Abstract is missing.
- Practical Shading of Height Fields and Meshes using Spherical Harmonic ExponentiationAude Giraud, Derek Nowrouzezahrai. 1-8 [doi]
- Practical Rendering of Thin Layered Materials with Extended Microfacet Normal DistributionsJie Guo 0001, Jinghui Qian, Jingui Pan. 9-20 [doi]
- MatCap Decomposition for Dynamic Appearance ManipulationCarlos Jorge Zubiaga, Adolfo Muñoz, Laurent Belcour, Carles Bosch, Pascal Barla. 21-30 [doi]
- Efficient Visibility Heuristics for kd-trees Using the RTSAHMatthias Moulin, Niels Billen, Philip Dutré. 31-39 [doi]
- GPU-based Out-of-Core HLBVH ConstructionMahmoud Zeidan, Taymoor Nazmy, Mostafa Aref. 41-50 [doi]
- Apex Point Map for Constant-Time Bounding Plane ApproximationSamuli Laine, Tero Karras. 51-55 [doi]
- MBVH Child Node Sorting for Fast Occlusion TestShinji Ogaki, Alexandre Derouet-Jourdan. 57-64 [doi]
- Gradient-Domain Bidirectional Path TracingMarco Manzi, Markus Kettunen, Miika Aittala, Jaakko Lehtinen, Frédo Durand, Matthias Zwicker. 65-74 [doi]
- Color Clipping and Over-exposure CorrectionMekides Assefa Abebe, Tania Pouli, Jonathan Kervec, Chaker Larabi. 75-86 [doi]
- Interactive Global Illumination Effects Using Deterministically Directed Layered Depth MapsFrederik Peter Aalund, Jeppe Revall Frisvad, Jakob Andreas Bærentzen. 87-98 [doi]
- High Performance Non-linear Motion BlurJean-Philippe Guertin, Derek Nowrouzezahrai. 99-105 [doi]
- Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed RealitySoham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli, Jan Kautz, Ravi Ramamoorthi. 107-118 [doi]
- Stereo from ShadingAlexandre Chapiro, Carol O'Sullivan, Wojciech Jarosz, Markus H. Gross, Aljoscha Smolic. 119-125 [doi]