Abstract is missing.
- Controlling and Sampling Visibility Information on the Image PlaneChristian Lessig. 1-9 [doi]
- Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection LayersArend Buchacher, Marius Erdt. 11-18 [doi]
- Ambient DiceMichal Iwanicki, Peter-Pike Sloan. 19-29 [doi]
- VAO++: Practical Volumetric Ambient Occlusion for GamesJakub Boksanský, Adam Pospísil, Jirí Bittner. 31-39 [doi]
- Frequency Based Radiance Cache for Rendering AnimationsRenaud Adrien Dubouchet, Laurent Belcour, Derek Nowrouzezahrai. 41-53 [doi]
- Temporal Coherence for Metropolis Light TransportJoran Van de Woestijne, Roald Frederickx, Niels Billen, Philip Dutré. 55-63 [doi]
- Extended Path Integral Formulation for Volumetric TransportToshiya Hachisuka, Iliyan Georgiev, Wojciech Jarosz, Jaroslav Krivánek, Derek Nowrouzezahrai. 65-70 [doi]
- Local Quasi-Monte Carlo ExplorationLorenzo Tessari, Johannes Hanika, Carsten Dachsbacher. 71-81 [doi]
- Gradient-Domain Vertex Connection and MergingWeilun Sun, Xin Sun 0003, Nathan A. Carr, Derek Nowrouzezahrai, Ravi Ramamoorthi. 83-92 [doi]
- Material Design in Augmented Reality with In-Situ Visual FeedbackWeiqi Shi, Zeyu Wang 0003, T. Metin Sezgin, Julie Dorsey, Holly E. Rushmeier. 93-103 [doi]
- sLayer: a System for Multi-Layered Material SculptingClaudio Calabrese, Marco Fratarcangeli, Fabio Pellacini. 105-111 [doi]
- k-d Tree Construction Designed for Motion BlurXin Yang, Qi Liu, Baocai Yin, Qiang Zhang, Dongsheng Zhou, Xiaopeng Wei. 113-119 [doi]