder, Ann-Kathrin Kubullek, Celine-Chiara Hey, Aysegül Dogangün. 81-87 [doi]
- Intergenerational active play: a scoping reviewKhoa-Dang Tran, Alethea Blackler, Bernd Ploderer, Nicole E. M. Vickery. 88-96 [doi]
- Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIsDannielle Tarlinton, Nicole E. M. Vickery, Yuehao Wang, Linda Knight, Alethea Blackler. 97-110 [doi]
- Co-Design with People Who Have Had a Stroke to Better Understand the Transition from Hospital to Home: A Narrative AccountBernd Ploderer, Jennifer Muller, Matthew Busato, Amina Tariq, Kevin Clark, Theresa L. Green. 111-116 [doi]
- Open innovation voices and choices: case studies of designing interactive virtual reality experiences in Australian public hospitalsMathilde R. Desselle, Andrea McKittrick, Jason Brown, Marianella Ivonne Chamorro-Koc, Glenda Amayo Caldwell. 117-125 [doi]
- Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and AustraliaGeertje Slingerland, Kavita Agneta Gonsalves, Maria Teresa Murray. 126-142 [doi]
- Challenges of Scaling Participatory Design: A Systematic Literature ReviewØivind Klungseth Zahlsen, Elena Parmiggiani, Yngve Dahl. 143-159 [doi]
- Exploring participatory pre-project processes: Making research work in municipality organizationsErik Grönvall, Stefan Lundberg. 160-171 [doi]
- "You can't improve until you measure": A Need Finding Study on Repurposed Clinical Indicators for Professional LearningBernard Bucalon, Chris Williams, Jeanette Conley, David Rankin, Martin Veysey, Tim Shaw, Judy Kay. 172-179 [doi]
- Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift PlanningAlarith Uhde, Matthias Laschke, Marc Hassenzahl. 180-192 [doi]
- The Impacts of Different Work Locations and Levels of Automation on Crane Operators' Experiences: A Study in a Container Terminal in IndonesiaTaufik Akbar Sitompul. 193-198 [doi]
- authAR - Automatic Authoring of Picking and Layout Optimization InstructionsTroels A. Rasmussen. 199-205 [doi]
- Employing AR/MR Mockups to Imagine Future Custom Manufacturing PracticesAnthony Paul Franze, Glenda Amayo Caldwell, Muge Fialho Leandro Alves Teixeira, Markus Rittenbruch. 206-215 [doi]
- Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable FuturesShannon Rodgers, Bernd Ploderer, Kellie Vella, Margot Brereton. 216-228 [doi]
- Designing for Personas That Don't Have a Voice: Reflections on Designing a Mobile Application for Collecting Biodiversity DataIsabella Bain, Martin Tomitsch. 229-234 [doi]
- Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media DisplayGabrielle Hong, Phillip Gough, Callum Parker. 235-240 [doi]
- An Immersive Fold Instruction Module for Training Undergraduate GeologistsCael Aidin Gallagher, Mackenzie Muir, David Conroy, Ross Andrew Brown, Christoph Eckart Schrank, Selen Türkay. 241-247 [doi]
- Development of an Immersive Visualisation System for the 3D Learning of Complex Rock StructuresMackenzie Muir, Cael Aidin Gallagher, David Conroy, Ross Andrew Brown, Christoph Eckart Schrank, Selen Türkay. 248-253 [doi]
- An Augmented Reality Design Tool to Guide Furniture Arrangements at HomeChuhan Qu, Leila Aflatoony. 254-259 [doi]
- Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired peopleRenan Guarese, Fabio Zambetta, Ron G. van Schyndel. 260-271 [doi]
- Supporting Creativity in Aged Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality ProgramsJenny Waycott, Jane Davidson, Felicity A. Baker, Shuai Yuan. 272-282 [doi]
- Investigating User Risk Attitudes in Navigation Systems to Support People with Mobility ImpairmentsSadia Azmin Anisha, Reuben Kirkham. 283-290 [doi]
- Conversational Agents to Support Couple TherapyBerkan Yuksel, Ahmet Baki Kocaballi. 291-297 [doi]
- The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced PlayMelissa J. Rogerson, Lucy A. Sparrow, Sophie O. Freeman. 298-309 [doi]
- Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3Nicole E. M. Vickery, Peta Wyeth. 310-318 [doi]
- Dynamic Difficulty Adjustment in a Multiplayer Minecraft ServerZheyin Zeng, Penny Sweetser. 319-324 [doi]
- Exploring the Affordances of Digital Toys for Young Children's Active PlayYuehao Wang, Nicole E. M. Vickery, Dannielle Tarlinton, Bernd Ploderer, Linda Knight, Alethea Blackler, Peta Wyeth. 325-337 [doi]
- Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context: An investigation of the design space for serious game technologies to enhance engagement of children with autism and to facilitate external support providedSara Muneeb, Laurianne Sitbon, Faizan Ahmad. 338-347 [doi]
- Cybernetic Lenses for Designing and Living in a Complex WorldJosh Andres, Alexandra Zafiroglu, Katherine Daniell, Paul Wong, Mina Henein, Xuanying Zhu, Ben Sweeting, Michael Arnold, Delia Pembrey Macnamara, Ariella Helfgott. 348-351 [doi]
- Empowering People in Human-Robot Collaboration: Bringing Together and Synthesising PerspectivesStine S. Johansen, Hashini Senaratne, Alan Burden, David Howard, Glenda Amayo Caldwell, Jared Donovan, Andreas Duenser, Matthias Guertler, Melanie Mcgrath, Cecile Paris, Markus Rittenbruch, Jonathan Roberts 0001. 352-355 [doi]
- Co-development is the next step: Participatory Design from First Nations ValuesCat Kutay, Tariq Zaman, Nicola J. Bidwell, Éric Le Ferrand. 356-359 [doi]