Abstract is missing.
- Disruptive Technologies in Computer Graphics: Past, Present, and FutureDonald P. Greenberg. 1-4
- Perceptually-Informed Accelerated Rendering of High Quality Walkthrough SequencesKarol Myszkowski, Przemyslaw Rokita, Takehiro Tawara. 5-18
- Interactive Rendering using the Render CacheBruce Walter, George Drettakis, Steven G. Parker. 19-30
- Interactive Ray-Traced Scene Editing using Ray Segment TreesKavita Bala, Julie Dorsey, Seth J. Teller. 31-44
- Decoupling Polygon Rendering from Geometry using Rasterization HardwareRüdiger Westermann, Ove Sommer, Thomas Ertl. 45-56
- Hierarchical Image-Based Rendering using Texture Mapping HardwareNelson May, Oliver Deussen, Brett Keating. 57-62
- Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid ApproachTushar Udeshi, Charles D. Hansen. 63-76
- Group Accelerated Shooting Methods for RadiosityFrançois Rousselle, Christophe Renaud. 77-88
- Gathering for Free in Random Walk RadiosityMateu Sbert, Alex Brusi, Philippe Bekaert. 89-94
- Information Theory Tools for Scene DiscretizationMiquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert. 95-106
- Geospecific Rendering of Alpine TerrainSimon Premoze, William B. Thompson, Peter Shirley. 107-118
- Multiple Texture Stitching and Blending on 3D ObjectsClaudio Rocchini, Paolo Cignoni, Claudio Montani, Roberto Scopigno. 119-130
- Image-Based BRDF Measurement Including Human SkinStephen R. Marschner, Stephen H. Westin, Eric P. Lafortune, Kenneth E. Torrance, Donald P. Greenberg. 131-144
- Real-Time Rendering of Real World EnvironmentsDavid K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue. 145-160
- Computing Visibility for Triangulated PanoramasChi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng. 161-174
- Efficient displacement Mapping by Image WarpingGernot Schaufler, Markus Priglinger. 175-186
- Light Field Techniques for Reflections and RefractionsWolfgang Heidrich, Hendrik P. A. Lensch, Michael F. Cohen, Hans-Peter Seidel. 187-196
- Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth ImagesBrett Keating, Nelson L. Max. 197-212
- Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light SourcesMarc J. Ouellette, Eugene Fiume. 213-224
- Reducing Memory Requirements for Interactive Radiosity using Movement PredictionFrank Schöffel, Andreas Pomi. 225-234
- Space-Time Hierarchical RadiosityCyrille Damez, François X. Sillion. 235-246
- Interactive Rendering with Arbitrary BRDFs using Separable ApproximationsJan Kautz, Michael D. McCool. 247-260
- An Illumination Model for a System of Isotropic Substrate - Isotropic Thin Film with Identical Rough BoundariesIsabelle Icart, Didier Arquès. 261-272
- Rendering of Wet MaterialsHenrik Wann Jensen, Justin Legakis, Julie Dorsey. 273-282
- Erndering Inhomogeneous Surfaces with RadiosityLotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour. 283-292
- Face Cluster RadiosityAndrew J. Willmott, Paul S. Heckbert, Michael Garland. 293-304
- Effective Compression Techniques for Precomputed VisibilityMichiel van de Panne, A. James Stewart. 305-316
- Lighting Design: A Goal Based Approach using OptimisationAntónio Cardoso Costa, António Augusto de Sousa, Fernando Nunes Ferreira. 317-328
- Interactive Virtual Relighting and Remodeling of Real ScenesCéline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin. 329-340
- Beyond PhotorealismStuart Green. 341-352