Abstract is missing.
- Thrifty Final Gather for RadiosityAnnette Scheel, Marc Stamminger, Hans-Peter Seidel. 1-12
- Reflected and Transmitted Irradiance from Area Sources Using Vertex TracingMichael M. Stark, Richard F. Riesenfeld. 13-24
- Simulating Non-Lambertian Phenomena Involving Linearly-Varying LuminairesMin Chen, James Arvo. 25-38
- An Illumination Model for a Skin Layer Bounded by Rough SurfacesJos Stam. 39-52
- Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin StructureAntonio Haro, Irfan A. Essa, Brian K. Guenter. 53-62
- Efficient Cloth Modeling and RenderingKatja Daubert, Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel. 63-70
- Decoupling Strokes and High-Level Attributes for Interactive Traditional DrawingFrédo Durand, Victor Ostromoukhov, Mathieu Miller, François Duranleau, Julie Dorsey. 71-82
- Artistic Composition for Image CreationBruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley. 83-88
- Shader Lamps: Animating Real Objects With Image-Based IlluminationRamesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay. 89-102
- Image-Based Reconstruction of Spatially Varying MaterialsHendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel. 103-114
- Polyhedral Visual Hulls for Real-Time RenderingWojciech Matusik, Chris Buehler, Leonard McMillan. 115-126
- The Wavelet Stream: Interactive Multi Resolution Light Field RenderingIngmar Peter, Wolfgang Straßer. 127-138
- Differential Point RenderingAravind Kalaiah, Amitabh Varshney. 139-150
- Interactive Sampling and Rendering for Complex and Procedural GeometryMarc Stamminger, George Drettakis. 151-162
- Point-Based Impostors for Real-Time VisualizationMichael Wimmer, Peter Wonka, François X. Sillion. 163-176
- Opacity Shadow MapsTae-Yong Kim, Ulrich Neumann. 177-182
- Interactive Rendering of Trees with Shading and ShadowsAlexandre Meyer, Fabrice Neyret, Pierre Poulin. 183-196
- Combined Rendering of Polarization and Fluorescence EffectsAlexander Wilkie, Robert F. Tobler, Werner Purgathofer. 197-204
- Hardware-Accelerated from-Region Visibility Using a Dual Ray SpaceVladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or. 205-216
- Real-Time Occlusion Culling with a Lazy Occlusion GridHeinrich Hey, Robert F. Tobler, Werner Purgathofer. 217-222
- Perceptually-Driven Simplification for Interactive RenderingDavid P. Luebke, Benjamin Hallen. 223-234
- Measuring the Perception of Visual Realism in ImagesPaul Rademacher, Jed Lengyel, Edward Cutrell, Turner Whitted. 235-248
- A Perceptually-Based Texture Caching Algorithm for Hardware-Based RenderingReynald Dumont, Fabio Pellacini, James A. Ferwerda. 249-256
- Path Differentials and ApplicationsFrank Suykens, Yves D. Willems. 257-268
- Interleaved SamplingAlexander Keller, Wolfgang Heidrich. 269-276
- Interactive Distributed Ray Tracing of Highly Complex ModelsIngo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner. 277-288
- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment MapsZiyad S. Hakura, John M. Snyder. 289-300
- Texture and Shape Synthesis on SurfacesLexing Ying, Aaron Hertzmann, Henning Biermann, Denis Zorin. 301-312
- Real-Time High Dynamic Range Texture MappingJonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. Debevec. 313-320