Abstract is missing.
- Entrepreneurial Humility and Learning from Serious GamesBehzad Mohammadian. [doi]
- Prototyping a Gamified System to Persuade School-Age Children in Developing Countries: Using Kahoot in Online EnvironmentsMehnaz Alam, Md Sanaul Haque, Ashok Tripathi, Fanny Vainionpää. [doi]
- Preliminary Study on the Correlation between Gratitude Activity and Prosocial BehaviourYukitoshi Kashimoto, Tomohiro Sakai, Atsunori Minamikawa. [doi]
- Co-Designing with Users: Towards a Persuasive App to Promote the Adoption of Appropriate Malaria Prevention and Control Behaviors in Developing NationsIgnatius Ogbaga, Makuochi Nkwo, Ifeyinwa A. Ajah, Rita Orji. [doi]
- A Neuropsychological Perspective on Praise and Rewards in Persuasive TechnologyBenedikte Grundahl Holst, Sandra Burri Gram-Hansen. [doi]
- A Longitudinal Study Examining the Sustainability of the Behavioural Intention to Stop Smartphone Zombie BehaviourTomohiro Sakai, Masato Taya, Yuich Kuriki, Atsunori Minamikawa. [doi]
- Design and Development of Appendable Elevator Monitoring System to Nudge People Behavior ChangeYuta Ohira, Yugo Nakamura, Yutaka Arakawa. [doi]
- Conceptualizing Blockchain Utilization in Persuasive Systems DesignIikka Paajala, Eunice Eno Yaa Frimponmaa Agyei, Pasi Karppinen. [doi]
- Exploring the Effects on Shopping Behavior in a Supermarket Daiki Mayumi, Yugo Nakamura, Yuki Matsuda, Tomokazu Matsui, Shinya Misaki, Keiichi Yasumoto, Junko Nohara: Transforming Google Drawings into a Game-Based Nudging Tool for CollaborationMicael Sousa Aroma Nudges. [doi]
- Preface to the 6th International Workshop on Personalizing Persuasive TechnologiesIfeoma Adaji, Kiemute Oyibo, Rita Orji, Jaap Ham, Oladapo Oyebode. [doi]
- Persuasive Nature of User-Generated Content in Sharing Economy: Evidence for Entrepreneurship Post-COVIDElham Aznab, Mohammad Akbarnia. [doi]
- Using Persuasive Features to Promote Physical Activity for Older Employees - Report from the AgeWell ProjectNiklas Hungerländer, Alessandra Merizzi. [doi]
- Preface to the 10th International Workshop on Behavior Change Support SystemsLaurence Alpay, Piiastiina Tikka, Sanaul Haque. [doi]
- Contact Tracing Apps: A Comparative Analysis of Canada's COVID Alert and India's Aarogya Setu based on Persuasive System Design ModelKiemute Oyibo, Sam Serdah, Kunal Karkhanis, Plinio Pelegrini Morita. [doi]
- What if gamified software is fully proactive? Towards autonomy-related design principlesEsteban Guerrero, Tero Vartiainen, Panu Kalmi. [doi]
- Do Nudges Work? Using Personal Normative Message in mHealth Intervention to Dissuade from Physical InactivityMd Sanaul Haque, Rosa Lanzilotti, Timo Jämsä. [doi]
- Preface to the 1st International Workshop on Digital Nudging and Digital PersuasionMd Sanaul Haque, Ana Caraban, Ashok Tripathi, Daire O'Broin, Joseph Kehoe, Jari Porras. [doi]