Abstract is missing.
- Local Illumination Environments for Direct Lighting AccelerationSebastian Fernandez, Kavita Bala, Donald P. Greenberg. 7-14
- Interactive Global Illumination using Fast Ray TracingIngo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller. 15-24
- Interactive Global Illumination using Selective Photon TracingKirill Dmitriev, Stefan Brabec, Karol Myszkowski, Hans-Peter Seidel. 25-36
- Enhancing and Optimizing the Render CacheBruce Walter, George Drettakis, Donald P. Greenberg. 37-42
- Hardware-Accelerated Point-Based Rendering of Complex ScenesLiviu Coconu, Hans-Christian Hege. 43-52
- Efficient High Quality Rendering of Point Sampled GeometryMario Botsch, Andreas Wiratanaya, Leif Kobbelt. 53-64
- Spatio-Temporal View InterpolationSundar Vedula, Simon Baker, Takeo Kanade. 65-76
- A Real-Time Distributed Light Field CameraJason C. Yang, Matthew Everett, Chris Buehler, Leonard McMillan. 77-86
- Signal-Specialized ParametrizationPedro V. Sander, Steven J. Gortler, John Snyder, Hugues Hoppe. 87-98
- Towards Real-Time Texture Synthesis with the Jump MapSteve Zelinka, Michael Garland. 99-104
- Synthesizing BarkSylvain Lefebvre, Fabrice Neyret. 105-116
- Picture Perfect RGB Rendering Using Spectral Prefiltering and Sharp Color PrimariesGreg Ward, Elena Eydelberg-Vileshin. 117-124
- Accelerating Path Tracing by Re-Using PathsPhilippe Bekaert, Mateu Sbert, John H. Halton. 125-134
- Time Dependent Photon MappingMike Cammarano, Henrik Wann Jensen. 135-144
- A Tone Mapping Algorithm for High Contrast ImagesMichael Ashikhmin. 145-156
- Video Flashlights: Real Time Rendering of Multiple Videosfor Immersive Model VisualizationHarpreet S. Sawhney, Aydin Arpa, Rakesh Kumar, Supun Samarasekera, Manoj Aggarwal, Steven C. Hsu, David Nistér, Keith J. Hanna. 157-168
- Microfacet BillboardingShuntaro Yamazaki, Ryusuke Sagawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi. 169-180
- Textured Depth Meshes for Realtime Rendering of Arbitrary ScenesStefan Jeschke, Michael Wimmer. 181-190
- Exact From-Region Visibility CullingShaun Nirenstein, Edwin H. Blake, James E. Gain. 191-202
- GigaWalk: Interactive Walkthrough of Complex EnvironmentsWilliam V. Baxter III, Avneesh Sud, Naga K. Govindaraju, Dinesh Manocha. 203-214
- Fast Primitive Distribution for IllustrationAdrian Secord, Wolfgang Heidrich, Lisa Streit. 215-226
- Real-Time Halftoning: A Primitive for Non-Photorealistic ShadingBert Freudenberg, Maic Masuch, Thomas Strothotte. 227-232
- Curve AnalogiesAaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz. 233-246
- The Free Form Light StageVincent Masselus, Philip Dutré, Frederik Anrys. 247-256
- Appearance Based Object Modeling using Texture Database: Acquisition Compression and RenderingRyo Furukawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi. 257-266
- Acquisition and Rendering of Transparent and Refractive ObjectsWojciech Matusik, Hanspeter Pfister, Remo Ziegler, Addy Ngan, Leonard McMillan. 267-278
- Image-based Environment MattingYonatan Wexler, Andrew W. Fitzgibbon, Andrew Zisserman. 279-290
- Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical HarmonicsJan Kautz, John Snyder, Peter-Pike J. Sloan. 291-296
- Approximate Soft Shadows on Arbitrary Surfaces using Penumbra WedgesTomas Akenine-Möller, Ulf Assarsson. 297-305