Abstract is missing.
- Single-shot Layered Reflectance Separation Using a Polarized Light Field CameraJaewon Kim, Shahram Izadi, Abhijeet Ghosh. 1-11 [doi]
- 4D-rasterization for Fast Soft Shadow RenderingLili Wang, Qi Zhao, Chunlei Meng, Voicu Popescu. 13-21 [doi]
- Local Shape Editing at the Compositing StageCarlos Jorge Zubiaga, Gaël Guennebaud, Romain Vergne, Pascal Barla. 23-32 [doi]
- Shape Depiction for Transparent Objects with Bucketed k-BufferDavid Murray, Jérôme Baril, Xavier Granier. 33-39 [doi]
- Fast Shadow Map Rendering for Many-Lights SettingsKai Selgrad, Jonas Müller, Christian Reintges, Marc Stamminger. 41-47 [doi]
- A Robust and Flexible Real-Time Sparkle EffectBeibei Wang, How Bowles. 49-54 [doi]
- Additional Progress Towards the Unification of Microfacet and Microflake TheoriesJonathan Dupuy, Eric Heitz, Eugene d'Eon. 55-63 [doi]
- A General Micro-flake Model for Predicting the Appearance of Car PaintSerkan Ergun, Sermet Önel, Aydin Öztürk. 65-71 [doi]
- Deep Partitioned Shadow Volumes Using Stackless and Hybrid TraversalsFrédéric Mora, Julien Gerhards, Lilian Aveneau, Djamchid Ghazanfarpour. 73-83 [doi]
- Node Culling Multi-Hit BVH TraversalChristiaan P. Gribble. 85-90 [doi]
- Subdivision Next-Event Estimation for Path-Traced Subsurface ScatteringDavid Koerner, Jan Novák, Peter Kutz, Ralf Habel, Wojciech Jarosz. 91-96 [doi]
- Bi-Directional Polarised Light TransportMichal Mojzík, Tomás Skrivan, Alexander Wilkie, Jaroslav Krivánek. 97-108 [doi]
- Point-Based Light Transport for Participating Media with Refractive BoundariesBeibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch. 109-119 [doi]