Abstract is missing.
- Adaptive Numerical Cumulative Distribution Functions for Efficient Importance SamplingJason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi. 11-20 [doi]
- Spherical Q2-tree for Sampling Dynamic Environment SequencesLiang Wan, Tien-Tsin Wong, Chi-Sing Leung. 21-30 [doi]
- Interactive System for Dynamic Scene Lighting using Captured Video Environment MapsVlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel. 31-42 [doi]
- Ray Maps for Global IlluminationVlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel. 43-54 [doi]
- Radiance Cache Splatting: A GPU-Friendly Global Illumination AlgorithmPascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik. 55-64 [doi]
- Out of Core Photon-Mapping for Large BuildingsDavid Fradin, Daniel Meneveaux, Sebastien Horna. 65-72 [doi]
- Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination ModelJinho Lee, Hanspeter Pfister, Baback Moghaddam, Raghu Machiraju. 73-82 [doi]
- Online Construction of Surface Light FieldsGreg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk. 83-90 [doi]
- A Dual Light StageTim Hawkins, Per Einarsson, Paul E. Debevec. 91-98 [doi]
- Texture Tiling on Arbitrary Topological Surfaces using Wang TilesChi-Wing Fu, Man-Kang Leung. 99-104 [doi]
- Motion Blur for Textures by Means of Anisotropic FilteringJörn Loviscach. 105-110 [doi]
- Multiresolution Reflectance FilteringPing Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum. 111-116 [doi]
- Experimental Analysis of BRDF ModelsAddy Ngan, Frédo Durand, Wojciech Matusik. 117-126 [doi]
- Metropolis Photon Sampling with Optional User GuidanceShaohua Fan, Stephen Chenney, Yu-chi Lai. 127-138 [doi]
- Importance Resampling for Global IlluminationJustin Talbot, David Cline, Parris K. Egbert. 139-146 [doi]
- Bidirectional Importance Sampling for Direct IlluminationDavid Burke, Abhijeet Ghosh, Wolfgang Heidrich. 147-156 [doi]
- Bayesian RelightingMartin Fuchs, Volker Blanz, Hans-Peter Seidel. 157-164 [doi]
- Table-top Computed Lighting for Practical Digital PhotographyAnkit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm, Reynold J. Bailey. 165-172 [doi]
- Inferring Reflectance Functions from Wavelet NoisePieter Peers, Philip Dutré. 173-182 [doi]
- Geometric Clustering for Line Drawing SimplificationPascal Barla, Joëlle Thollot, François X. Sillion. 183-192 [doi]
- Stippling and Silhouettes Rendering in Geometry-Image SpaceXiaoru Yuan, Minh X. Nguyen, Nan Zhang 0011, Baoquan Chen. 193-200 [doi]
- Colorization by ExampleRevital Ironi, Daniel Cohen-Or, Dani Lischinski. 201-210 [doi]
- A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion QueriesDenis Haumont, Otso Makinen, Shaun Nirenstein. 211-222 [doi]
- Fast Exact From-Region Visibility in Urban ScenesJirí Bittner, Peter Wonka, Michael Wimmer. 223-230 [doi]
- Perceptually Based Tone Mapping of High Dynamic Range Image StreamsPiti Irawan, James A. Ferwerda, Stephen R. Marschner. 231-242 [doi]
- Real Illumination from Virtual EnvironmentsAbhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich. 243-252 [doi]
- Reflectance Sharing: Image-based Rendering from a Sparse Set of ImagesTodd Zickler, Sebastian Enrique, Ravi Ramamoorthi, Peter N. Belhumeur. 253-264 [doi]
- Adaptive Frameless RenderingAbhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke. 265-275 [doi]
- Real-Time Multiple Scattering in Participating Media with Illumination NetworksLászló Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer. 277-282 [doi]
- A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface ScatteringHongsong Li, Fabio Pellacini, Kenneth E. Torrance. 283-290 [doi]
- Non-linear Volume Photon MappingDiego Gutierrez, Adolfo Muñoz, Oscar Anson, Francisco J. Serón. 291-300 [doi]