Abstract is missing.
- Procedural Modeling of Water Caustics and Foamy Water for Cartoon AnimationJing Liao, Jinhui Yu, Long Jia. 1-4 [doi]
- Representing Progressive Dynamic 3D Meshes and ApplicationsChi-Kang Kao, Bin Shyan Jong, Tsong Wuu Lin. 5-13 [doi]
- Space-Optimized Texture Atlases for 3D Scenes with Per-polygon TexturesJonàs Martínez, Carlos Andújar. 14-23 [doi]
- Fast Height-Field Rendering under Image-Based LightingNoriaki Shinoyama, Nelson Max. 24-31 [doi]
- Computing Efficient Matrix-valued Wavelets for MeshesChong Zhao, Hanqiu Sun, Kaihuai Qin. 32-38 [doi]
- Physically Based Rendering of Rainbows under Various Atmospheric ConditionsShota Kanamori, Kazuya Fujiwara, Takahiro Yoshinobu, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda. 39-45 [doi]
- Synthesizing Subdivision Meshes Using Real Time TessellationMatthias Holländer, Tamy Boubekeur. 46-53 [doi]
- Thread-Based BRDF Rendering on GPUSoonhyun Kim, Min-Ho Kyung, Joo-Haeng Lee. 54-61 [doi]
- Real-Time Dehazing for Image and VideoXingyong Lv, Wenbin Chen, I-Fan Shen. 62-69 [doi]
- Rate-Distortion Optimized Progressive 3D Reconstruction from Multi-view ImagesViet Nam Nghiem, Jianfei Cai, Jianmin Zheng. 70-77 [doi]
- Salient Region of Textured 3D ModelBailin Yang, Xun Wang, Frederick W. B. Li. 78-84 [doi]
- A Simplified Plane-Parallel Scattering Model and Its Application to Hair RenderingMikio Shinya, Mishio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita. 85-92 [doi]
- High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-TreesPrashant Goswami, Yanci Zhang, Renato Pajarola, Enrico Gobbetti. 93-100 [doi]
- GPU-Based Ray Tracing of SplatsRhushabh Goradia, Sriram Kashyap, Parag Chaudhuri, Sharat Chandran. 101-108 [doi]
- Sample-Based Synthesis of Illustrative PatternsVladimir Alves dos Passos, Marcelo Walter, Mario Costa Sousa. 109-116 [doi]
- Prefiltered Cross-Section OccludersTimothy Condon, Bruce Walter, Kavita Bala, Donald P. Greenberg. 117-124 [doi]