Abstract is missing.
- Embedding Additional Behaviors into Users' Daily Routines for Improving Users' Awareness of Self-Health ConditionZhihua Zhang, Yuki Matsuda 0001, Manato Fujimoto, Yutaka Arakawa, Keiichi Yasumoto. [doi]
- Preliminary Study on the Smartphone Zombie Phenomenon by Utilising a Monitoring ApplicationYukitoshi Kashimoto, Jaakko Hyry, Pasi Karppinen, Harri Oinas-Kukkonen, Masato Taya, Chihiro Ono. [doi]
- Living Lab for Designing Behavior A-ChangeMika Yasuoka. [doi]
- A Multi-stakeholder Process of Designing a City Platform for Sustainable Behavior: Lessons LearnedIrina Paraschivoiu, Thomas Layer-Wagner, Alexander Meschtscherjakov, Nina Möstegl, Petra Stabauer. [doi]
- From Smartphone Zombies to Natural Language Processing - Designing and Evaluating Behavior Change Support SystemsPasi Karppinen, M. Sriram Iyengar, Lisette van Gemert-Pijnen, Harri Oinas-Kukkonen. [doi]
- Multi-Perspective Persuasion by a Council of Virtual CoachesGerwin Huizing, Randy Klaassen, Dirk Heylen. [doi]
- Combining Personalization, Tailoring, Persuasive Design and Gamification - Where Do We Stand?Heidi P. K. Enwald. [doi]
- A Systematic Review of Persuasive Strategies in Stress Management AppsMona Alhasani, Dinesh Mulchandani, Oladapo Oyebode, Rita Orji. [doi]
- Deconstructing Persuasive Strategies in Mental Health Apps Based on User Reviews using Natural Language ProcessingOladapo Oyebode, Rita Orji. [doi]