Abstract is missing.
- The Light Volume: An Aid to Rendering Complex EnvironmentsKenneth Chiu, Kurt Zimmerman, Peter Shirley. 1-10
- Light-Driven Global Illumination with a Wavelet Representation of Light TransportRobert R. Lewis, Alain Fournier. 11-20
- Global Illumination using Photon MapsHenrik Wann Jensen. 21-30
- Geometry Caching for Ray-Tracing Displacement MapsMatt Pharr, Pat Hanrahan. 31-40
- Cost Prediction in Ray TracingErik Reinhard, Arjan J. F. Kok, Frederik W. Jansen. 41-50
- Towards an Open Rendering Kernel for Image SynthesisPhilipp Slusallek, Hans-Peter Seidel. 51-60
- Fast Rendering of Subdivision SurfacesKari Pulli, Mark E. Segal. 61-70
- High-Fidelity Radiosity Rendering at Interactive RatesStephen Hardt, Seth J. Teller. 71-80
- Non-symmetric Scattering in Light Transport AlgorithmsEric Veach. 81-90
- Rendering Participating Media with Bidirectional Path TracingEric P. Lafortune, Yves D. Willems. 91-100
- Quasi-Monte Carlo RadiosityAlexander Keller. 101-110
- Importance-Driven Stochastic Ray RadiosityAttila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer. 111-122
- Efficiently Representing the Radiosity Kernel through LearningChristian-A. Bohn. 123-132
- Accurate Error Bounds for Multi-Resolution VisibilityCyril Soler, François X. Sillion. 133-142
- Proximity Radiosity: Exploiting Coherence to Accelerate Form Factor ComputationsDidier Arquès, Sylvain Michelin. 143-152
- Error Control for RadiosityPhilippe Bekaert, Yves D. Willems. 153-164
- Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-BuffersNelson L. Max. 165-174
- A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated EnvironmentsJeffry Nimeroff. 175-184
- The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic EnvironmentsGonzalo Besuievsky, Mateu Sbert. 185-194
- Wavelet Based Texture ResamplingSilviu Borac, Eugene Fiume. 195-204
- Modeling Textiles as Three Dimensional TexturesEduard Gröller, René T. Rau, Wolfgang Straßer. 205-214
- Synthesizing Verdant Landscapes using Volumetric TexturesFabrice Neyret. 215-224
- Ray Tracing in Non-Constant MediaJos Stam, Eric Languénou. 225-234
- Hierarchical Back-Face ComputationSubodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin. 235-244
- The 3D Visibility Complex: A New Approach to the Problems of Accurate VisibilityFrédo Durand, George Drettakis, Claude Puech. 245-256
- Conservative Radiance Interpolants for Ray TracingSeth J. Teller, Kavita Bala, Julie Dorsey. 257-268
- Accurate Visibility and Meshing Calculations for Hierarchical RadiosityGeorge Drettakis, François X. Sillion. 269-278