Abstract is missing.
- Effects of gender differences in the perceived learning quality of an AR-based learning scenarioCostin Pribeanu. 1-4
- Filter Application on Facial Features in a Smartphone AppSofia Morar, Elena Pelican, Dorin Mircea Popovici. 5-11
- Towards a VR-based Cognitive Assessment and Rehabilitation Tool for Cognitively Impaired Elderly PeopleStefan Cojocaru, Dorin Mircea Popovici. 12-17
- FoodAR - An Augmented Reality Application used in GastronomyMirela Chitaniuc, Bianca Miron, Adrian Iftene. 18-23
- A Systematic Review of the Methods and Experiments Aimed to Reduce Front-Back Confusions in the Free-Field and Virtual Auditory EnvironmentsOana Balan, Alin Moldoveanu, Florica Moldoveanu. 24-29
- Assessing the usability of web-based applications for diabetes careMaria Gheorghe-Moisii, Marilena Ianculescu, Costin Pribeanu. 30-33
- Using expert evaluation to assess the usability of the CNAS-SIUI PortalIrina Cristescu, Dragos Daniel Iordache, Marilena Ianculescu. 34-37
- Usability evaluation of Tesys e-Learning platformPaul-Stefan Popescu, Cristian Mihaescu, Dragos Daniel Iordache, Costin Pribeanu. 38-41
- Mobile usability evaluation: the case of the Art Encounters 2017 applicationSilviu Vert, Diana Andone. 42-45
- Tools and resources for Romanian text-to-speech and speech-to-text applicationsTiberiu Boros, Stefan Daniel Dumitrescu, Vasile Pais. 46-53
- Speech & Speaker recognition for Romanian LanguageEugeniu Vezeteu, Dragos Sburlan, Elena Pelican. 54-62
- ReaderBench Talk: Online Conversations Empowered by Advanced NLP TechniquesAndrei Mardale, Gabriel Gutu-Robu, Mihai Dascalu, Stefan Trausan-Matu. 63-70
- Byzantine Music Composition Using Markov ModelsTeodor Lucian Anton, Stefan Trausan-Matu. 71-75
- Workflow Editor for Definition and Execution of Parallelized Earth Data Processing AlgorithmsConstantin I. Nandra, Dorian Gorgan. 76-83
- Smart Watch-based Gesture Recognition to Control a Music PlayerIoana-Crinela Potinteu, Teodor Stefanut. 84-90
- Perceived Usability, Desirability, and Workload of Mid-Air Gesture Control for Smart TVsIrina Popovici, Radu-Daniel Vatavu. 91-98
- Toward Smart Rings as Assistive Devices for People with Motor Impairments: A Position PaperBogdan-Florin Gheran, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu. 99-106
- Augmenting Selection by Intention for In-Vehicle Control and CommandCatalin Diaconescu, Dragos Sburlan, Dorin Mircea Popovici. 107-110
- Game Development Methodology Mapped on the EvoGlimpse Video Game ExperimentBianca-Cerasela-Zelia Blaga, Dorian Gorgan. 111-118
- Exploring Solutions for the Development Methodology of the Video Game DABABATRami Al-Doori, Bianca-Cerasela-Zelia Blaga, Dorian Gorgan. 119-126
- Experiments on Computer Game Development MethodologyAndrei Gabriel Morar, Dorian Gorgan. 127-134
- Impact of Game AI Systems on Player ExperienceDaniel Ciugurean, Bogdan Maxim, Dorian Gorgan. 135-140
- Enhancing player experience using procedural level generationBogdan Maxim, Daniel Ciugurean, Dorian Gorgan. 141-146
- Initiative to Support Basic Digital Skills Development of Romanian Preschool ChildrenAdriana Mihaela Guran, Grigoreta Sofia Cojocar, Anamaria Moldovan. 147-154
- Measuring the educational support provided by the discussion groups: A multidimensional modelGabriel Gorghiu, Irina Cristescu, Dragos Daniel Iordache, Costin Pribeanu. 155-158
- Heuristic Evaluation of the EvoGlimpse Video GameBianca-Cerasela-Zelia Blaga, Selma Goga, Rami Al-Doori, Dorian Gorgan. 159-166
- Analysis on Usability Evaluation for MagicHerbs GameSelma Goga, Bianca-Cerasela-Zelia Blaga, Flavia Andrada Pop, Dorian Gorgan. 167-174
- Real-Time User Interaction with Socio-Physical SystemsCorina Bianca Alb, Dorian Gorgan. 175-180