Abstract is missing.
- Light Scattering Models for the Realistic Rendering of Natural ScenesTomoyuki Nishita. 1-10
- A New Change of Variables for Efficient BRDF RepresentationSzymon Rusinkiewicz. 11-22
- Approximating Reflectance Functions using Neural NetworksDavid Gargan, Francis Neelamkavil. 23-34
- A New Form Factor Analogy and its Application to Stochastic Global Illumination AlgorithmsRobert F. Tobler, László Neumann, Mateu Sbert, Werner Purgathofer. 35-44
- An Ambient Light Illumination ModelSergey Zhukov, Andrei Iones, Grigorij Kronin. 45-56
- Computing the Approximate Visibility map, with Applications to Form Factors and Discontinuity MeshingA. James Stewart, Tasso Karkanis. 57-68
- Ray Tracing of Subdivision SurfacesLeif Kobbelt, Katja Daubert, Hans-Peter Seidel. 69-80
- Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a TietàHolly E. Rushmeier, Fausto Bernardini, Joshua Mittleman, Gabriel Taubin. 81-92
- Interactively Modeling with PhotogrammetryPierre Poulin, Mathieu Ouimet, Marie-Claude Frasson. 93-104
- Efficient View-Dependent Image-Based Rendering with Projective Texture-MappingPaul E. Debevec, Yizhou Yu, George Borshukov. 105-116
- Uniformly Sampled Light FieldsEmilio Camahort, Apostolos Lerios, Donald S. Fussell. 117-130
- Forward Shadow MappingHansong Zhang. 131-138
- Efficient Image Generation for Multiprojector and Multisurface DisplaysRamesh Raskar, Matt Cutts, Greg Welch, Wolfgang Stürzlinger. 139-144
- Per-Object Image Warping with Layered ImpostorsGernot Schaufler. 145-156
- Interactive Volumetric TexturesAlexandre Meyer, Fabrice Neyret. 157-168
- Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture FunctionsJean-Michel Dischler. 169-180
- Point Sample RenderingJ. P. Grossman, William J. Dally. 181-192
- Rendering Hyper-Sprites in Real TimeGavin S. P. Miller, Marc Mondesir. 193-198
- Automatic Calculation of Soft Shadow Textures for Fast, High-Quality RadiosityCyril Soler, François X. Sillion. 199-210
- Three Point Clustering for Radiance ComputationsMarc Stamminger, Philipp Slusallek, Hans-Peter Seidel. 211-222
- The Visible Differences Predictor: Applications to Global Illumination ProblemsKarol Myszkowski. 223-236
- Fidelity of Graphics Reconstructions: A Psychophysical InvestigationAnn McNamara, Alan Chalmers, Tom Troscianko, Erik Reinhard. 237-246
- Global Ray-Bundle Tracing with Hardware AccelerationLászló Szirmay-Kalos, Werner Purgathofer. 247-258
- Hierarchical Monte Carlo RadiosityPhilippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems. 259-268
- Importance Driven Construction of Photon MapsIngmar Peter, Georg Pietrek. 269-280
- Lazy Decompression of Surface Light Fields for Precomputed Global IlluminationGavin S. P. Miller, Steven M. Rubin, Dulce B. Ponceleon. 281-292
- Canned LightsourcesWolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel. 293-300
- Image-Based Rendering for Non-Diffuse Synthetic ScenesDani Lischinski, Ari Rappoport. 301-314
- PhotosurrealismAnthony A. Apodaca. 315-322