Abstract is missing.
- Reminding child cyclists about safety gesturesAndrii Matviienko, Swamy Ananthanarayan, Raphael Kappes, Wilko Heuten, Susanne Boll. 1-7 [doi]
- Reality aware VR headsetsJoseph O'Hagan, Julie R. Williamson. 9-17 [doi]
- Bystander interruption of VR usersJoseph O'Hagan, Julie R. Williamson, Mohamed Khamis. 19-27 [doi]
- IdleStripes shirt - wearable display of sedentary timeEmmi Harjuniemi, Ashley Colley, Piia Rytilahti, Jonna Häkkilä. 29-36 [doi]
- Pervasive displays for public transport: an overview of ubiquitous interactive passenger servicesMatthias Baldauf, Martin Tomitsch. 37-45 [doi]
- Designing for conflict: a design space for multi-viewer support in future display networksAsma Almutairi, Nigel Davies 0001, Mateusz Mikusz, Marc Langheinrich, Sarah Clinch. 47-54 [doi]
- Hyperlocal user-generated video contributions on public displaysDieter Michielsen, Andrew Vande Moere, Jorre T. A. Vannieuwenhuyze, Olga Tsoumani, Shenja van der Graaf, Sandy Claes, Chaja Libot. 55-62 [doi]
- Call to interact: communicating interactivity and affordances for contactless gesture controlled public displaysHannah Limerick. 63-70 [doi]
- Perceptions of human shadow manipulation as an ambient displayÖzge Raudanjoki, Jonna Häkkilä, Kuisma Hurtig, Ashley Colley. 71-77 [doi]
- Tabletop teleporter: evaluating the immersiveness of remote board gamingJasmin Odenwald, Sven Bertel, Florian Echtler. 79-86 [doi]
- Emotional expressions of non-humanoid urban robots: the role of contextual aspects on interpretationsMarius Hoggenmüller, Jiahao Chen, Luke Hespanhol. 87-95 [doi]
- "Do you think it is going to be the cock?": using ambient shadow projection in dialogic readingWalther Jensen, Hendrik Knoche, Markus Löchtefeld. 97-103 [doi]